The console log would show
"Could not create web worker(s). Falling back to loading web worker code
in main thread, which might cause UI freezes. Please see
https://github.com/Microsoft/monaco-editor#faq"
and
"VM3793 simpleWorker.js:29 You must define a function
MonacoEnvironment.getWorkerUrl or MonacoEnvironment.getWorker"
when loading. This is fixed by using the monaco editor webpack plugin, which
ensures that the workers are loaded via async script tags.
Currently the Qt backend still redirect everything to the GL backend,
but the goal is to use QPainter and QWindow
This also adds a "default" backend, whose goal is to select the proper
backend at compile time
- Give all the sixtyfps-* create a 0.0.1 version
- Make sure that the internal dependences are using the exact same version
(so "=0.0.1")
- Add the description/homepage/repository fields in the .toml files
- Set publish=false to crates that are not meant to be published on crates.io
Instead, pass a reference to the root item when mapping the window,
at which point we can downcast to the new Window item. If we have one,
then we'll read its width/height (for initial values) and install
bindings to keep them up-to-date.
Instead of doing the SyntaxNodeWithSourceFile construction as late as
possible (in Document::from_node), we can do it as early as possible.
That'll reduce the chances of missing out the source file and prepares
for dependency loading just based on a SNWS :)
This also makes the source_file optional in the SNWS, but that's
consistent with what the diagnostics expect.
This allows specifying additional component locations. It works for
simple structs, but not yet for more complex types due to a bug yet to
be fixed :-)
Move run_passes into the library compilation function. That way the
FileDiagnostics are created by the parser, can be passed on to the library
compilation function and after that we don't need them anymore and can
replace them with future BuildDiagnostics for example.
Don't require the callers to hold on to the source code string until an
eventual diagnostics code path is hit. Instead it turns out it's
simpler to let the parser consume the source code as string, where
internally after tokenizing it can be moved into the diagnostics and
from there into the code map if needed.
There are a few places where we now clone the source code, but that's
only in cases where we also extract stuff separately (test code) or the
syntax updater.
For a .60 files the locally defined components are now stored in a separate
per-document TypeRegistry instance that falls back to the global registry
for lookups.
This comes with a factory function that re-directs to the backend and a
run member function to replace
sixtyfps_runtime_run_component_with_gl_renderer. For now it's all still
hidden in the generated run() method.
This is relatively straight-forward via a pass in the compiler to
collect the resources to embed and then use include_bytes! (once per
resource).
What's really annoying is that the rust resource enum can't store a
&'static [u8] because cbindgen doesn't represent that, probably because
the slice representation isn't guaranteed to stay as it is. So instead
this, for now, uses raw pointers.
Use a full prefixed name (sixtyfps_rendering_backend_gl) to ensure that
the created static lib can be installed without file conflicts (libgl is
not a unique name).