That's all it is nowadays, it's a wrapper around Rc<Window>. It's not an
alias because we need to also "wrap" it to C++ via cbindgen, but that's
about it.
Split the vertical and horizontal pass into different property cache
This will allow to implement "height for with"
This patch does not port the Rust or C++ binding yet
Instead of determining the focus item through item tree traversal and
pointer comparison and storing the intermediate indices in the
components in the tree, remember the focus item by a pair of
VWeak<ComponentVTable, Dyn> and item_index: usize.
This speeds up determining the focus item as well as delivering events,
which can now be done directly after retrieving an ItemRef with
get_item_ref.
This also fixes the duplicate line edit focus in the 7gui cells
test case.
Similar to the mouse_grabber, we use a VisitChildrenResult field to
track the focus item within a component. Unlike the mouse grabber
however, it is set/cleared using dedicated focus events.
The key event now routes the key event directly to the focus item.
The focus can be requested via set_focus_item on a window, which the
TextItem does.
In the future the TextInput will request focus on mouse click,for
example.
Pass the outer-most component through to ItemVTable's input_event.
For the purpose of disambiguating this component from any nested
component instantiated by a repeater or so, it's called the
app_component.
The ComponentVTable takes a reference to a ComponentRefPin instead of a
ComponentRefPin by value, as the vtable macro gets confused otherwise
and thinks it's a self argument.