Commit graph

18 commits

Author SHA1 Message Date
Simon Hausmann
6ca63aac9c Make it possible to delegate the timer handling to the backend
When building with no_std, the backend can provide the global
instant.
2021-11-30 17:27:55 +01:00
Olivier Goffart
e8271b8f1d Make corelib work without thread_local in no_std 2021-11-29 21:00:35 +01:00
Olivier Goffart
80c0602277 WIP: start making the corelib crate a no_std crate
Does not compile yet with no_std because of the lack of
alternative for thread_local
2021-11-25 12:02:16 +01:00
Tobias Hunger
c3ce321429 Janitor: Fix clippy::ptr_arg 2021-08-09 13:19:34 +02:00
Olivier Goffart
7e0136b11d Fix panic when exiting the sixtyfps-viewer when a TextInput is focused
The viewer holds the component in a thread_local, so when it is being
dropped, thread_locals are already destroyed.
When an TexInput is focused, it holds a Timer for the blinking cursor,
so when that Timer gets drop'ed, we must not access the thread_local
2021-07-22 14:38:58 +02:00
Olivier Goffart
13bd828b96 Update license date 2021-07-02 15:55:54 +02:00
Tobias Hunger
13d7f5e7bd Janitor: Fix typos in comments and user-facing strings
Also adapt tests for error messages containing the fixed strings.

No behavior change is intended!
2021-06-28 08:32:25 +02:00
Simon Hausmann
379e645c80 Replace arena allocator
Use slab instead of the deprecated vec_arena, both of which appear to
use the same Vec based storage of an enum that's either the entry or an
index to the next free slot.
2021-05-12 11:25:50 +02:00
Simon Hausmann
4cbcf2611f Fix recurring C++ timers
* sixtyfps_timer_start needs to *take* the timer id out of the Rust
  timer to avoid that the subsequent drop stops the timer again
* For the Qt event loop, call `timer_event()` once before entering
  QCoreApplication::exec(), to schedule any timers that were started
  beforehand.
* Added a way to quit the event loop gently, in order to use that
  from the C++ unit test.
2021-03-25 20:07:12 +01:00
Olivier Goffart
35cce45cbc Add a fii feature so that we don't compile in the ffi code if not required 2021-03-16 18:09:57 +01:00
Simon Hausmann
f087cc18bc Remove extern "C" functions from wasm module
We don't need these functions and their export. They account for ~20kb in
the optimized .wasm - plus JS glue code.
2021-02-26 17:04:49 +01:00
Simon Hausmann
57d3a34996 Prospective fix for doc errors
In the nightly it appears that `no_mangle` is now considered "unsafe",
so we need to allow that in the ffi modules. For the layout code this
patch also creates that ffi module with prefixed function names, like in
the other modules and only allows unsafe in there.
2021-02-10 11:26:28 +01:00
Olivier Goffart
a949570c57 Timer in C++ 2020-12-10 13:08:58 +01:00
Simon Hausmann
1e683de64d Simplify Rust Timer API
Don't require the caller to Box the closure. With the assumption that
the majority of callers *want* the closure to be boxed (i.e. it's not
already boxed), the API becomes easier to use.
2020-12-04 10:57:19 +01:00
Simon Hausmann
2cc86d3753 Add support for standalone singleshot timers
This allows registering an FcOnce callback for single timer use.
2020-12-03 18:54:16 +01:00
Olivier Goffart
807dbb3c00 Puzzle: Kick animation
Also support timer that can be cancelled from the timer event
2020-11-23 13:38:44 +01:00
Olivier Goffart
0672f4b3cd Expose Timer API to rust API
And use it in the puzzle demo to implement the auto play mode
2020-11-16 12:17:02 +01:00
Simon Hausmann
0d751e6627 Render a text cursor for TextInput items
It doesn't look quite perfect yet, but it's a start.
2020-09-18 17:58:14 +02:00