Commit graph

164 commits

Author SHA1 Message Date
Simon Hausmann
7976a4057f Improve handling of nested layouts
We support directly nested layouts, but we did not support indirect
nesting:

    GridLayout {
        Rectangle {
            l2 := GridLayout { ... }
        }
    }

This patch fixes that by detecting this scenario and merging the layout
info of the element (Rectangle) and the layout inside (l2). This makes
it much easier to create re-usable components that use layouts
themselves and allows placing them in layouts.
2020-08-28 15:06:14 +02:00
Simon Hausmann
1b7d25efab Provide a convenient way to get to the "website" via the docs
These markdown files are also included in other locations (Rust or C++), so
a way to get back to a future website is helpful.
2020-08-26 14:46:06 +02:00
Olivier Goffart
58cdaeb8dd Update license header to mention that commertial option are available 2020-08-26 13:23:42 +02:00
Simon Hausmann
72f0d09e61
Link to the online C++ docs 2020-08-26 11:28:26 +02:00
Simon Hausmann
9785919f6e Hide a few APIs from the C++ documentation
Since Doxygen can't seem to just exclude them via command, they are moved
into a private_api namespace and then excluded via Doxygen config:

    * *VTable
    * make_dyn_node, ItemTreeNode, etc.
    * VersionCheck
2020-08-25 17:45:12 +02:00
Simon Hausmann
91621aa87a Hide sixtyfps::cbindgen_private from the C++ docs 2020-08-25 16:43:43 +02:00
Simon Hausmann
88089970e9 Re-ran clang-format on sixtyfps.h
Before further edits, this makes the subsequent diffs easier to read:-)
2020-08-25 16:24:58 +02:00
Simon Hausmann
9dd6101494 Avoid using cbindgen_private in generated C++ code
Instead, pull in the types manually.
2020-08-25 15:36:29 +02:00
Simon Hausmann
14fe897086 Move all cbindgen generated code into
sixtyfps::cbindgen_private

Having private in the name makes it clear that this is ... private,
and cbindgen helps remember that it's generated.
2020-08-25 15:29:48 +02:00
Simon Hausmann
3f64defaac Include the C++ API README in the C++ reference docs 2020-08-24 17:40:12 +02:00
Simon Hausmann
e9685c5851 Improve C++ documentation shell
Doxygen's markdown support can't quite deal with the Github flavor,
the language reference looks terrible.

So instead, this change switches to using Sphinx,
with two extensions that call Doxygen for us and allow including markdown.

