Commit graph

5155 commits

Author SHA1 Message Date
Simon Hausmann
da57d6be04 Start the switch to glow, comment out all renderer code 2020-05-07 15:07:29 +02:00
Olivier Goffart
a9690a2fa3 Add a bunch of comments 2020-05-07 14:39:54 +02:00
Olivier Goffart
0398a221d2 Add a visitor to visit the items of a component 2020-05-07 12:11:01 +02:00
Olivier Goffart
e01de2e0ff Add a item visitor 2020-05-07 11:44:17 +02:00
Olivier Goffart
2f16517291 Put the CompoentType inside the class in the generated code
and start working on safe wrapper
2020-05-07 10:36:23 +02:00
Olivier Goffart
bdaf14ae23 Parse numbers 2020-05-07 09:06:58 +02:00
Olivier Goffart
ecf1599d35 Silent warnings 2020-05-07 08:20:44 +02:00
Olivier Goffart
a0d9369336 Add a crate to compute the field offsets as const fn 2020-05-06 20:58:10 +02:00
Olivier Goffart
b128a848e2 Parse quoted string 2020-05-06 18:24:30 +02:00
Olivier Goffart
05624c68ee Add some properties in the Rectangle 2020-05-06 17:53:42 +02:00
Olivier Goffart
3a541ec1eb Handle children elements 2020-05-06 16:43:04 +02:00
Olivier Goffart
3035cbdc23 Action for the C++ test 2020-05-06 14:15:30 +02:00
Simon Hausmann
4cbfee1087 Try upgrading to a newer rust version 2020-05-06 13:23:01 +02:00
Olivier Goffart
b2b57887e2 add sixtyfps-cpp draft 2020-05-06 12:52:31 +02:00
Olivier Goffart
74b3c9147e Fix build 2020-05-06 11:56:08 +02:00
Olivier Goffart
9ad39d835e move the abi in its own module 2020-05-06 10:27:09 +02:00
Olivier Goffart
35fde11515 Use cbindgen to generate the internal abi 2020-05-06 10:11:32 +02:00
Simon Hausmann
d921a4a301 Minor README edits 2020-05-06 09:53:33 +02:00
Simon Hausmann
c41cb3e179 Fix alpha blending in the gl renderer 2020-05-06 09:51:21 +02:00
Olivier Goffart
8896364809
Update README.md
typos
2020-05-06 07:15:18 +02:00
Olivier Goffart
f26c8b9baa
Create README.md 2020-05-06 07:10:06 +02:00
Simon Hausmann
17d3d49a83 Use cgmath throughout
And remove usage of kurbo::Affine. That avoids extra translations.
2020-05-05 23:00:03 +02:00
Simon Hausmann
e8f30b6444 Fix coordinate system in the gl renderer
Apply the correct orthographic projection matrix in the position calculations,
which includes the y-flip.
2020-05-05 22:47:27 +02:00
Olivier Goffart
30646068c0 Fix the CodeStatement::from_node 2020-05-05 18:36:24 +02:00
Olivier Goffart
da31466e64 Ident the C++ code properly 2020-05-05 18:31:00 +02:00
Olivier Goffart
acccb33c8c Lower and generate some C++ 2020-05-05 18:31:00 +02:00
Simon Hausmann
bfac827ec7 Start with image rendering
These are the basics. Still to do are fixing the alpha channel blending, the rect handling,
a texture type to avoid consuming  the image over and over again. And more :-)
2020-05-05 18:20:21 +02:00
Olivier Goffart
f0b5a9fee9 Use the parser_test only in test mode
So it does not have to be published on crate.io
2020-05-05 16:37:49 +02:00
Simon Hausmann
61dc3d9dc9 Sketching out some more data structure bits
Co-authored-by: Olivier Goffart <olivier@sixtyfps.io>
2020-05-05 16:12:35 +02:00
Olivier Goffart
86011528f1 Draft of data structures 2020-05-05 14:06:52 +02:00
Simon Hausmann
f3a4f75e17 Allow specifying a clear color for the frame
... and default it to white.
2020-05-05 13:51:48 +02:00
Simon Hausmann
8dff1967ad Hide data structures of the GL renderer
Don't leak this accidentally to the outside
2020-05-05 13:38:28 +02:00
Simon Hausmann
3bcbe3d931 Store handles to the GPU vertices/indices in the rendering primitive 2020-05-05 13:32:07 +02:00
Simon Hausmann
5d07a6bd5b Support specifying the color for path filling 2020-05-05 13:24:41 +02:00
Olivier Goffart
cd670d6012 Compiler tests 2020-05-05 12:43:42 +02:00
Simon Hausmann
0c4283020f Render the second test rectangle using a transform
The transform is applied through a uniform at run-time.
2020-05-05 11:41:38 +02:00
Simon Hausmann
7a129d66d3 Split graphics::RenderNode into RenderNodeMut and RenderNode
This allows a read-only tree traversal and thus rendering.
2020-05-05 11:38:29 +02:00
Simon Hausmann
fc5f93fab2 First implementation of a tree of rendering nodes
The idea is that they can be recursively rendered and propagate at least
the transform but also clip in the future.

One thing that's left is to split RenderNode into RenderNode and
RenderNodeMut, so that the rendering itself can be done on a non-mutable
tree reference.
2020-05-05 11:25:03 +02:00
Olivier Goffart
3a6d39bfe9 Generate an object tree 2020-05-05 11:18:13 +02:00
Olivier Goffart
b7633f78d6 parse() returns a rowan::SynstaxNode 2020-05-05 09:21:04 +02:00
Olivier Goffart
081310e3ac Use codemap to show diagnostics 2020-05-04 20:14:29 +02:00
Olivier Goffart
684d516fee Small cleanups to get rid of the .0 2020-05-04 19:36:32 +02:00
Olivier Goffart
e76b2e5c0f Use a macro to declare the token so each token is declared next to its regexp 2020-05-04 19:11:58 +02:00
Olivier Goffart
a83413aabc Do not put the frame on the heap.
But this forced to make GLFrame public.
2020-05-04 18:40:09 +02:00
Olivier Goffart
e1b7949864 proc_macro to have parser tests 2020-05-04 17:11:02 +02:00
Simon Hausmann
4edf2291d6 Simplfy new_frame trait signature
The life time specifier wasn't needed, it seems.
2020-05-04 15:29:04 +02:00
Simon Hausmann
590d8887e6 Ignore VS Code settings 2020-05-04 15:27:21 +02:00
Simon Hausmann
9c961059e1 Beginnings of a simple lyon and glium based GL renderer 2020-05-04 15:27:21 +02:00
Olivier Goffart
112613712f Move the actual parsing in its own file 2020-05-04 14:44:34 +02:00
Olivier Goffart
1b69df8087 Parsing: The small example parses 2020-05-04 14:40:32 +02:00