slint/examples/slide_puzzle/main.rs
2020-11-16 13:30:48 +01:00

171 lines
5.9 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
use sixtyfps::Model;
use std::cell::RefCell;
use std::rc::Rc;
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;
sixtyfps::include_modules!();
fn shuffle() -> Vec<i8> {
fn is_solvable(positions: &[i8]) -> bool {
// Same source as the flutter's slide_puzzle:
// https://www.cs.bham.ac.uk/~mdr/teaching/modules04/java2/TilesSolvability.html
let mut inversions = 0;
for x in 0..positions.len() - 1 {
let v = positions[x];
inversions += positions[x + 1..].iter().filter(|x| **x >= 0 && **x < v).count();
}
//((blank on odd row from bottom) == (#inversions even))
let blank_row = positions.iter().position(|x| *x == -1).unwrap() as usize / 4;
inversions % 2 != blank_row % 2
}
let mut vec = ((-1)..15).into_iter().collect::<Vec<i8>>();
use rand::seq::SliceRandom;
let mut rng = rand::thread_rng();
vec.shuffle(&mut rng);
while !is_solvable(&vec) {
vec.shuffle(&mut rng);
}
vec
}
struct AppState {
pieces: Rc<sixtyfps::VecModel<Piece>>,
main_window: sixtyfps::ComponentWeakHandle<MainWindow>,
/// An array of 16 values wixh represent a 4x4 matrix containing the piece number in that
/// position. -1 is no piece.
positions: Vec<i8>,
auto_play_timer: sixtyfps::Timer,
finished: bool,
}
impl AppState {
fn set_pieces_pos(&self, p: i8, pos: i8) {
if p >= 0 {
self.pieces
.set_row_data(p as usize, Piece { pos_y: (pos % 4) as _, pos_x: (pos / 4) as _ });
}
}
fn randomize(&mut self) {
self.positions = shuffle();
for (i, p) in self.positions.iter().enumerate() {
self.set_pieces_pos(*p, i as _);
}
self.main_window.upgrade().map(|x| x.as_ref().set_moves(0));
self.apply_tiles_left();
}
fn apply_tiles_left(&mut self) {
let left = 15 - self.positions.iter().enumerate().filter(|(i, x)| *i as i8 == **x).count();
self.main_window.upgrade().map(|x| x.as_ref().set_tiles_left(left as _));
self.finished = left == 0;
}
fn piece_clicked(&mut self, p: i8) {
let piece = self.pieces.row_data(p as usize);
assert_eq!(self.positions[(piece.pos_x * 4 + piece.pos_y) as usize], p);
// find the coordinate of the hole.
let hole = self.positions.iter().position(|x| *x == -1).unwrap() as i8;
let pos = (piece.pos_x * 4 + piece.pos_y) as i8;
let sign = if pos > hole { -1 } else { 1 };
if hole % 4 == piece.pos_y as i8 {
self.slide(pos, sign * 4)
} else if hole / 4 == piece.pos_x as i8 {
self.slide(pos, sign)
} else {
return;
};
self.apply_tiles_left();
self.main_window.upgrade().map(|x| x.as_ref().set_moves(x.as_ref().get_moves() + 1));
}
fn slide(&mut self, pos: i8, offset: i8) {
let mut swap = pos;
while self.positions[pos as usize] != -1 {
swap += offset;
self.positions.swap(pos as usize, swap as usize);
self.set_pieces_pos(self.positions[swap as usize] as _, swap);
}
}
fn random_move(&mut self) {
let mut rng = rand::thread_rng();
let hole = self.positions.iter().position(|x| *x == -1).unwrap() as i8;
let mut p;
loop {
p = rand::Rng::gen_range(&mut rng, 0, 16);
if hole == p {
continue;
} else if hole % 4 == p % 4 {
break;
} else if hole / 4 == p / 4 {
break;
}
}
let p = self.positions[p as usize];
self.piece_clicked(p)
}
}
#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
pub fn main() {
// This provides better error messages in debug mode.
// It's disabled in release mode so it doesn't bloat up the file size.
#[cfg(all(debug_assertions, target_arch = "wasm32"))]
console_error_panic_hook::set_once();
let main_window = MainWindow::new();
let state = Rc::new(RefCell::new(AppState {
pieces: Rc::new(sixtyfps::VecModel::<Piece>::from(vec![Piece::default(); 15])),
main_window: main_window.as_weak(),
positions: vec![],
auto_play_timer: Default::default(),
finished: false,
}));
state.borrow_mut().randomize();
main_window.as_ref().set_pieces(sixtyfps::ModelHandle::new(state.borrow().pieces.clone()));
let state_copy = state.clone();
main_window.as_ref().on_piece_cliked(move |p| {
state_copy.borrow().auto_play_timer.stop();
state_copy.borrow().main_window.upgrade().map(|x| x.as_ref().set_auto_play(false));
if state_copy.borrow().finished {
return;
}
state_copy.borrow_mut().piece_clicked(p as i8);
});
let state_copy = state.clone();
main_window.as_ref().on_reset(move || state_copy.borrow_mut().randomize());
let state_copy = state.clone();
main_window.as_ref().on_enable_auto_mode(move |enabled| {
if enabled {
let state_weak = Rc::downgrade(&state_copy);
state_copy.borrow().auto_play_timer.start(
sixtyfps::TimerMode::Repeated,
std::time::Duration::from_millis(200),
Box::new(move || {
if let Some(state) = state_weak.upgrade() {
state.borrow_mut().random_move();
}
}),
);
} else {
state_copy.borrow().auto_play_timer.stop();
}
});
main_window.run();
}