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- Enforce that the angle stays within the specified start and end angles. - Transition from using the initial touch angle as a reference to using the previous angle.
134 lines
4.1 KiB
Text
134 lines
4.1 KiB
Text
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: MIT
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export global AppState {
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out property <int> totalLights: 35;
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property <angle> degreesFilledWithLights: 360deg - (startAngle - endAngle);
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out property <int> volume: (normalizeAngle(angle - startAngle) / degreesFilledWithLights) * (totalLights + 1);
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out property <angle> startAngle: 120deg;
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out property <angle> endAngle: 60deg;
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out property <angle> angleGap: startAngle - endAngle;
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in-out property <angle> angle: startAngle;
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out property <length> elementRadius: 185px;
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pure public function normalizeAngle(angle: angle) -> angle {
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return (angle + 360deg).mod(360deg);
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}
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}
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export component Light {
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in property <int> index;
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property <angle> gap: (360deg - (AppState.startAngle - AppState.endAngle)) / AppState.totalLights;
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property <angle> angle: (index * gap) + AppState.startAngle;
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property <bool> lightOn: index <= AppState.volume;
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x: AppState.elementRadius * angle.cos();
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y: AppState.elementRadius * angle.sin();
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width: 0;
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height: 0;
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states [
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lightOn when root.lightOn: {
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blueLed.opacity: 0.6;
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in {
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animate blueLed.opacity {
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duration: 100ms;
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easing: ease-in-sine;
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}
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}
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out {
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animate blueLed.opacity {
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duration: 600ms;
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easing: ease-out-sine;
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}
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}
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}
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]
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Image {
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source: @image-url("images/light-hole.png");
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}
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blueLed := Image {
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source: @image-url("images/light.png");
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opacity: 0;
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}
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}
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export component AppWindow inherits Window {
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preferred-width: 500px;
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preferred-height: 500px;
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background: #1e1d27;
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base := Image {
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source: @image-url("images/dial-frame.png");
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}
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ta := TouchArea {
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property <length> centerX: self.width / 2;
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property <length> centerY: self.height / 2;
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property <length> relativeX;
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property <length> relativeY;
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property <angle> lastAngle;
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property <angle> newAngle;
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property <angle> nextAngle;
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property <bool> hovering: Math.pow(relativeX / 1px, 2) + Math.pow(relativeY / 1px, 2) < metalKnob.width / 2px * metalKnob.height / 2px;
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property <bool> touching: false;
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width: base.width;
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height: base.height;
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mouse-cursor: touching ? move : hovering ? grab : default;
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pointer-event(event) => {
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relativeX = ta.mouse-x - centerX;
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relativeY = ta.mouse-y - centerY;
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newAngle = AppState.normalizeAngle(atan2(relativeY / 1px, relativeX / 1px));
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if event.kind == PointerEventKind.down {
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if hovering {
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touching = true;
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lastAngle = newAngle;
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}
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} else if event.kind == PointerEventKind.up {
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touching = false;
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} else if event.kind == PointerEventKind.move {
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if touching {
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nextAngle = AppState.normalizeAngle(AppState.angle - lastAngle + newAngle);
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// Check if the new angle is within the start and end angles
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if nextAngle >= AppState.startAngle || nextAngle <= AppState.endAngle {
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AppState.angle = nextAngle;
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}
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lastAngle = newAngle;
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}
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}
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}
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}
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metalKnob := Image {
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source: @image-url("images/metal-dial.png");
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rotation-angle: AppState.angle;
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}
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Image {
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source: @image-url("images/metal-lights.png");
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}
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Image {
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source: @image-url("images/dial-trim.png");
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}
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Rectangle {
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x: parent.width / 2;
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y: parent.height / 2;
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Image {
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property <float> r: 0.5;
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x: r * root.width / 2 * AppState.angle.cos();
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y: r * root.height / 2 * AppState.angle.sin();
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source: @image-url("images/indicator.png");
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}
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for i in AppState.totalLights + 1: Light {
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index: i;
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}
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}
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}
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