Currently the Qt backend still redirect everything to the GL backend,
but the goal is to use QPainter and QWindow
This also adds a "default" backend, whose goal is to select the proper
backend at compile time
We support directly nested layouts, but we did not support indirect
nesting:
GridLayout {
Rectangle {
l2 := GridLayout { ... }
}
}
This patch fixes that by detecting this scenario and merging the layout
info of the element (Rectangle) and the layout inside (l2). This makes
it much easier to create re-usable components that use layouts
themselves and allows placing them in layouts.
Sometimes re-usable components need to act as containers that allow the
user to place other items inside. The component needs to be able to
control the placement of these user-provided elements. That is what the
new
$children
expression inside elements does.
When the spacing was zero, the constraints would always be zero due to
accidental multiplication with the accumulated spacing widths/heights.
That was meant to be an addition.
- Give all the sixtyfps-* create a 0.0.1 version
- Make sure that the internal dependences are using the exact same version
(so "=0.0.1")
- Add the description/homepage/repository fields in the .toml files
- Set publish=false to crates that are not meant to be published on crates.io
We were not parsing CodeBlock node from the signal handler correctly,
we wer eonly taking the first expression instead of the whole codeblock
In JS, emitting signal before the show() did not update the GLOBAL_CONTEXT
needed to emit signals defined in JS
It doesn't really make sense to have them in the API, the grid layout is
supposed to "own" the surrounding space. That can be an element and then
it should be a (0, 0) and distribute the element's width/height, or in
the future it can be a cell of a grid layout. Then there's an (x/y), but
that's implicit / hidden.
This will allow us to break up the styles, so that one can have for example
button.60
checkbox.60
and finally widgets.60:
import { Button } from "button.60";
import { CheckBox } from "checkbox.60";
export { Button, CheckBox };
and then the users have to only import "widgets.60";
In commit 46ca98b159 the binding fixup was moved
to be applied later, but at that point the bindings have been
moved and aren't there (on the element) anymore, so they'd
never get fixed. This patch moves the fixup back up again.