Simon Hausmann
1608d66ee8
Fix warning about missing virtual destructor
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We'd never call/need it, but clang keeps complaining about it.
2020-11-19 15:33:26 +01:00
Olivier Goffart
3fce3e6f1b
Get rid of the component in the C++ ComponentWindow::run
2020-11-19 13:42:52 +01:00
Olivier Goffart
c50fc6f51c
More work on state properties with transitions
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C++ set the proper binding for StateInfo state binding
2020-11-19 13:31:18 +01:00
Olivier Goffart
cfa9413861
More work on the state binding for transition:
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When there is a transition, turn the state property into a property of StateInfo
Not yet implemented for C++
2020-11-19 12:43:28 +01:00
Simon Hausmann
9c998c9e56
Add an into_dyn helper function to C++ VRc
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This will be used in more places in the future, so centralize the ugly re-interpret cast.
2020-11-18 15:00:52 +01:00
Simon Hausmann
a2839e03c2
Cpp: Add a self_weak to repeated components
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The main struct has it, and sub-components should have it, too.
2020-11-18 12:00:30 +01:00
Simon Hausmann
7a5113ece1
Free graphics resources without item tree traversal
2020-11-18 08:49:57 +01:00
Simon Hausmann
54ee7b3556
Cpp: Give each generated component a ComponentWindow
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That's a counted reference to the window in the run-time and avoids the need to do the parent->parent->window dance.
2020-11-16 16:59:57 +01:00
Simon Hausmann
c258a907f0
Simplify event loop start-up
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Move the layout constraint tracker into the window where we can apply
the constraints right before drawing, instead of doing that from within
the event loop. This allows to remove the component parameter from the
run function.
2020-11-12 15:04:48 +01:00
Simon Hausmann
64b92df87e
Initialize the component in the Window at component creation time
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This will allow getting rid of the component as parameter to run()
2020-11-11 19:03:04 +01:00
Simon Hausmann
5d744c86c2
Begin passing the VRC<ComponentVTable, Dyn> into the run-time library
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First by changing the signature of run() and by adding a self_weak
to the C++ struct.
2020-11-11 18:31:51 +01:00
Simon Hausmann
02904c4014
Simplify signature of Component::run
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We don't need to pass the root item anymore since ComponentVTable
has now get_item_ref.
2020-11-11 15:55:03 +01:00
Olivier Goffart
7f66ca9584
Add a function in the ComponentVTable to get an ItemRef from an index
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Needed to adjust vtable so it can work if the return type has a reference
2020-11-11 14:29:44 +01:00
Olivier Goffart
d6a440aa4a
Change C++ API to use the ComponentHandle
2020-11-10 19:28:34 +01:00
Olivier Goffart
3194dd21ca
Expose VRc to the C++ API
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(Not yet in use in the code gen)
2020-11-10 12:43:19 +01:00
Olivier Goffart
95c4bac794
Add a dealloc and drop_in_place function to the ComponentVTable
2020-11-06 17:13:01 +01:00
Olivier Goffart
8a95b806c7
Strawman implementation of a combo box
2020-11-03 17:55:49 +01:00
Olivier Goffart
4a182ef4d0
Layout alignment
2020-11-03 12:22:34 +01:00
Olivier Goffart
a82c23fc41
Add ability for the native style to export native Globals
2020-11-02 16:13:04 +01:00
Olivier Goffart
356cd8c3ee
Fix compileation with clang
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The operator== must be in the same namespace as the struct for ADL to work proprerly
2020-11-01 16:09:42 +01:00
Olivier Goffart
cc85aa818d
C++: implements operator== for StandardListViewItem
2020-11-01 15:56:19 +01:00
Olivier Goffart
5face45c51
Rename Component::compute_layout to apply_layout
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And pass the expected rectangle.
This is currently not used yet but will be needed when we can have
repeated elements within a box layout
2020-10-29 19:08:52 +01:00
Olivier Goffart
4a702243d1
Fix C++ layouts
2020-10-27 08:16:02 +01:00
Olivier Goffart
47be71e16d
Introduce layout stretching
2020-10-26 16:40:35 +01:00
Olivier Goffart
e4e601de83
Draw the frame properly around the native scrollview
2020-10-16 10:45:17 +02:00
Simon Hausmann
48602c3b5c
Fix MSVC warning about #pragma GCC
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Only use the pragma with GCC and Clang
2020-10-13 23:00:12 +02:00
Simon Hausmann
a37d42fa0e
Add an init function to the Item vtable
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This will be called by the run-time and will allow items to set up
bindings that rely on internals that should not be exposed to the
compiler/runtime.
