Commit graph

5155 commits

Author SHA1 Message Date
Simon Hausmann
1791469390 Allow the item visitor to mutate items 2020-05-12 15:45:14 +02:00
Simon Hausmann
85e2ac36ef Prepare for caching rendering info for Items
Replace the RenderTree with a RenderingCache that is just the free-list vector
of rendering primitives.
2020-05-12 15:44:08 +02:00
Olivier Goffart
638c445cf9 Support for rendering sub-elements with proper offset 2020-05-12 15:38:50 +02:00
Olivier Goffart
6e794bec18 Have a small Expression AST 2020-05-12 14:54:32 +02:00
Simon Hausmann
743ad34099 Renaming RenderNode to CachedRenderingData
The name node suggests some kind of connected (tree) data structure, which
isn't quite what it is. It really is meant just
to be a way of storing cached rendering data for this item.
2020-05-12 13:55:57 +02:00
Olivier Goffart
7c2f40da90 Generator for the rust API 2020-05-12 11:43:29 +02:00
Olivier Goffart
3936272384 Move the build_array_helper in the generator module 2020-05-12 09:47:54 +02:00
Olivier Goffart
89f6e3529c Revert one of the previous change
The goal was to ensure that the libraries are up-to-date
2020-05-12 08:29:53 +02:00
Olivier Goffart
8bcd4b1115 CI: build with all features 2020-05-12 08:23:51 +02:00
Olivier Goffart
dbada7977e Fix C++ build 2020-05-12 08:03:18 +02:00
Olivier Goffart
b9cd725f78 Allow to use proc_macro tokens
And report errors
2020-05-11 22:24:28 +02:00
Olivier Goffart
dc33cbbcda Dummy structure for the rust example 2020-05-11 20:39:16 +02:00
Olivier Goffart
f3deea066b Make the C++ output a feature 2020-05-11 20:21:12 +02:00
Simon Hausmann
7efcbd5816 Simplify geometry handing
Replace the use of kurbo's primitives with lyon/euclid. This means less data copying,
conversion and also no annoying precision
casts.
2020-05-11 19:23:03 +02:00
Olivier Goffart
471dd0f778 Make run_component safe 2020-05-11 15:35:17 +02:00
Olivier Goffart
88e904d228 Draft of the layouting runtime code 2020-05-11 15:33:38 +02:00
Simon Hausmann
c966f6e546 Add primitive rectangle rendering
This is still uncached, but gets something onto the screen.
2020-05-11 15:33:14 +02:00
Simon Hausmann
802c8d1add Reformat public header with Qt's clang-format 2020-05-11 15:20:17 +02:00
Simon Hausmann
83eb00b080 Run the C++ generated component through the GL backend
... which in turn forward to the corelib, but with the GL renderer attached.
2020-05-11 15:05:33 +02:00
Simon Hausmann
5b4966f652 Re-format public C++ header with clang-format 2020-05-11 14:53:25 +02:00
Simon Hausmann
63d3f5125e Move the main loop implementation into the core library 2020-05-11 14:30:41 +02:00
Simon Hausmann
3a954e4cea Move window system creation and other GL related code into the GL backend 2020-05-11 13:11:55 +02:00
Simon Hausmann
fbc9505425 Don't require web-sys when not targeting wasm
Not that this caused any harm, but it's pointless.
2020-05-11 11:56:10 +02:00
Simon Hausmann
fb6267649b Fix the event loop usage to only redraw when requested
This avoids spinning the CPU.
2020-05-11 11:53:51 +02:00
Simon Hausmann
4556d24eb4 Prospective fix for more effective cargo caching on GH actions 2020-05-11 11:26:32 +02:00
Olivier Goffart
6cf327166e Parser: add support for parentheses in expressions 2020-05-11 11:19:57 +02:00
Simon Hausmann
d24437055d Prospective build fix for GH actions build
Make sure to call cargo from within the source tree
2020-05-11 11:02:43 +02:00
Simon Hausmann
5b313af9aa Use winit also when targeting wasm
This allows unifying the code paths more.
2020-05-11 10:56:33 +02:00
Simon Hausmann
9be4c88b13 Fix wasm build
Make sure that glow selects the web-sys feature when targeting wasm.
2020-05-11 10:56:33 +02:00
Simon Hausmann
932ac8e2a7 Avoid the use of glutin in the event loop itself
Replace the re-exports with winit types.
2020-05-11 10:56:33 +02:00
Simon Hausmann
e4ce0bcd7e Prepare for exposing the rendering backend to C
... by building a cdylib.
2020-05-11 10:56:33 +02:00
Simon Hausmann
4a90c08bd4 Minor cleanup
Replace winit re-exports from glutin with a direct winit dependency.
This is done to prepare for moving the code into the core library that may depend on winit but not glutin.
2020-05-11 10:56:33 +02:00
Simon Hausmann
5a3ad60ad4 Ignore more generated files
... including the cmake build directory
2020-05-11 10:56:33 +02:00
Simon Hausmann
5953b10e1c Ensure the runtime library is up-to-date before linking the binary 2020-05-11 10:56:33 +02:00
Olivier Goffart
1673f12652 Implement for loop in the parser
Not yet implemented in the object tree
2020-05-11 10:46:42 +02:00
Olivier Goffart
bd039be10c Introduce the datastructure to allow models and repeater 2020-05-11 10:10:25 +02:00
Olivier Goffart
cc170d1d76 More comments 2020-05-11 09:00:21 +02:00
Simon Hausmann
27aca08392 Ignore some generated files
* What's in generated/ is ... generated.
* .cargo/config may contain local changes - we don't need to track
  that for now.
2020-05-11 08:59:39 +02:00
Simon Hausmann
35831c57c7 Use glow without glutin
We don't need the dependency for glow
2020-05-09 14:29:07 +02:00
Simon Hausmann
8843f655eb Reduce the binary size
Only use the png loader from image
2020-05-07 21:02:46 +02:00
Simon Hausmann
50b7b753e8 Minor GL renderer cleanups
Rename GLVertexBuffer to GLArrayBuffer, as that's what it is. Also added TODO
issue reference.
2020-05-07 20:50:01 +02:00
Simon Hausmann
f55c4e50f0 Track the issue of keeping the GL context current 2020-05-07 20:42:28 +02:00
Simon Hausmann
3d1df6178e Track the issue of releaseing GL resources 2020-05-07 20:38:10 +02:00
Simon Hausmann
dd7d2c6dda Fix build on macOS
* Enable C++17 by default (we could do with less also... but the
  compiler does not default to C++11 at least)
* Replace the .so shared library extension with the cmake variable
  that handles different platforms
2020-05-07 15:18:10 +02:00
Simon Hausmann
c67b688a9e Add README that explains how to try the wasm build 2020-05-07 15:07:29 +02:00
Simon Hausmann
9d3fb8a1a1 Enable the WASM build in the CI 2020-05-07 15:07:29 +02:00
Simon Hausmann
cf37242952 Implement image rendering with glow 2020-05-07 15:07:29 +02:00
Simon Hausmann
14f807ac21 Implement path filling with glow 2020-05-07 15:07:29 +02:00
Simon Hausmann
12626472c4 Fix wasm build
Get rid of the glutin dependency in the GL renderer -- the caller is now responsible for swapping buffers.
2020-05-07 15:07:29 +02:00
Simon Hausmann
e0b024d2cf Some work towards implementing the gl renderer
... in plain GL(ow). swapbuffers and clearing the color buffer is working.
2020-05-07 15:07:29 +02:00