The result is a read-the-docs themed sphinx site that includes search even
in the language reference.
2020-08-24 17:07:04 +02:00
Olivier Goffart
cbeb982684 Use the FieldOffset struct from the upstream create 2020-08-24 11:20:38 +02:00
Simon Hausmann
2b7649d2d4
Fix typo 2020-08-21 19:15:41 +02:00
Simon Hausmann
2bde730de9 Don't bother trying to generate LaTeX 2020-08-21 16:54:23 +02:00
Simon Hausmann
6ea46aa7e4 Include the language reference in the C++ docs
It's still a bit buggy but better than nothing
2020-08-21 16:46:23 +02:00
Simon Hausmann
f610957de0 Include README.md in the C++ Docs 2020-08-21 16:36:58 +02:00
Simon Hausmann
baf0e151a5 Include more header files in the doxygen pass 2020-08-21 16:26:21 +02:00
Simon Hausmann
462d73ccdc Switch to Doxygen
clang-doc is nice and good, but there are features missing such as the ability to manually create a reference (link)...
2020-08-21 16:22:59 +02:00
Simon Hausmann
e397c83d1f Fix parameters to clang-doc to generate HTML
... for now that's more readable.
2020-08-20 16:29:19 +02:00
Simon Hausmann
0e7c39dce4 Added cmake boilerplate for running clang-doc
It's an experiment :-)
2020-08-20 16:24:51 +02:00
Simon Hausmann
f05a8c3d32
Link back to the central README from the C++ README 2020-08-18 15:08:44 +02:00
Simon Hausmann
6f04bbbebf
Minor edit to the C++ README 2020-08-18 14:57:06 +02:00
Simon Hausmann
2823f32692 Apply license headers to all non-binary/non-json sources 2020-08-17 17:55:20 +02:00
Simon Hausmann
55888afb1c Implement releasing of graphics resources in C++ via the component destructor 2020-08-13 16:35:04 +02:00
Olivier Goffart
fb5a82b6c7 Fix acessing repeater variable in a nested repeater, and fix array as property 2020-08-13 15:38:28 +02:00
Simon Hausmann
d650cadc02 Release graphics resources of items when deleting components in C++ 2020-08-13 13:31:52 +02:00
Simon Hausmann
b21aa4f9e7 Rename PropertyListenerScope to PropertyTracker 2020-08-12 11:31:33 +02:00
Simon Hausmann
aafb96cb93 Get rid of abi::datastructures::WindowProperties
Instead, pass a reference to the root item when mapping the window,
at which point we can downcast to the new Window item. If we have one,
then we'll read its width/height (for initial values) and install
bindings to keep them up-to-date.
2020-08-12 09:44:42 +02:00
Simon Hausmann
c1f91e38ca Move the window scale factor into GraphicsWindow 2020-08-11 13:42:51 +02:00
Olivier Goffart
f4cce26d51 Test the mouse click 2020-08-10 12:54:29 +02:00
Olivier Goffart
36243ccdf7 Traverse item front to back for input events 2020-08-10 10:45:02 +02:00
Olivier Goffart
cc5d5cc92b C++: Fix input event within repeater 2020-08-10 08:55:42 +02:00
Olivier Goffart
5de801d023 C++: grabbed mouse input 2020-08-07 16:06:49 +02:00
Olivier Goffart
55ec533c40 WIP input events
Compile and passes tests. But the mouse event are currently not working
2020-08-07 16:06:49 +02:00
Simon Hausmann
aecf6a8878 Center text in buttons in the demo and gallery
This adds horizontal_alignment/vertical_alignment properties, along with
width/height to Text.

This still uses a hard-coded enumeration in the compiler, which is meant
to go away in favor of general enum support.
2020-08-07 10:02:52 +02:00
Olivier Goffart
da11b33e9b Version check
Compilation error when the compiler and the runtime are not on the same version
2020-08-03 18:44:36 +02:00
Simon Hausmann
37f874a26b Rename test_ellapse_time to mock_elapsed_time 2020-08-03 17:52:42 +02:00
Olivier Goffart
5f38f03a1b Test setting signal handler and a few fix to make it work
We were not parsing CodeBlock node from the signal handler correctly,
we wer eonly taking the first expression instead of the whole codeblock

In JS, emitting signal before the show() did not update the GLOBAL_CONTEXT
needed to emit signals defined in JS
2020-08-03 15:01:10 +02:00
Olivier Goffart
a4efac920a C++: make all properties and sub elements private 2020-08-03 15:01:10 +02:00
Simon Hausmann
cb7aca54d4 Implement support for nested layouts in the C++ generator 2020-07-30 19:41:38 +02:00
Olivier Goffart
9760cf4969 Begin to implement a Flickable
The implementation is still very rough and will need to be improved
2020-07-30 14:36:21 +02:00
Olivier Goffart
46a011683f Implement easing curve in the runtime 2020-07-29 15:20:28 +02:00
Olivier Goffart
b57f3775c9 Refactor GridLayout 2020-07-28 10:31:05 +02:00
Simon Hausmann
389c2ab3cd Fix build of C++ tests 2020-07-24 11:08:40 +02:00
Olivier Goffart
1d7effd030 Add missing files 2020-07-23 11:56:43 +02:00
Olivier Goffart
1dec276002 Continue adapting the window size
Implement the Rust and C++ part
2020-07-15 17:52:14 +02:00
Simon Hausmann
ddc4fb6e1f WIP: window size
Just playing around with propagating the width/height of the window.
2020-07-15 17:52:14 +02:00
Olivier Goffart
96e5738785 Add a DPI variable in the interpreter and in the C++ backend 2020-07-15 17:13:23 +02:00
Olivier Goffart
e00491811b Get rid of the context in properties/signal 2020-07-13 18:49:06 +02:00
Simon Hausmann
535da41ae0 More naming cleanups
PathData::PathElements has one redundant "Path" in the name, so eliminate
for Events and Elements.
2020-07-10 13:06:28 +02:00