slint/docs/builtin_elements.md
Simon Hausmann d80868bbf4 Add support for font_weight to Text and TextInput
This allows implementing another sliding puzzle theme feature, the
boldness of the tile number text in the simple theme when the tile is in
the correct position. For the other themes the weight is constant and
it's bold.

More cleanup to follow later: unify the font handle and FontCacheKey
handling, improve the API to allow for the use of symbolic constants
(normal, bold, etc.) instead of the CSS number values.
2020-11-24 10:10:00 +01:00

8.5 KiB

Builtin Elements

Common properties

These properties are valid on all visible items

  • x and y (length): the position of the element relative to its parent
  • width and height (length): The size of the element. When set, this overrides the default size.
  • maximum_width and maximum_height (length): The maximum size of an element when used in a layout.
  • minimum_width and minimum_height (length): The minimum size of an element when used in a layout.
  • col, row, colspan, rowspan (int): See GridLayout.
  • horizontal_stretch and vertical_stretch (float): Specify how much relative space these elements are stretching in a layout. When 0, this means that the elements will not be stretched unless all elements are 0. Builtin widgets have a value of either 0 or 1

Window

Window is the root of what is on the screen

Rectangle

By default, the rectangle is just an empty item that shows nothing. By setting a color or a border it is then possible to draw a simple rectangle on the screen

Properties

  • color (color): The background color of the Rectangle. (default value: transparent)
  • border_width (length): The width of the border. (default value: 0)
  • border_color (color): The color of the border. (default value: transparent)
  • border_radius (length): The size of the radius. (default value: 0)

Example

Example := Window {
    width: 270px;
    height: 100px;

    Rectangle {
        x: 10px;
        y: 10px;
        width: 50px;
        height: 50px;
        color: blue;
    }

    // Rectangle with a border
    Rectangle {
        x: 70px;
        y: 10px;
        width: 50px;
        height: 50px;
        color: green;
        border_width: 2px;
        border_color: red;
    }

    // Transparent Rectangle with a border and a radius
    Rectangle {
        x: 140px;
        y: 10px;
        width: 50px;
        height: 50px;
        border_width: 4px;
        border_color: black;
        border_radius: 10px;
    }

    // A radius of width/2 makes it a circle
    Rectangle {
        x: 210px;
        y: 10px;
        width: 50px;
        height: 50px;
        color: yellow;
        border_width: 2px;
        border_color: blue;
        border_radius: width/2;
    }
}

Image

An Image can be used to represent an image loaded from an image file

Properties

  • source (image): The image to load. In order to reference image, one uses the img!"..." macro which loads the file relative to the directory containing the .60 file.
  • source-clip-x, source-clip-y, source-clip-width, source-clip-height (int): properties in source image coordinates that, when specified, can be used to render only a portion of the specified image.

Example

Example := Image {
    source: img!"https://raw.githubusercontent.com/sixtyfpsui/sixtyfps/master/resources/logo_scaled.png";
    width: 64px;
    height: 44px;
}

Text

A text simply show the text on the screen

Properties

  • text (string): The actual text.
  • font_family (string): The font name
  • font_size (length): The font size of the text
  • font_weight (int): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight.
  • color (color): The color of the text (default: transparent)
  • horizontal_alignment, vertical_alignment (FIXME: enum): How is the text aligned within the item

Example

Example := Window {
    width: 270px;
    height: 100px;

    Text {
        text: "Hello World";
        color: red;
    }
}

Path

FIXME: write docs

TouchArea

The TouchArea control what happens when the zone covered by it is touched or interacted with the mouse.

Properties

  • pressed (bool): Set to true by the TouchArea when the mouse is pressed over it.
  • mouse_x, mouse_y (length): Set by the TouchArea to the position of the mouse within it.
  • pressed_x, mouse_y (length): Set to true by the TouchArea to the position of the mouse at the moment it was last pressed.

Signals

  • clicked: Emited when the mouse is released

Example

Example := Window {
    width: 200px;
    height: 100px;
    area := TouchArea {
        width: parent.width;
        height: parent.height;
        clicked => {
            rect2.color = #ff0;
        }
    }
    Rectangle {
        width: parent.width / 2;
        height: parent.height;
        color: area.pressed ? blue: red;
    }
    rect2 := Rectangle {
        x: parent.width / 2;
        width: parent.width / 2;
        height: parent.height;
    }
}

VerticalLayout / HorizontalLayout

These layouts place their children next to eachother verticaly or horizontally. The size of elements can either be fixed with the width or height property, or if they are not set they will be computed by the layout respecting the minimum and maximum sizes and the strecth factor.

Properties

  • spacing (length): The distance between the elements in the layout.
  • padding (length): the padding within the layout.
  • padding_left, padding_right, padding_top and padding_bottom (length): override the padding in specific sides.
  • alignment (FIXME enum): Can be one of stretch, center, start, end, space_between, space_around. Defaults to stretch. Matches the CSS flex.

Example

Foo := Window {
    width: 200px;
    height: 100px;
    HorizontalLayout {
        spacing: 5px;
        Rectangle { color: red; width: 10px; }
        Rectangle { color: blue; minimum-width: 10px; }
        Rectangle { color: yellow; horizontal-stretch: 1; }
        Rectangle { color: green; horizontal-stretch: 2; }
    }
}

GridLayout

GridLayout places the elements in a grid. GridLayout adds properties to each item: col, row, colspan, rowspan. You can control the position of elements with col and row. If col or row is not specified, they are automatically computed such that the item is next to the previous item, in the same row. Alternatively, the item can be put in a Row element.

Properties

  • spacing (length): The distance between the elements in the layout.
  • padding (length): the padding within the layout.
  • padding_left, padding_right, padding_top and padding_bottom (length): override the padding in specific sides.

Examples

This example use the Row element

Foo := Window {
    width: 200px;
    height: 200px;
    GridLayout {
        spacing: 5px;
        Row {
            Rectangle { color: red; }
            Rectangle { color: blue; }
        }
        Row {
            Rectangle { color: yellow; }
            Rectangle { color: green; }
        }
    }
}

This example use the col and row property

Foo := Window {
    width: 200px;
    height: 150px;
    GridLayout {
        Rectangle { color: red; }
        Rectangle { color: blue; }
        Rectangle { color: yellow; row: 1; }
        Rectangle { color: green; }
        Rectangle { color: black; col: 2; row: 0; }
    }
}

PathLayout

FIXME: write docs

Flickable

FIXME: write docs

TextInput

The TextInput is a lower-level item that shows text and allows entering text.

Properties

  • text (string): The actual text.
  • font_family (string): The font name
  • font_size (length): The font size of the text
  • font_weight (int): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight.
  • color (color): The color of the text (default: transparent)
  • horizontal_alignment, vertical_alignment (FIXME: enum): How is the text aligned within the item
  • has_focus (bool): Set to true when item is focused and receives keyboard events.

Methods

  • focus() Call this function to focus the text input and make it receive future keyboard events.

Signals

  • accepted(): Emited when enter key is pressed
  • edited(): Emited when the text has changed because the user modified it

Example

Example := Window {
    width: 270px;
    height: 100px;

    TextInput {
        text: "Replace me with a name";
    }
}

Clip

By default, when an item is bigger or outside another item, it is still shown. But the Clip element make sure to clip any children outside of the rectangle bounds