slint/sixtyfps_runtime/rendering_backends/gl
Simon Hausmann fdebd8427d Improve texture atlas handling
Avoid the manual padding of images in the texture atlas. This is a
CPU-side expensive operation and we can avoid doing that by instead
adjusting the texture coordinates to map to the center of the texels.
This is also described nicely in
https://docs.microsoft.com/en-us/windows/win32/direct3d9/directly-mapping-texels-to-pixels
2020-10-01 09:51:18 +02:00
..
buffers.rs Update license header to mention that commertial option are available 2020-08-26 13:23:42 +02:00
Cargo.toml Revert "Fix crash on start-up of rusttest2" 2020-09-28 13:30:17 +02:00
glyphcache.rs Simplify byte offset vs. char index handling in the font code 2020-09-22 18:47:15 +02:00
lib.rs Add support for clip rectangles in the GL rendering backend 2020-09-29 11:42:02 +02:00
shader.rs Minor cleanup 2020-09-15 09:02:34 +02:00
texture.rs Improve texture atlas handling 2020-10-01 09:51:18 +02:00