slint/sixtyfps_runtime/rendering_backends
Simon Hausmann fdebd8427d Improve texture atlas handling
Avoid the manual padding of images in the texture atlas. This is a
CPU-side expensive operation and we can avoid doing that by instead
adjusting the texture coordinates to map to the center of the texels.
This is also described nicely in
https://docs.microsoft.com/en-us/windows/win32/direct3d9/directly-mapping-texels-to-pixels
2020-10-01 09:51:18 +02:00
..
default Qt style support for the rust backend 2020-09-01 12:25:11 +02:00
gl Improve texture atlas handling 2020-10-01 09:51:18 +02:00
qt Proper Scrollbar on the native style 2020-09-28 18:13:13 +02:00