This code abuses a loop for flow control. Split this out into a separate
function instead, using a custom enum to transfer the information back.
This is necessary since we need to transfer ownership of the
mouse_input_state back to the caller.
This change should not cause a behavior change.
In this case, the last line will have elipsis on the last line
when no more line can be printed
Note that the behavior is different with the Qt backend
Glutin's desire to default to srgb mysteriously creates a black window
on Windows 10 under Vmware. I tested this with many glutin apps and examples,
they all exhibit the same: black window,
working when query for srgb is turned off.
This used to work, so I suspect some change underneath on the vmware svga
driver perhaps, or Windows.
The interpreter created an intermediate window for the component but
the regular parent window is used for rendering. This resulted in the situation
where the layout computation was done before rendering with the intermediate window,
the text layout was calculated and cached in the Text's cached rendering data.
That in turn is just an index into the window's rendering cache (arena),
which is also later used for rendering. The index is local to the window, so
during layout the index was assigned for the intermediate window and
when rendering it seemed valid and happened to also refer to a Text item in the
cache of the real window, but with the wrong size/data.
Fixes#278
Binding expressions may end up calling sixtyfps::Image:size(), which
requires a graphics backend to be set.
The wasm interpreter code path circumvents the
sixtyfps_corelib::backend::instance_or_init call and went straight to
the GL backend, so we need an extra call to ensure its creation.
This requires the image size query to be window independent and go
through the backend instead.
This implies minor changes for the Qt backend and bigger ones for the GL
backend:
* There exists now a thread-local IMAGE_CACHE, which is used by the
backend's image_size() function as well as by the renderer for
loading CPU side images.
* The image remain as decoded images in there (including SVG tree)
and the window now has a texture_cache, which holds CachedImage
with ImageData::Texture.
* Rendering an image item therefore fetches the CPU side image,
calls upload_to_gpu() on it, which creates a new Rc<CachedImage>
and that's stored in the texture_cache.
* The texture cache continues to be pruned when hiding the window.
Test for issue #194 which was already fixed.
And also fix a small other issue where the preferred size was not properly
computed in layouts.
Closes#194
All implementations of the function return the actual source size in
pixels, disregarding the window scale factor. The function is called in
Image's layout_info() to return the image size as preferred size. Since
the logical length is the default length, there's no need to do any
scaling anyway.