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260 lines
6 KiB
Markdown
260 lines
6 KiB
Markdown
# Builtin Elements
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## Common properties
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These properties are valid on all visible items
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* **`x`** and **`y`** (*length*): the position of the element relative to its parent
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* **`width`** and **`height`** (*length*): The size of the element. When sets, this override the default size.
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* **`maximum_width`** and **`maximum_height`** (*length*): The maximum size of an element when used in a layout.
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* **`minimum_width`** and **`minimum_height`** (*length*): The minimum size of an element when used in a layout.
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* **`col`**, **`row`**, **`colspan`**, **`rowspan`** (*int*): See [`GridLayout`](#gridlayout).
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## `Window`
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Window is the root of what is on the screen
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## `Rectangle`
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By default, the rectangle is just an empty item that shows nothing. By setting a color or a border
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it is then possible to draw a simple rectangle on the screen
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### Properties
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* **`color`** (*color*): The background color of the Rectangle. (default value: transparent)
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* **`border_width`** (*length*): The width of the border. (default value: 0)
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* **`border_color`** (*color*): The color of the border. (default value: transparent)
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* **`border_radius`** (*length*): The size of the radius. (default value: 0)
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### Example
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```60
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Example := Window {
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width: 270lx;
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height: 100lx;
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Rectangle {
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x: 10lx;
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y: 10lx;
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width: 50lx;
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height: 50lx;
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color: blue;
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}
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// Rectangle with a border
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Rectangle {
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x: 70lx;
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y: 10lx;
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width: 50lx;
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height: 50lx;
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color: green;
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border_width: 2lx;
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border_color: red;
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}
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// Transparent Rectangle with a border and a radius
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Rectangle {
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x: 140lx;
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y: 10lx;
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width: 50lx;
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height: 50lx;
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border_width: 4lx;
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border_color: black;
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border_radius: 10lx;
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}
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// A radius of width/2 makes it a circle
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Rectangle {
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x: 210lx;
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y: 10lx;
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width: 50lx;
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height: 50lx;
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color: yellow;
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border_width: 2lx;
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border_color: blue;
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border_radius: width/2;
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}
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}
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```
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## `Image`
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An Image can be used to represent an image loaded from an image file
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### Properties
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* **`source`** (*image*): The image to load. In order to reference image, one uses the `img!"..."` macro
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which loads the file relative to the directory containing the .60 file.
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### Example
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```60
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Example := Image {
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source: img!"foo.png";
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}
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```
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## `Text`
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A text simply show the text on the screen
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### Properties
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* **`text`** (*string*): The actual text.
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* **`font_family`** (*string*): The font name
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* **`font_size`** (*length*): The font size of the text
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* **`color`** (*color*): The color of the text (default: transparent)
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* **`horizontal_alignment`**, **`vertical_alignment`** (*FIXME: enum*): How is the text aligned
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within the item
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### Example
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```60
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Example := Window {
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width: 270lx;
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height: 100lx;
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Text {
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text: "Hello World";
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color: red;
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}
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}
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```
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## `Path`
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FIXME: write docs
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## `TouchArea`
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The TouchArea control what happens when the zone covered by it is touched or interacted with the mouse.
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### Properties
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* **`pressed`** (*bool*): Set to true by the TouchArea when the mouse is pressed over it.
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* **`mouse_x`**, **`mouse_y`** (*length*): Set by the TouchArea to the position of the mouse within it.
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* **`pressed_x`**, **`mouse_y`** (*length*): Set to true by the TouchArea to the position of the
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mouse at the moment it was last pressed.
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### Signals
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* **`clicked`**: Emited when the mouse is released
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### Example
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```60
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Example := Window {
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width: 200lx;
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height: 100lx;
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area := TouchArea {
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width: parent.width;
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height: parent.height;
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clicked => {
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rect2.color = #ff0;
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}
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}
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Rectangle {
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width: parent.width / 2;
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height: parent.height;
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color: area.pressed ? blue: red;
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}
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rect2 := Rectangle {
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x: parent.width / 2;
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width: parent.width / 2;
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height: parent.height;
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}
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}
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```
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## `GridLayout`
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`GridLayout` places the elements in a grid. `GridLayout` adds properties to each item: `col`, `row`, `colspan`, `rowspan`.
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You can control the position of elements with `col` and `row`.
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If `col` or `row` is not specified, they are automatically computed such that the item is next to the previous item, in the same row.
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Alternatively, the item can be put in a `Row` element.
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### Properties
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* **`spacing`** (*length*): The distance between the elements in the layout.
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* **`padding`** (*length*): the padding within the layout.
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* **`padding_left`**, **`padding_right`**, **`padding_top`** and **`padding_bottom`** (*length*):
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override the padding in specific sides.
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### Examples
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This example use the `Row` element
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```60
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Foo := Window {
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width: 200lx;
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height: 200lx;
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GridLayout {
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spacing: 5lx;
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Row {
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Rectangle { color: red; }
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Rectangle { color: blue; }
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}
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Row {
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Rectangle { color: yellow; }
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Rectangle { color: green; }
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}
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}
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}
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```
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This example use the `col` and `row` property
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```60
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Foo := Window {
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width: 200lx;
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height: 150lx;
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GridLayout {
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Rectangle { color: red; }
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Rectangle { color: blue; }
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Rectangle { color: yellow; row: 1; }
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Rectangle { color: green; }
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Rectangle { color: black; col: 2; row: 0; }
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}
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}
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```
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## `PathLayout`
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FIXME: write docs
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## `Flickable`
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FIXME: write docs
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## `TextInput`
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The `TextInput` is a lower-level item that shows text and allows entering text.
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### Properties
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* **`text`** (*string*): The actual text.
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* **`font_family`** (*string*): The font name
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* **`font_size`** (*length*): The font size of the text
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* **`color`** (*color*): The color of the text (default: transparent)
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* **`horizontal_alignment`**, **`vertical_alignment`** (*FIXME: enum*): How is the text aligned
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within the item
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### Example
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```60
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Example := Window {
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width: 270lx;
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height: 100lx;
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TextInput {
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text: "Replace me with a name";
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}
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}
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```
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