slint/sixtyfps_runtime/corelib/item_rendering.rs
Simon Hausmann 69508575ec Fix rendering of Flickable
It should clip to its geometry
2021-02-01 15:35:36 +01:00

130 lines
5.1 KiB
Rust

/* LICENSE BEGIN
This file is part of the SixtyFPS Project -- https://sixtyfps.io
Copyright (c) 2020 Olivier Goffart <olivier.goffart@sixtyfps.io>
Copyright (c) 2020 Simon Hausmann <simon.hausmann@sixtyfps.io>
SPDX-License-Identifier: GPL-3.0-only
This file is also available under commercial licensing terms.
Please contact info@sixtyfps.io for more information.
LICENSE END */
#![warn(missing_docs)]
//! module for rendering the tree of items
use super::graphics::RenderingCache;
use super::items::*;
use crate::component::ComponentRc;
use crate::graphics::{Point, Rect};
use crate::item_tree::ItemVisitorResult;
use core::pin::Pin;
use std::cell::{Cell, RefCell};
/// This structure must be present in items that are Rendered and contains information.
/// Used by the backend.
#[derive(Default, Debug)]
#[repr(C)]
pub struct CachedRenderingData {
/// Used and modified by the backend, should be initialized to 0 by the user code
pub(crate) cache_index: Cell<usize>,
/// Set to false initially and when changes happen that require updating the cache
pub(crate) cache_ok: Cell<bool>,
}
impl CachedRenderingData {
/// This function allows retrieving the backend specific per-item data cache, updating
/// it if depending properties have changed. The supplied update_fn will be called when
/// properties have changed or the cache is initialized the first time.
pub fn ensure_up_to_date<T: Clone>(
&self,
cache: &mut RenderingCache<T>,
update_fn: impl FnOnce() -> T,
) -> T {
if self.cache_ok.get() {
let index = self.cache_index.get();
let existing_entry = cache.get_mut(index).unwrap();
if existing_entry.dependency_tracker.is_dirty() {
existing_entry.data = existing_entry.dependency_tracker.as_ref().evaluate(update_fn)
}
existing_entry.data.clone()
} else {
self.cache_index.set(cache.insert(crate::graphics::CachedGraphicsData::new(update_fn)));
self.cache_ok.set(true);
cache.get(self.cache_index.get()).unwrap().data.clone()
}
}
/// This function can be used to remove an entry from the rendering cache for a given item, if it
/// exists, i.e. if any data was ever cached. This is typically called by the graphics backend's
/// implementation of the release_item_graphics_cache function.
pub fn release<T>(&self, cache: &mut RenderingCache<T>) {
if self.cache_ok.get() {
let index = self.cache_index.get();
cache.remove(index);
}
}
}
/// Renders the tree of items that component holds, using the specified renderer. Rendering is done
/// relative to the specified origin.
pub fn render_component_items(
component: &ComponentRc,
renderer: &mut dyn ItemRenderer,
origin: crate::graphics::Point,
) {
let renderer = RefCell::new(renderer);
crate::item_tree::visit_items_with_post_visit(
component,
crate::item_tree::TraversalOrder::BackToFront,
|_, item, _, translation| {
renderer.borrow_mut().save_state();
item.as_ref()
.render(*translation, &mut (*renderer.borrow_mut() as &mut dyn ItemRenderer));
let origin = item.as_ref().geometry().origin;
let translation = *translation + euclid::Vector2D::new(origin.x, origin.y);
(ItemVisitorResult::Continue(translation), ())
},
|_, _, _| {
renderer.borrow_mut().restore_state();
},
origin,
);
}
/// Trait used to render each items.
///
/// The item needs to be rendered relative to its (x,y) position. For example,
/// draw_rectangle should draw a rectangle in `(pos.x + rect.x, pos.y + rect.y)`
#[allow(missing_docs)]
pub trait ItemRenderer {
fn draw_rectangle(&mut self, pos: Point, rect: Pin<&Rectangle>);
fn draw_border_rectangle(&mut self, pos: Point, rect: Pin<&BorderRectangle>);
fn draw_image(&mut self, pos: Point, image: Pin<&Image>);
fn draw_clipped_image(&mut self, pos: Point, image: Pin<&ClippedImage>);
fn draw_text(&mut self, pos: Point, text: Pin<&Text>);
fn draw_text_input(&mut self, pos: Point, text_input: Pin<&TextInput>);
fn draw_path(&mut self, pos: Point, path: Pin<&Path>);
fn draw_box_shadow(&mut self, pos: Point, box_shadow: Pin<&BoxShadow>);
fn combine_clip(&mut self, pos: Point, rect: Rect);
fn save_state(&mut self);
fn restore_state(&mut self);
/// Returns the scale factor
fn scale_factor(&self) -> f32;
/// Draw a pixmap in position indicated by the `pos`.
/// The pixmap will be taken from cache if the cache is valid, otherwise, update_fn will be called
/// with a callback that need to be called once with `fn (width, height, data)` where data are the
/// argb premultiplied pixel values
fn draw_cached_pixmap(
&mut self,
item_cache: &CachedRenderingData,
pos: Point,
update_fn: &dyn Fn(&mut dyn FnMut(u32, u32, &[u8])),
);
/// Return the internal renderer
fn as_any(&mut self) -> &mut dyn core::any::Any;
}