This allows implementing another sliding puzzle theme feature, the
boldness of the tile number text in the simple theme when the tile is in
the correct position. For the other themes the weight is constant and
it's bold.
More cleanup to follow later: unify the font handle and FontCacheKey
handling, improve the API to allow for the use of symbolic constants
(normal, bold, etc.) instead of the CSS number values.
The logical pixels are now just called "px" and the less frequently
used physical pixels have the "phx" suffix.
The existing markup was adapted using the syntax updater and the
following patch:
+ if node.kind() == SyntaxKind::NumberLiteral {
+ if node.text().ends_with("lx") {
+ return write!(
+ file,
+ "{}px",
+ node.text().as_str().split_at(node.text().as_str().len() - 2).0
+ );
+ }
+ if node.text().ends_with("px") {
+ return write!(
+ file,
+ "{}phx",
+ node.text().as_str().split_at(node.text().as_str().len() - 2).0
+ );
+ }
+ }
Fixes#49
By specifying the CORS-friendly github raw url as base url for the interpreter,
we can load images using relative paths.
According to the inspector the image is loaded successfully,
so what seems to be left to fix is an event loop related issue.