Commit graph

228 commits

Author SHA1 Message Date
Simon Hausmann
391d0152f0 Add Color::brighter/darker functions
These are exposed in .60 as well as in Rust and C++ and implemented by
converting to HSV color space and adjusting the brightness (value).
2021-02-24 10:49:27 +01:00
Simon Hausmann
1b870959e6 Use the Noto fonts from the C++ build of the printer demo
This adds API to register a font by path from C++
2021-02-22 11:17:39 +01:00
Olivier Goffart
b34a34cea0 C++ Make sure that the layout is properly updated when the model of a for or if changes
The problem is that the backend is using the `meta_property_listener` to know
if the layout must be updated, but the C++ code would not register a dependency

NOTE about the test: The test doesn't really test that it works because
the test backend don't have a meta_property_listener and apply the layout
inconditionally in sixtyfps_send_mouse_click
2021-02-18 09:40:12 +01:00
Simon Hausmann
500919745e Add an internal Rotate element
This is just a starting point, to be turned into a real Transform
element later, along with syntactic sugar to turn rotation, etc.  into a
transform matrix in the generated output.
2021-02-12 17:31:06 +01:00
Olivier Goffart
096f55e365 Change behavior of percent sice within the layout
So that size with percentages don't affect the maximum/minimum size

Fixes #117
2021-02-11 20:32:26 +01:00
Simon Hausmann
2dd5ea61bb Add support for Path.fill-rule
For some reason it's not working with the Qt renderer though
2021-02-10 14:08:32 +01:00
Simon Hausmann
57d3a34996 Prospective fix for doc errors
In the nightly it appears that `no_mangle` is now considered "unsafe",
so we need to allow that in the ffi modules. For the layout code this
patch also creates that ffi module with prefixed function names, like in
the other modules and only allows unsafe in there.
2021-02-10 11:26:28 +01:00
Simon Hausmann
50d9211e0a Fix failing default_color.60 test
Allow converting a brush to a color. In the case of a gradient, the color of the first stop is returned.

For the C++ generator this requires adding the extra case of explicitly
calling the `Brush(const Color &)` constructor, despite it being implicit,
in order to generate the correct code when we have IR that casts twice:

```
   Expression::Cast {
       from: Expression::Cast {
           from: Expression::Cast {
               from: Expression::NumberLiteral(...),
               to: Type::Color,
           }
           to: Type::Brush,
       },
       to: Type::Color,
   }
```
2021-02-04 13:44:10 +01:00
Simon Hausmann
262eb00af4 Allow an implicit conversion from a color or a linear gradient to Brush in C++ 2021-02-03 14:42:21 +01:00
Simon Hausmann
7982325da4 Change Rectangle::background's type to be a brush
This also introduces the brush type in the compiler and generators. At the
moment only conversion from Color is implemented.
2021-02-03 12:49:44 +01:00
Olivier Goffart
d90fce9c1d Generate linear gradient in C++ 2021-02-03 10:16:23 +01:00
Simon Hausmann
40847a5563 Expose LinearGradientBrush also in C++ 2021-02-02 08:44:53 +01:00
Simon Hausmann
9b1fd52231 Fix class vs. struct mismatch 2021-02-01 20:36:08 +01:00
Simon Hausmann
efb496fc25 Add C++ constructors for sixtyfps::Brush 2021-02-01 20:33:40 +01:00
Simon Hausmann
f33b26fa93 Make Brush compile for C++
A few changes were required:

 * `LinearGradient(LinearGradient)` as enum variant unfortunately
    won't compile because the cbindgen generated constructor
    function (`LinearGradient()`) will try to also instantiate the
    variant type inside (`LinearGradient`) and that won't find the type
    but the function itself and error out. So the inner type is now
    called `LinearGradientBrush`.

 * The same name dance was required for `Color`, where the enum variant
   instead is called `SolidColor`

 * `BrushInner` was removed in favor of just `Brush`. The nicer Rust
    API will be the public variant, and for cbindgen we can just put
    the generated enum into an internal namespace, like we do for
    Resource for example

 * A `NoBrush` variant was added. Maybe that name could be improved?
2021-02-01 16:51:04 +01:00
Olivier Goffart
a36edfffbe Change the C++ test API of the send_mouse_click
So that rust and C++ have the same code that can be copy pasted
2021-01-29 16:55:48 +01:00
Simon Hausmann
6a4f2aa572 Added the two missing path sub-elements for quadratic and cubic curves 2021-01-28 14:14:24 +01:00
Simon Hausmann
a6fbc4c05d Add missing MoveTo sub-element for Path 2021-01-28 13:16:25 +01:00
Olivier Goffart
647f7effcd Add TextWrap and TextOverflow enum and corresponding property in Text
Although they ar enot working yet
2021-01-27 11:40:09 +01:00
Olivier Goffart
9de5af75ce Allow FocusScope to reject the events 2021-01-26 17:05:31 +01:00
Olivier Goffart
2e23b5bbdd Handle native callbacks with return value 2021-01-26 17:05:30 +01:00
Simon Hausmann
628e6fdb38 Add a BoxShadow element
This intends to provide a configurable rectangular "drop shadow". The
API is modeled after CSS/HTML5 Canvas where the element can be "bound"
to an existing rectangular shape (geometry and radius), the offset can
be used to place the shadow and color and blur configure the shadow.

