Commit graph

1937 commits

Author SHA1 Message Date
Simon Hausmann
23d3964a0d Add boilerplate for text items
Forward the text and color properties to the rendering backend, where
right now we just rendering all the glyphs into a dedicated texture.

Next steps are a glyph atlas texture, blending the specified color with
the alpha of the glyphs, configurable size and family, shaping with
Harfbuzz and may more things.
2020-05-18 19:04:12 +02:00
Olivier Goffart
b78f708786 Add SharedString::push_str 2020-05-18 18:45:33 +02:00
Olivier Goffart
ed842b3ae6 String: add comparison and simple test 2020-05-18 18:03:47 +02:00
Olivier Goffart
25bf149e13 Add a shared string that can be used in properties 2020-05-18 17:09:40 +02:00
Simon Hausmann
e6be2c91b8 Fix translation of children of images
Propagate the x/y of images also to the children.
2020-05-18 16:01:53 +02:00
Simon Hausmann
a7d5bd9f59 Minor rendering cleanup
Remove the x/y parameters from the rectangle primitive. They're always zero
since we always render with a transformation
matrix.
2020-05-18 16:01:53 +02:00
Olivier Goffart
5a9cbaae66 vtable add support for field offset in the vtable 2020-05-18 11:06:44 +02:00
Olivier Goffart
751a3fbe59 Work on const field offset crate to give type safe offsets 2020-05-18 11:06:44 +02:00
Olivier Goffart
aff3d7e14b vtable: add safe way to construct references 2020-05-18 11:06:44 +02:00
Olivier Goffart
b745c616f7 Add a trait to get the vtable for a type 2020-05-18 11:06:44 +02:00
Olivier Goffart
4ca45ca4da vtable crate: Some refactoring and simplifications 2020-05-18 11:06:44 +02:00
Olivier Goffart
0a973f65d5 vtable: Some more safety fix 2020-05-18 11:06:44 +02:00
Olivier Goffart
f74cfe73cd Use the vtable crate for the ItemVTable 2020-05-18 11:06:44 +02:00
Olivier Goffart
544cb1a198 Fix C++ compilation using the vtable crate 2020-05-18 11:06:42 +02:00
Olivier Goffart
4988fcb543 More fix to use vtable for component. All rust code compiles 2020-05-18 11:06:31 +02:00
Olivier Goffart
686f4c9591 More work on the vtable macro to adapt the Component
This does not work yet
2020-05-18 11:04:54 +02:00
Olivier Goffart
1ced4224b5 More work on the vtable crate 2020-05-18 11:04:54 +02:00
Olivier Goffart
4b19818f6c WIP: port Component to vtable 2020-05-18 11:04:54 +02:00
Simon Hausmann
6110e4952d Move item rendering related code into a separate module
.. and keep less code in the central lib.rs.
2020-05-13 10:55:13 +02:00
Simon Hausmann
3142883ca8 Render the contents of image elements
The source property is a path relative to the path of the executable.
That is still rather inconvenient. It would be more convenient to make
it relative to the source file, but the corresponding proc-macro span
source_file() accessor is not public/stable.

Perhaps there's a way of doing this also through the generated code and
std::file!().
2020-05-13 10:27:09 +02:00
Simon Hausmann
e144e885e1 Generalize the offset state in the rendering loop
Using a transform allows for additional properties such as scale and rotation
later.
2020-05-13 08:17:30 +02:00
Simon Hausmann
6ba90975b8 Further cleanup of the internal run_event_loop
Let the callback take a frame and that's it. Then the caller can take
care of presenting it, etc.
2020-05-12 22:16:04 +02:00
Simon Hausmann
5117452e94 Remove TODO comment fixed by previous commit 2020-05-12 22:12:11 +02:00
Simon Hausmann
c26a2a1562 Fix GL context state handling
Make our GL context not current when done with the initialization
and make it current for the duration fo primitive creation and frame
rendering.

