Having a const generic for that didn't turn to be a good API.
Also made the C++ side more difficult
(Also renamed buffer_stride to pixel_stride)
Closes#2135
This type is poorly implemented and not documented. Let's remove it for now.
It shall remain available in the git history in the event of a resurrection.
* move cpp StandardListViewItem to public namespace
* Fix missing C++ docs for StandardListViewItem
The struct is originally defined in Rust in model.rs and cbindgen creates the
compatible C++ declaration. For doxygen
to see it, it needs to be emitted into slint_generated_public.h.
* Improve the StandardListViewItem docs a little bit
* move cpp StandardListViewItem to public namespace
Co-authored-by: Simon Hausmann <simon.hausmann@slint-ui.com>
Make sure that we return an unsigned for row_count() in C++ and Rust by ensuring an unsigned int model at creation time.
For the interpreter this "worked" by chance as casting a negative floating
number to usize automatically caps at zero, and all values are stored as f64. For safety this patch
applies the same fix though, to be on the safe side.
* Text only StandardTableView with column and rows
* Text editing of cells
* Sort by column ascending and descending
* Variants of the TableView for native, fluent and material
- virtual destructor can be = default
- rules of 3 for AbstractWindowAdapter
- Since WindowAdapter inherit AbstractWindowAdapter, it is already no-copy
Re-use the cells but mark them as dirty, instead of re-creating them every time.
In the included test-case that provides behavior that's
more intuitive.
* Add `RequestedSize` and `RequestedPosition` enum to enable asking for
logical or physical size/position.
* Rename `Window::size()` to `Window::physical_size()`
* Make `Window::set_size(...)` take an `Into<RequestedSize>`
* Rename `Window::position()` to `Window::physical_position()`
* Make `Window::set_position(...)` take an `Into<RequestedPosition>`
* Change `WindowAdapter` and related classes to be able to handle
requests being made in the either physical or logical units.
Implement this for C++, Rust and node.
One key difference to the Rust way is what `slint::Window` means. In
Rust that holds the `WindowInner` and `slint::Window` is only exposed as
`&slint::Window`. This is possible because the component owns the
`Rc<dyn PlatformWindow>`, which has a function to return the
`&slint::Window`.
In C++ `slint::Window` is also exposed as `slint::Window&` in the
`window()` getter, but there's no way to get a reference to a C++
wrapper for the Rust `&slint::Window` that the `PlatformWindow` trait
returns. Therefore in C++ `slint::Window` wraps `Rc<dyn
PlatformWindow>`.
Previously: Window is an Rc<WindowInner>, which has an Rc<dyn
PLatformWindow> - and weak references the other way around.
Now: Rc<dyn PlatformWindow> is the root of window ownership. The impl
PlatformWindow has a slint::api::Window, which just holds a WindowInner.
This change is incomplete on a few levels, mainly that neither of the
code generators nor the interpreter is ported.
This includes the cache of decoded images, the HTMLImage element support
and the SVG rendering adapter.
The objective is that Image holds an ImageInner, which is not a path
anymore that the backend has to process, but instead always either
decoded image data, a pointer to a static texture or an SVG tree that
can be rendered to the desired size.