This is the counter-part, which removes focus from the element if it's currently focused. The window - if focused - may still be focused towards the windowing system.
Updated the version from 1.1 to 1.2
Renamed the header to "Slint Royalty-free Desktop, Mobile, and Web Applications License"
Added definition of "Mobile Application" and grant of right
Moved "Limitations" to 3rd section and "License Conditions - Attributions" to 2nd section
Added flexibility to choose between showing "MadeWithSlint" as a dialog/splash screen or on a public webpage
Moved the para on copyright notices to section under "Limitations"
Rendering by line into a line buffer that's in IRAM can be faster than accessing framebuffers in slower PSRAM, so offer this by allowing users
to omit even the initial framebuffer.
They were causing infinite recursion because they were calling
themselves.
Also add the missing MapModel::reset
Yet another motivation for https://github.com/slint-ui/slint/issues/3888
as the code was mixing the `reset` function on the adapter meaning
"please re-apply the adapter filter/map/sort function" with the `reset`
function on Model which means "the subclass has changed and we should
notify listeners".
Fixes#4968
The energy monitor declares a transition on an animated int property,
for which Property<int>::set_animated_binding_for_transition is called,
which in turn calls slint_property_set_animated_binding_helper. The
latter is overloaded for various property types, such as float, Color,
or Brush, and then calls specialized functions from ffi, such as
slint_property_set_animated_binding_(int|float|etc.).
slint_property_set_animated_binding_int uses i32 in Rust, which cbindgen
maps to int32_t, so the
slint_property_set_animated_binding_helper overload also uses int32_t.
Unfortunately, with esp-idf, int32_t is a distinct type from int, and
the overload resolution fails.
As remedy, this change uses c_int instead of i32 in the Rust ffi, which
maps to int.
This seems easier than changing Property<int> to Property<int32_t> :-)
They are not commonly used so no need to use semi-public api for that
and it's really easy to similate with ust two clicks anyway
The previous test function were added before there was public way to
send events
This was requested by a customer recently and it seems rather straight-forward to implement and offer. `clear()` mirrors `std::vector::clear()` and `set_vector` mirrors the `set_vec` we have in Rust.
Move the set_fullscreen function added to the WindowAdapter trait in 779aff0b39
to be a function in WindowProperties instead.
That way it'll be easier in the future to extend this with other window states without
having to modify or break the WindowAdapter trait API.
We have a nice FFI-compatible wrapper areound rust timers in C++, so
allow to use that in other types exported to C++.
This also makes sure the rust and C++ side agree on the size of the
type, with the nice side effect that the rust Timer now uses half as
much space now as it did before.
Both structure are bascially the same and only used internally, no need
to have the two.
The only difference was that one had the modifiers and the other one
not. But we can just set the modifier at the point we were converting
between the two.
Regression noticed in this line:
3f97d98bff/ui/tabs/downloads.slint (L77)
The following used to work:
```slint
import { Button, VerticalBox } from "std-widgets.slint";
export component Demo {
in property <[int]> mods;
VerticalBox {
alignment: start;
for xxx in true ? mods : [] : HorizontalLayout { alignment: center; Button { text: "OK!"; } }
}
}
```
But we fixed array conversion and this caused a regression with empty
array
This fixes a couple of bug:
- Bug #3740 happens because `Repeater::model_set_row_data` did not use
the inner.offset to get the instance (So that's the `val == 106` part
of the test)
- But I went ahead and also tested what happenned if you changed the
model from the "outside" using the `model[i] = `, and that was not
implemented, hence the move of the code from
`Repeater::model_set_row_data` to `RepeaterTracker::row_changed`,
That does need Pin though, so Pin was added everywhere
- C++ is not affected by bug #3740, because because the C++ listview
don't do the "allocate only visible" optimization. But the
"val == 1106" part of the test would fail so this patch also moces
the update from `model_set_row_data` to `row_changed`.
But following that we don't set the state as Dirty in `row_changed`,
the write_to_model test started filling because the `row_added`
function was missing an update of the index on every further items
The change in the interpreter prevent a borrow_mut from causing trouble.
The Value really don't need to be in a RefCell anyway
Fix#3740
In `ItemRc::find_sibling` we currently do:
1. get the range
2. check that the next index is within the range
3. call `get_subtree`
The problem is that get_subtree itselg will call 'ensure_updated' which
will do the relayout of the ListView and may get a different range of
element.
So don't query the range before and just have get_subtree to return an
empty ItemWeak if we are out of the actual range.
Couldn't really find a way to make a test since this is called from
the accessibility code which is hard to test as is
For #3700
* Extend the cspell word list
* Remove those extensions from individual source files
* white-list licenses and such as we should not meddle with those
* Fix spelling