Move the main match out into a separate helper function in GLFrame and
keep render_primitive to just be the loop. This will also make it easier
to implement the dynamic primitives later.
The native style typically allocates a texture for its surface, and if that
exceeds the size of the texture atlas, then we need to adjust instead
of crash.
Similar to the mouse_grabber, we use a VisitChildrenResult field to
track the focus item within a component. Unlike the mouse grabber
however, it is set/cleared using dedicated focus events.
The key event now routes the key event directly to the focus item.
The focus can be requested via set_focus_item on a window, which the
TextItem does.
In the future the TextInput will request focus on mouse click,for
example.
Pass the outer-most component through to ItemVTable's input_event.
For the purpose of disambiguating this component from any nested
component instantiated by a repeater or so, it's called the
app_component.
The ComponentVTable takes a reference to a ComponentRefPin instead of a
ComponentRefPin by value, as the vtable macro gets confused otherwise
and thinks it's a self argument.
cargo:warning=widgets.rs:983:31: error: reference to local binding 'rect' declared in enclosing function '__cpp_closure_1878168448326367357_impl'
cargo:warning= option.rect = rect;
cargo:warning= ^
cargo:warning=widgets.rs:978:24: note: 'rect' declared here
cargo:warning= auto [img, rect] = offline_style_rendering_image(size, dpr);
cargo:warning= ^
cargo:warning=1 error generated.
Also revert the QStyle::State_Horizontal in the spinbox that should not have been part of the previous patch
Unfortunately something is wrong with the Qt style, it looks like the Qt style
does not respect the rect given for the sub components
Also Input is not handled yet.
QStyle returns logical coordinates while SixtyFPS operates on physical
coordinates, so an extra multiplication is needed.
This is a temporary fix until we have access to the concrete (winit)
window we're rendering to, in order to apply the correct DPR.
A CGBitmapContext can only be created on a 32bpp/8bpc QImage if the
alpha channel is pre-multiplied. That context is needed to draw cocoa
controls to the QImage. So create a QImage with pre-multipled alpha.
Fortunately our blend mode in the GL renderer already supports that.
Also a QWidget is needed to have an NSView (through the widget's backing store).
Centralize the code in one function, so that we can later change it to
deal with different device pixel ratios. The function returns an image
and a QRect that contains the logical size.
winit sets an NSApplicationDelegate on the NSApplication and expects it
to remain there. We must instruct Qt not to install its own application delegate, to avoid
winit being confused.
For something like
Window {
GridLayout {
Rectangle {
border_width: 2lx;
border_radius: 2lx;
border_color: black;
}
}
}
The border was not fully visible and partly obscured by the window
frame, the canvas element in the case of the preview in the examples.
That looks bad, and this patch fixes it by respecting the border width
in the geometry used to stroke and fill the rectangle.