Fixes #4
2020-05-12 21:42:34 +02:00
Simon Hausmann
0b807190c7 GL Renderer cleanup
Get rid of the vertex array object that's not really used. We do bind the binding
manually right now anyway and this can be reintroduced later.
2020-05-12 19:22:01 +02:00
Simon Hausmann
ea03e08306 Clean up rectangle creation
Use a simple shared convenience method in the GraphicsBackend trait
2020-05-12 19:22:01 +02:00
Simon Hausmann
5986d5f2b8 More visitor cleanups
Provide a non-mutable visitor as well, as the actual rendering loop doesn't need
to change the items fortunately.
2020-05-12 16:33:50 +02:00
Simon Hausmann
f22b18584e Remove the cells in CachedRenderingData
Since we have a mutable accessor to this structure, we can skip the cells and make the code easier to read.
2020-05-12 16:26:58 +02:00
Simon Hausmann
93bb21f082 Fix dead code warning when targeting wasm 2020-05-12 16:24:56 +02:00
Simon Hausmann
93de9cf90c Change visit_items to take a mutable ref
This is safer, Olivier says :-)
2020-05-12 16:17:39 +02:00
Simon Hausmann
573a2bb0a9 Minor cleanup
Rename dirty_bit to cache_ok -- that makes the code slightly more readable.
2020-05-12 16:05:26 +02:00
Simon Hausmann
c5bcba2c3c Added basic rendering of cache primitives to the Items 2020-05-12 16:00:41 +02:00
Simon Hausmann
1791469390 Allow the item visitor to mutate items 2020-05-12 15:45:14 +02:00
Simon Hausmann
85e2ac36ef Prepare for caching rendering info for Items
Replace the RenderTree with a RenderingCache that is just the free-list vector
of rendering primitives.
2020-05-12 15:44:08 +02:00
Olivier Goffart
638c445cf9 Support for rendering sub-elements with proper offset 2020-05-12 15:38:50 +02:00
Simon Hausmann
743ad34099 Renaming RenderNode to CachedRenderingData
The name node suggests some kind of connected (tree) data structure, which
isn't quite what it is. It really is meant just
to be a way of storing cached rendering data for this item.
2020-05-12 13:55:57 +02:00
Olivier Goffart
7c2f40da90 Generator for the rust API 2020-05-12 11:43:29 +02:00
Simon Hausmann
7efcbd5816 Simplify geometry handing
Replace the use of kurbo's primitives with lyon/euclid. This means less data copying,
conversion and also no annoying precision
casts.
2020-05-11 19:23:03 +02:00
Olivier Goffart
471dd0f778 Make run_component safe 2020-05-11 15:35:17 +02:00
Olivier Goffart
88e904d228 Draft of the layouting runtime code 2020-05-11 15:33:38 +02:00
Simon Hausmann
c966f6e546 Add primitive rectangle rendering
This is still uncached, but gets something onto the screen.
2020-05-11 15:33:14 +02:00
Simon Hausmann
83eb00b080 Run the C++ generated component through the GL backend
... which in turn forward to the corelib, but with the GL renderer attached.
2020-05-11 15:05:33 +02:00
Simon Hausmann
63d3f5125e Move the main loop implementation into the core library 2020-05-11 14:30:41 +02:00
Simon Hausmann
3a954e4cea Move window system creation and other GL related code into the GL backend 2020-05-11 13:11:55 +02:00
Simon Hausmann
e4ce0bcd7e Prepare for exposing the rendering backend to C
... by building a cdylib.
2020-05-11 10:56:33 +02:00
Olivier Goffart
bd039be10c Introduce the datastructure to allow models and repeater 2020-05-11 10:10:25 +02:00
Olivier Goffart
cc170d1d76 More comments 2020-05-11 09:00:21 +02:00
Simon Hausmann
35831c57c7 Use glow without glutin
We don't need the dependency for glow
2020-05-09 14:29:07 +02:00
Simon Hausmann
8843f655eb Reduce the binary size
Only use the png loader from image
2020-05-07 21:02:46 +02:00
Simon Hausmann
50b7b753e8 Minor GL renderer cleanups
Rename GLVertexBuffer to GLArrayBuffer, as that's what it is. Also added TODO
issue reference.
2020-05-07 20:50:01 +02:00