The shadow's color fades into transparent.

TODO (in subsequent changes):
 * Documentation
 * Qt implementation
2021-01-26 13:56:12 +01:00
Olivier Goffart
0cb51a986f Attempt to fix MSVC build 2021-01-26 13:47:34 +01:00
Olivier Goffart
802383cd6b Propagate key event to parent if the item don't handle it
Does not work for C++ because binary compatibility issue
2021-01-26 13:17:04 +01:00
Olivier Goffart
c2982d9ab3 Add ability to get the parent item from the vtable
(still untested)
2021-01-26 10:36:37 +01:00
Olivier Goffart
5a21f1bd81 Rename emit_ to call_ for callback
Signal was renamed to Callback, but one does not emit a callback, one calls it
2021-01-25 15:59:10 +01:00
Olivier Goffart
c2dc0cef2c Finish return statement handling 2021-01-25 15:32:00 +01:00
Simon Hausmann
2801e82658 Changed the KeyEvent in .60 to be an object
This exposes the text as well as the keyboard modifiers and is a little
more extensible.
2021-01-22 18:05:34 +01:00
Olivier Goffart
c7664f11ac C++: operator== for VRc 2021-01-22 13:03:02 +01:00
Olivier Goffart
094287697a Add a FocusScope
C++ part not working because the Callback with arguments are not yet supported with C++
2021-01-20 10:00:19 +01:00
Simon Hausmann
5f265ffc09 Split up ComponentWindow::run() into show(), hide() and sixtyfps::run_event_loop()
This allows creating multiple windows for example, and it will allow for
showing windows in those tests that require a mapped window.

As a bonus, the run() function on generated components is not consuming
anymore.
2021-01-19 09:50:22 +01:00
Olivier Goffart
dcb347fb7b Move more functions from the GenericWindow to the Window 2021-01-15 15:02:55 +01:00
Olivier Goffart
090039094f C++: rename component_type to static_vtable
Then there is no reference to "component" in vtable.h
2021-01-14 09:39:21 +01:00
Olivier Goffart
1bcf446078 Delete the VRcInner destructor in hope this silence a MSVC warning 2021-01-14 09:31:47 +01:00
Olivier Goffart
dfa25b96f7 Rename SharedArray to SharedVector 2020-12-18 10:26:07 +01:00
Olivier Goffart
0d2d48be4f Rename "signal" to "callback" 2020-12-18 09:51:01 +01:00
Simon Hausmann
625978fe1a WIP: Add an image-fit property to Image/ClippedImage 2020-12-15 10:26:54 +01:00
Olivier Goffart
a949570c57 Timer in C++ 2020-12-10 13:08:58 +01:00
Olivier Goffart
e73bbbcd10 More work on signal returning value 2020-12-01 18:47:49 +01:00
Olivier Goffart
564d6a0744 Fix Popup in C++ 2020-12-01 10:24:37 +01:00
Olivier Goffart
8a64f10e84 Remove ComponentVtable::input_event
And the custom handling of the mouse grabber
2020-11-24 16:23:37 +01:00
Olivier Goffart
0c97b4f296 More use of the ItemRc 2020-11-24 13:42:34 +01:00
Simon Hausmann
3d85e45ec3 Add support for source clipping to the Image element
This allows rendering only a sub-rectangle of the original image, which
we can use right away in the sliding puzzle demo.
2020-11-23 15:46:59 +01:00
Olivier Goffart
596b740b62 Rename ARGBColor to RgbaColor 2020-11-23 11:47:47 +01:00
Olivier Goffart
08fe5f6c72 Add a Clip 2020-11-20 15:45:45 +01:00
Simon Hausmann
89e0b57627 Rework and simplify the focus handling
Instead of determining the focus item through item tree traversal and
pointer comparison and storing the intermediate indices in the
components in the tree, remember the focus item by a pair of
VWeak<ComponentVTable, Dyn> and item_index: usize.

This speeds up determining the focus item as well as delivering events,
which can now be done directly after retrieving an ItemRef with
get_item_ref.

This also fixes the duplicate line edit focus in the 7gui cells
test case.
2020-11-20 15:33:15 +01:00
Olivier Goffart
d5c4885955 Transitions in C++ 2020-11-20 11:38:03 +01:00
Simon Hausmann
78fae068dd Use ComponentRc during item tree traversal
This is in preparation for allowing the run-time / items to clone VRc's
of the component.

ComponentVTable functions like visit_children_item contine to take a
ComponentRefPin as "self" parameter type, as a VRc would not be
supported by rust right now. That means the implementation then uses
self_weak to obtain a strong self-reference.
2020-11-19 17:04:01 +01:00
Simon Hausmann
9c9e6c7563 Clean up C++ repeated component creation
Centralize the self_weak setup to be emitted only once, in the create()
function. create() is now always emitted and equipped with a parent
parameter, for non-root components. This allows slightly simplifying the
generic repeater code.
2020-11-19 16:41:26 +01:00
Simon Hausmann
1608d66ee8 Fix warning about missing virtual destructor
We'd never call/need it, but clang keeps complaining about it.
2020-11-19 15:33:26 +01:00