2020-10-12 16:49:44 +02:00
Olivier Goffart
d8f7139f48
Fix Native StandardListView with C++
2020-10-08 17:18:22 +02:00
Olivier Goffart
58b176d10c
ListView in C++
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This make sure the layout is correct, but does not implement the
optimization to only instentiate visible items
2020-10-05 11:32:43 +02:00
Olivier Goffart
6d9af3449a
C++ model for the todo example in C++
2020-09-30 18:30:19 +02:00
Olivier Goffart
f01977ca06
Fix removing from model in C++
2020-09-30 18:17:15 +02:00
Simon Hausmann
9ad8968529
Add support for the initial_focus synthetic property
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Setting it will translate to a set_focus_item call in the constructor.
This implements parts of #55
2020-09-30 15:11:01 +02:00
Olivier Goffart
2050f08f1e
Ability to make change to the model property
2020-09-30 15:04:32 +02:00
Olivier Goffart
f4f4775a19
Refactor the C++ Repeater to do the same as the Rust one
2020-09-29 14:20:43 +02:00
Olivier Goffart
6662e1ff00
Proper Scrollbar on the native style
2020-09-28 18:13:13 +02:00
Olivier Goffart
6dd0d178a0
Rename ScrollArea to ScrollView
2020-09-28 10:52:29 +02:00
Olivier Goffart
abe24e2e9e
C++ two way bindings
2020-09-25 15:21:37 +02:00
Simon Hausmann
e5dfb3a4c0
Implement basic focus handling
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Similar to the mouse_grabber, we use a VisitChildrenResult field to
track the focus item within a component. Unlike the mouse grabber
however, it is set/cleared using dedicated focus events.
The key event now routes the key event directly to the focus item.
The focus can be requested via set_focus_item on a window, which the
TextItem does.
2020-09-25 10:43:47 +02:00
Simon Hausmann
aa5babffe1
Prepare for key event delivery to a specific focus item
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Begin by routing key events through the component. In the future that
will direct the event to the focus item.
2020-09-25 10:06:15 +02:00
Simon Hausmann
2b76e9277a
Prepare for allowing an item mouse handler to request focus
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In the future the TextInput will request focus on mouse click,for
example.
Pass the outer-most component through to ItemVTable's input_event.
For the purpose of disambiguating this component from any nested
component instantiated by a repeater or so, it's called the
app_component.
The ComponentVTable takes a reference to a ComponentRefPin instead of a
ComponentRefPin by value, as the vtable macro gets confused otherwise
and thinks it's a self argument.
2020-09-25 10:06:15 +02:00
Olivier Goffart
315fd7a881
Start doing a ScrollArea element
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Unfortunately something is wrong with the Qt style, it looks like the Qt style
does not respect the rect given for the sub components
Also Input is not handled yet.
2020-09-22 20:05:41 +02:00
Simon Hausmann
93a08c5207
Add a LineEdit widget to the ugly and native style
2020-09-18 18:54:37 +02:00
Simon Hausmann
2da84fee46
Add a boilerplate TextInput item
2020-09-18 16:34:24 +02:00
Simon Hausmann
7053aee0c8
Pass the ComponentWindow to ItemVTable::input_event
2020-09-18 16:18:48 +02:00
Simon Hausmann
ad77896312
Change the way Text's default color is implemented
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Instead of via an item constructor, implement support for default
bindings in the compiler.
2020-09-16 13:41:18 +02:00
Simon Hausmann
b99e4817cd
Reformat the file
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(to reduce diff in further changes)
2020-09-16 08:56:29 +02:00
Simon Hausmann
625cb6c6b8
Add a constructor to Text and let the color default to black
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We really shouldn't require specifying a color for every Text {} element just in order
to see *some* text.
For Rectangle OTOH transparent is a good default (and thus for Color), hence
this change just to Text.
Right now the constructor bit is also a bit repetitive, this could
perhaps be folded into BuiltinItem to generate the ffi, default impl and
forward to an init function if it exists.
2020-09-16 08:20:13 +02:00
Olivier Goffart
4da5f5eee6
C++: Make a model based on a SharedArray like in C++
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And make the SharedArray editable
2020-09-15 15:01:33 +02:00
Olivier Goffart
2ae4f1757b
Rename model method to match the rust API
2020-09-15 14:10:07 +02:00
Olivier Goffart
4a0a65f113
C++ model that can be changed
2020-09-15 12:18:36 +02:00