This allows creating multiple windows for example, and it will allow for
showing windows in those tests that require a mapped window.
As a bonus, the run() function on generated components is not consuming
anymore.
We need to embed resources in wasm builds. Unfortunately we can't detect
that we're called by say wasm-pack and "TARGET"/"HOST" only works inside
build.rs. So instead, to keep things simple, this change always embeds
the image resources when targeting Rust.
The `SIXTYFPS_EMBED_RESOURCES` environment variable can be used to
override this anywhere for any language.
Fixes#130
Move the layout constraint tracker into the window where we can apply
the constraints right before drawing, instead of doing that from within
the event loop. This allows to remove the component parameter from the
run function.
This will allow the online editor to load imports from URL asynchroniously later
Since currently the compiler is only working on a single thread, and that we
never await on a future that could block, it is allowed to use the spin_on executor
Currently the Qt backend still redirect everything to the GL backend,
but the goal is to use QPainter and QWindow
This also adds a "default" backend, whose goal is to select the proper
backend at compile time
Instead, pass a reference to the root item when mapping the window,
at which point we can downcast to the new Window item. If we have one,
then we'll read its width/height (for initial values) and install
bindings to keep them up-to-date.
This allows specifying additional component locations. It works for
simple structs, but not yet for more complex types due to a bug yet to
be fixed :-)
Don't require the callers to hold on to the source code string until an
eventual diagnostics code path is hit. Instead it turns out it's
simpler to let the parser consume the source code as string, where
internally after tokenizing it can be moved into the diagnostics and
from there into the code map if needed.
There are a few places where we now clone the source code, but that's
only in cases where we also extract stuff separately (test code) or the
syntax updater.
This comes with a factory function that re-directs to the backend and a
run member function to replace
sixtyfps_runtime_run_component_with_gl_renderer. For now it's all still
hidden in the generated run() method.
Use a full prefixed name (sixtyfps_rendering_backend_gl) to ensure that
the created static lib can be installed without file conflicts (libgl is
not a unique name).
Remove the Optional from the evaluation context passing for property
evaluation. Unfortunately there are nullptr uses left on the C++ side,
that need to be replaced with passing through.
The LoweredItem and LoweredComponent contained, in essence, the same
information as the Element and Component in object_tree. Since the
moving declarations pass moved everything to the root element and the
LoweredPropertyDeclarations have been removed as well, this is the last
step.
Note: Currently, the bindings are set as constant value, not as bindings
Since the setting of property happen in a indeterminate order, the value depending on other are currently undeterminate