Simon Hausmann
6a1bc23321
winit: Clean up rendering notifier handling
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Move the rendering notifier into the Renderer. This duplicates a little bit of code, but it
(1) Allows for avoiding the flush of femtovg/skia if no rendering notifier is
registered
(2) Paves the way of gracefully handling the situation where the renderer doesn't support this yet
2022-08-10 13:07:07 +02:00
Simon Hausmann
f4ddfa5ef6
winit: separate rendering from surface resizing
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Resize the glutin context when we receive a resize event from winit.
This is the approach recommended by glutin/winit's documentation.
This approach also avoids jitter when rendering with metal (not
implemented yet, but tested locally :)
2022-08-09 16:20:53 +02:00
Simon Hausmann
d02a94eb7c
Move the OpenGL specific Skia surface handling into a separate module
2022-08-09 16:20:53 +02:00
Simon Hausmann
50d315437c
Skia: encapsulate the OpenGL handling further in a OpenGLSurface type
2022-08-09 16:20:53 +02:00
Simon Hausmann
704985cb7e
winit: Move the OpenGL context into the FemtoVGCanvas
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This simplifies the "GL" Window type a little, the render() signature
and prepares for supporting rendering with non-GL.
2022-08-09 16:20:53 +02:00
Simon Hausmann
fa956aca2d
janitor: Fix nightly doc warnings about unused parentheses
2022-08-05 09:25:31 +02:00
Simon Hausmann
0805e52cf0
Skia and FemtoVG: Release cached layers when cache-rendering-hint is disabled
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There's no good reason to keep the texture around.
2022-08-03 08:33:56 +02:00
Simon Hausmann
4189eebeb4
Skia: Fix caching of colorized image
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Commit 0cf432b9a0
placed the colorize_image() call on the result
of the item cache retrieval, not inside the cache update closure.
2022-08-03 08:28:45 +02:00
Simon Hausmann
0cf432b9a0
Skia: Cache the result of colorizing an image
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Colorization is typically implemented using an intermediate layer and since
usually it doesn't change so often, it's faster to cache the result in the existing SkImage cache
per Image item.
2022-08-02 13:48:04 +02:00
Simon Hausmann
8f0ddd7ad7
Remove unused variable
2022-08-02 12:00:56 +02:00
Simon Hausmann
c7641a528d
Fix use of default font family with Skia
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Go through the default font manager in style matching first, so that the empty family is matched against system defaults.
Otherwise the first registered custom font because the overall default.
2022-08-02 12:00:56 +02:00
Simon Hausmann
b0851301d0
Fix rendering of border rects with border-width = 0
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Don't stroke such rectangles.
2022-08-02 12:00:56 +02:00
Simon Hausmann
f47a1221fb
Implement rendering of the native style with Skia
2022-08-02 12:00:56 +02:00
Simon Hausmann
33d080924c
Implement ImageRendering option for Skia
2022-08-02 12:00:56 +02:00
Simon Hausmann
e8c7cf32db
Implement release_graphics_resources() for Skia
2022-08-02 12:00:56 +02:00
Simon Hausmann
dacf083162
Silence unused paramter warnings
2022-08-02 12:00:56 +02:00
Simon Hausmann
4d73d50664
Don't use deprecated Skia functions
2022-08-02 12:00:56 +02:00
Simon Hausmann
4da67036ac
Add support for custom fonts
2022-08-02 12:00:56 +02:00
Simon Hausmann
59cab28d0d
Add support for layer caching
2022-08-02 12:00:56 +02:00
Simon Hausmann
5e670dd511
Add support for caching the box shadow
2022-08-02 12:00:56 +02:00
Olivier Goffart
77db0ea8b7
Skia: fix the text_size() to avoid one letter being chopped off
2022-08-02 12:00:56 +02:00
Olivier Goffart
44f905fc5f
skia: implement Path
2022-08-02 12:00:56 +02:00
Olivier Goffart
4ff8daa2ac
skia: implement text vertical alignment
2022-08-02 12:00:56 +02:00
Olivier Goffart
881fbcb86d
skia: Implement colorized image
2022-08-02 12:00:56 +02:00
Olivier Goffart
159e72f702
skia: Implement drop shadow
2022-08-02 12:00:56 +02:00
Simon Hausmann
01f09599dc
Add support for rendering SVGs
2022-08-02 12:00:56 +02:00
Olivier Goffart
183d58b876
Skia: attempt to get text eliding and alignment
2022-08-02 12:00:56 +02:00
Simon Hausmann
793327f5c1
Initial support for image rendering
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This lacks support for colorization, image rendering quality and SVG.
2022-08-02 12:00:56 +02:00
Simon Hausmann
eb5edf0ea4
Fix incorrectly reported text metrics
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Return the intrinsic maximum width of the text, not the theoretical max :)
2022-08-02 12:00:56 +02:00
Simon Hausmann
38e1a4f9c8
Set font weight and letter spacing
2022-08-02 12:00:56 +02:00
Simon Hausmann
ca30af383b
Don't panic when the clip region is empty
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It may happen that the clip region becomes empty (for literally invisible items).
For example this happens in the printer demo.
In that case we want to return an empty rect.
2022-08-02 12:00:56 +02:00
Simon Hausmann
60d5ea8929
Fix height for width for text
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Scale the max_width to physical pixels
2022-08-02 12:00:56 +02:00
Simon Hausmann
480da2506c
Remove unused import (oops)
2022-08-02 12:00:56 +02:00
Simon Hausmann
c587c3a270
Avoid re-creating the font collection every time we lay out text
2022-08-02 12:00:56 +02:00
Olivier Goffart
2e1044afd7
skia backend: gradients
2022-08-02 12:00:56 +02:00
Simon Hausmann
89a7a4fb30
Render the output of the performance counter
2022-08-02 12:00:56 +02:00
Simon Hausmann
780775a303
Begin work on text rendering
2022-08-02 12:00:56 +02:00
Simon Hausmann
9bfd8c8477
Implement clipping
2022-08-02 12:00:56 +02:00
Simon Hausmann
69fa40ebbf
Implement drawing of rounded rects with border
2022-08-02 12:00:56 +02:00
Simon Hausmann
aac89c458a
Implement translate, opacity layers and global opacity
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The latter requires manually applying the alpha to colors. But on the upside, opacity
layers are a built-in feature.
2022-08-02 12:00:56 +02:00
Simon Hausmann
771b122198
Add skia renderer skeleton
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This one can render basically just plain rectangles.
2022-08-02 12:00:56 +02:00
Simon Hausmann
086880f605
Speed up rendering of clipped children
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When the renderer does not re-implement visit_clip, we call combine_clip.
Then we're missing out on an optimization the GL renderer does: When the resulting clip region
is empty, we do not need to recurse into children for rendering.
That itself reduces the property dependency chain and avoids unnecessary
updates when invisible (clipped) children change properties.
2022-08-02 11:07:46 +02:00
Simon Hausmann
b782e43226
Make it possible to have multiple renderers in the winit crate
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Make GLWindow generic over the renderer and canvas
2022-07-28 19:03:01 +02:00
Simon Hausmann
27bf9348e6
Rename the backend-gl crate into backend-winit
2022-07-26 17:43:51 +02:00