Simon Hausmann
f55c4e50f0
Track the issue of keeping the GL context current
2020-05-07 20:42:28 +02:00
Simon Hausmann
3d1df6178e
Track the issue of releaseing GL resources
2020-05-07 20:38:10 +02:00
Simon Hausmann
cf37242952
Implement image rendering with glow
2020-05-07 15:07:29 +02:00
Simon Hausmann
14f807ac21
Implement path filling with glow
2020-05-07 15:07:29 +02:00
Simon Hausmann
12626472c4
Fix wasm build
...
Get rid of the glutin dependency in the GL renderer -- the caller is now responsible for swapping buffers.
2020-05-07 15:07:29 +02:00
Simon Hausmann
e0b024d2cf
Some work towards implementing the gl renderer
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... in plain GL(ow). swapbuffers and clearing the color buffer is working.
2020-05-07 15:07:29 +02:00
Simon Hausmann
da57d6be04
Start the switch to glow, comment out all renderer code
2020-05-07 15:07:29 +02:00
Olivier Goffart
0398a221d2
Add a visitor to visit the items of a component
2020-05-07 12:11:01 +02:00
Olivier Goffart
e01de2e0ff
Add a item visitor
2020-05-07 11:44:17 +02:00
Olivier Goffart
2f16517291
Put the CompoentType inside the class in the generated code
...
and start working on safe wrapper
2020-05-07 10:36:23 +02:00
Olivier Goffart
bdaf14ae23
Parse numbers
2020-05-07 09:06:58 +02:00
Olivier Goffart
a0d9369336
Add a crate to compute the field offsets as const fn
2020-05-06 20:58:10 +02:00
Olivier Goffart
b128a848e2
Parse quoted string
2020-05-06 18:24:30 +02:00
Olivier Goffart
05624c68ee
Add some properties in the Rectangle
2020-05-06 17:53:42 +02:00
Olivier Goffart
3a541ec1eb
Handle children elements
2020-05-06 16:43:04 +02:00
Olivier Goffart
b2b57887e2
add sixtyfps-cpp draft
2020-05-06 12:52:31 +02:00
Olivier Goffart
74b3c9147e
Fix build
2020-05-06 11:56:08 +02:00
Olivier Goffart
9ad39d835e
move the abi in its own module
2020-05-06 10:27:09 +02:00
Olivier Goffart
35fde11515
Use cbindgen to generate the internal abi
2020-05-06 10:11:32 +02:00
Simon Hausmann
c41cb3e179
Fix alpha blending in the gl renderer
2020-05-06 09:51:21 +02:00
Simon Hausmann
17d3d49a83
Use cgmath throughout
...
And remove usage of kurbo::Affine. That avoids extra translations.
2020-05-05 23:00:03 +02:00
Simon Hausmann
e8f30b6444
Fix coordinate system in the gl renderer
...
Apply the correct orthographic projection matrix in the position calculations,
which includes the y-flip.
2020-05-05 22:47:27 +02:00
Olivier Goffart
acccb33c8c
Lower and generate some C++
2020-05-05 18:31:00 +02:00
Simon Hausmann
bfac827ec7
Start with image rendering
...
These are the basics. Still to do are fixing the alpha channel blending, the rect handling,
a texture type to avoid consuming the image over and over again. And more :-)
2020-05-05 18:20:21 +02:00
Simon Hausmann
61dc3d9dc9
Sketching out some more data structure bits
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Co-authored-by: Olivier Goffart <olivier@sixtyfps.io>
2020-05-05 16:12:35 +02:00
Olivier Goffart
86011528f1
Draft of data structures
2020-05-05 14:06:52 +02:00
Simon Hausmann
f3a4f75e17
Allow specifying a clear color for the frame
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... and default it to white.
2020-05-05 13:51:48 +02:00
Simon Hausmann
8dff1967ad
Hide data structures of the GL renderer
...
Don't leak this accidentally to the outside
2020-05-05 13:38:28 +02:00
Simon Hausmann
3bcbe3d931
Store handles to the GPU vertices/indices in the rendering primitive
2020-05-05 13:32:07 +02:00
Simon Hausmann
5d07a6bd5b
Support specifying the color for path filling
2020-05-05 13:24:41 +02:00
Simon Hausmann
7a129d66d3
Split graphics::RenderNode into RenderNodeMut and RenderNode
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This allows a read-only tree traversal and thus rendering.
2020-05-05 11:38:29 +02:00
Simon Hausmann
fc5f93fab2
First implementation of a tree of rendering nodes
...
The idea is that they can be recursively rendered and propagate at least
the transform but also clip in the future.
One thing that's left is to split RenderNode into RenderNode and
RenderNodeMut, so that the rendering itself can be done on a non-mutable
tree reference.
2020-05-05 11:25:03 +02:00
Olivier Goffart
a83413aabc
Do not put the frame on the heap.
...
But this forced to make GLFrame public.
2020-05-04 18:40:09 +02:00
Simon Hausmann
4edf2291d6
Simplfy new_frame trait signature
...
The life time specifier wasn't needed, it seems.
2020-05-04 15:29:04 +02:00
Simon Hausmann
9c961059e1
Beginnings of a simple lyon and glium based GL renderer
2020-05-04 15:27:21 +02:00
Simon Hausmann
a4b69b23c0
Fix contact info in Cargo manifests
2020-05-04 11:54:45 +02:00
Simon Hausmann
c6553d007e
Initial commit laying out the structure
2020-05-04 10:49:58 +02:00