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171 lines
5.9 KiB
Rust
171 lines
5.9 KiB
Rust
/* LICENSE BEGIN
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This file is part of the SixtyFPS Project -- https://sixtyfps.io
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Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
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Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
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SPDX-License-Identifier: GPL-3.0-only
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This file is also available under commercial licensing terms.
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Please contact info@sixtyfps.io for more information.
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LICENSE END */
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use sixtyfps::Model;
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use std::cell::RefCell;
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use std::rc::Rc;
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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sixtyfps::include_modules!();
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fn shuffle() -> Vec<i8> {
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fn is_solvable(positions: &[i8]) -> bool {
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// Same source as the flutter's slide_puzzle:
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// https://www.cs.bham.ac.uk/~mdr/teaching/modules04/java2/TilesSolvability.html
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let mut inversions = 0;
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for x in 0..positions.len() - 1 {
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let v = positions[x];
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inversions += positions[x + 1..].iter().filter(|x| **x >= 0 && **x < v).count();
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}
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//((blank on odd row from bottom) == (#inversions even))
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let blank_row = positions.iter().position(|x| *x == -1).unwrap() as usize / 4;
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inversions % 2 != blank_row % 2
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}
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let mut vec = ((-1)..15).into_iter().collect::<Vec<i8>>();
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use rand::seq::SliceRandom;
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let mut rng = rand::thread_rng();
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vec.shuffle(&mut rng);
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while !is_solvable(&vec) {
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vec.shuffle(&mut rng);
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}
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vec
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}
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struct AppState {
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pieces: Rc<sixtyfps::VecModel<Piece>>,
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main_window: sixtyfps::ComponentWeakHandle<MainWindow>,
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/// An array of 16 values wixh represent a 4x4 matrix containing the piece number in that
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/// position. -1 is no piece.
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positions: Vec<i8>,
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auto_play_timer: sixtyfps::Timer,
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finished: bool,
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}
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impl AppState {
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fn set_pieces_pos(&self, p: i8, pos: i8) {
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if p >= 0 {
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self.pieces
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.set_row_data(p as usize, Piece { pos_y: (pos % 4) as _, pos_x: (pos / 4) as _ });
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}
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}
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fn randomize(&mut self) {
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self.positions = shuffle();
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for (i, p) in self.positions.iter().enumerate() {
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self.set_pieces_pos(*p, i as _);
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}
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self.main_window.upgrade().map(|x| x.as_ref().set_moves(0));
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self.apply_tiles_left();
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}
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fn apply_tiles_left(&mut self) {
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let left = 15 - self.positions.iter().enumerate().filter(|(i, x)| *i as i8 == **x).count();
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self.main_window.upgrade().map(|x| x.as_ref().set_tiles_left(left as _));
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self.finished = left == 0;
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}
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fn piece_clicked(&mut self, p: i8) {
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let piece = self.pieces.row_data(p as usize);
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assert_eq!(self.positions[(piece.pos_x * 4 + piece.pos_y) as usize], p);
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// find the coordinate of the hole.
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let hole = self.positions.iter().position(|x| *x == -1).unwrap() as i8;
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let pos = (piece.pos_x * 4 + piece.pos_y) as i8;
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let sign = if pos > hole { -1 } else { 1 };
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if hole % 4 == piece.pos_y as i8 {
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self.slide(pos, sign * 4)
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} else if hole / 4 == piece.pos_x as i8 {
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self.slide(pos, sign)
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} else {
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return;
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};
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self.apply_tiles_left();
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self.main_window.upgrade().map(|x| x.as_ref().set_moves(x.as_ref().get_moves() + 1));
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}
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fn slide(&mut self, pos: i8, offset: i8) {
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let mut swap = pos;
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while self.positions[pos as usize] != -1 {
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swap += offset;
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self.positions.swap(pos as usize, swap as usize);
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self.set_pieces_pos(self.positions[swap as usize] as _, swap);
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}
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}
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fn random_move(&mut self) {
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let mut rng = rand::thread_rng();
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let hole = self.positions.iter().position(|x| *x == -1).unwrap() as i8;
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let mut p;
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loop {
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p = rand::Rng::gen_range(&mut rng, 0, 16);
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if hole == p {
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continue;
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} else if hole % 4 == p % 4 {
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break;
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} else if hole / 4 == p / 4 {
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break;
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}
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}
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let p = self.positions[p as usize];
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self.piece_clicked(p)
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}
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}
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#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
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pub fn main() {
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// This provides better error messages in debug mode.
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// It's disabled in release mode so it doesn't bloat up the file size.
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#[cfg(all(debug_assertions, target_arch = "wasm32"))]
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console_error_panic_hook::set_once();
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let main_window = MainWindow::new();
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let state = Rc::new(RefCell::new(AppState {
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pieces: Rc::new(sixtyfps::VecModel::<Piece>::from(vec![Piece::default(); 15])),
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main_window: main_window.as_weak(),
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positions: vec![],
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auto_play_timer: Default::default(),
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finished: false,
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}));
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state.borrow_mut().randomize();
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main_window.as_ref().set_pieces(sixtyfps::ModelHandle::new(state.borrow().pieces.clone()));
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let state_copy = state.clone();
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main_window.as_ref().on_piece_cliked(move |p| {
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state_copy.borrow().auto_play_timer.stop();
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state_copy.borrow().main_window.upgrade().map(|x| x.as_ref().set_auto_play(false));
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if state_copy.borrow().finished {
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return;
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}
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state_copy.borrow_mut().piece_clicked(p as i8);
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});
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let state_copy = state.clone();
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main_window.as_ref().on_reset(move || state_copy.borrow_mut().randomize());
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let state_copy = state.clone();
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main_window.as_ref().on_enable_auto_mode(move |enabled| {
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if enabled {
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let state_weak = Rc::downgrade(&state_copy);
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state_copy.borrow().auto_play_timer.start(
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sixtyfps::TimerMode::Repeated,
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std::time::Duration::from_millis(200),
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Box::new(move || {
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if let Some(state) = state_weak.upgrade() {
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state.borrow_mut().random_move();
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}
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}),
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);
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} else {
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state_copy.borrow().auto_play_timer.stop();
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}
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});
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main_window.run();
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}
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