slint/examples/dial/dial.slint
Tasuku Suzuki 95d29e9b90
dial example: Restrict angle to the defined range and refine angle calculation (#7181)
- Enforce that the angle stays within the specified start and end angles.
- Transition from using the initial touch angle as a reference to using the previous angle.
2024-12-20 19:39:28 +02:00

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4.1 KiB
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// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: MIT
export global AppState {
out property <int> totalLights: 35;
property <angle> degreesFilledWithLights: 360deg - (startAngle - endAngle);
out property <int> volume: (normalizeAngle(angle - startAngle) / degreesFilledWithLights) * (totalLights + 1);
out property <angle> startAngle: 120deg;
out property <angle> endAngle: 60deg;
out property <angle> angleGap: startAngle - endAngle;
in-out property <angle> angle: startAngle;
out property <length> elementRadius: 185px;
pure public function normalizeAngle(angle: angle) -> angle {
return (angle + 360deg).mod(360deg);
}
}
export component Light {
in property <int> index;
property <angle> gap: (360deg - (AppState.startAngle - AppState.endAngle)) / AppState.totalLights;
property <angle> angle: (index * gap) + AppState.startAngle;
property <bool> lightOn: index <= AppState.volume;
x: AppState.elementRadius * angle.cos();
y: AppState.elementRadius * angle.sin();
width: 0;
height: 0;
states [
lightOn when root.lightOn: {
blueLed.opacity: 0.6;
in {
animate blueLed.opacity {
duration: 100ms;
easing: ease-in-sine;
}
}
out {
animate blueLed.opacity {
duration: 600ms;
easing: ease-out-sine;
}
}
}
]
Image {
source: @image-url("images/light-hole.png");
}
blueLed := Image {
source: @image-url("images/light.png");
opacity: 0;
}
}
export component AppWindow inherits Window {
preferred-width: 500px;
preferred-height: 500px;
background: #1e1d27;
base := Image {
source: @image-url("images/dial-frame.png");
}
ta := TouchArea {
property <length> centerX: self.width / 2;
property <length> centerY: self.height / 2;
property <length> relativeX;
property <length> relativeY;
property <angle> lastAngle;
property <angle> newAngle;
property <angle> nextAngle;
property <bool> hovering: Math.pow(relativeX / 1px, 2) + Math.pow(relativeY / 1px, 2) < metalKnob.width / 2px * metalKnob.height / 2px;
property <bool> touching: false;
width: base.width;
height: base.height;
mouse-cursor: touching ? move : hovering ? grab : default;
pointer-event(event) => {
relativeX = ta.mouse-x - centerX;
relativeY = ta.mouse-y - centerY;
newAngle = AppState.normalizeAngle(atan2(relativeY / 1px, relativeX / 1px));
if event.kind == PointerEventKind.down {
if hovering {
touching = true;
lastAngle = newAngle;
}
} else if event.kind == PointerEventKind.up {
touching = false;
} else if event.kind == PointerEventKind.move {
if touching {
nextAngle = AppState.normalizeAngle(AppState.angle - lastAngle + newAngle);
// Check if the new angle is within the start and end angles
if nextAngle >= AppState.startAngle || nextAngle <= AppState.endAngle {
AppState.angle = nextAngle;
}
lastAngle = newAngle;
}
}
}
}
metalKnob := Image {
source: @image-url("images/metal-dial.png");
rotation-angle: AppState.angle;
}
Image {
source: @image-url("images/metal-lights.png");
}
Image {
source: @image-url("images/dial-trim.png");
}
Rectangle {
x: parent.width / 2;
y: parent.height / 2;
Image {
property <float> r: 0.5;
x: r * root.width / 2 * AppState.angle.cos();
y: r * root.height / 2 * AppState.angle.sin();
source: @image-url("images/indicator.png");
}
for i in AppState.totalLights + 1: Light {
index: i;
}
}
}