1.5 KiB
SixtyFPS build guide
This page explain how to build and test sixtyfps.
Prerequisites
Installing Rust
Install Rust by following the Rust Getting Started Guide.
Once this is done, you should have the rustc
compiler and the cargo
build system installed in your path.
Testing
Most of the project is written in Rust, and compiling and running the test can done with cargo.
cargo build
cargo test
Note that cargo test
does not work without first calling cargo build
because the
C++ tests will not find the dynamic library
Run the rusttest examples
There are two examples written in rust:
The first one uses the sixtyfps! macro
cargo run --bin rusttest
The second one uses an external .60 file
cargo run --bin rusttest2
The C++ example
The C++ API comes with a CMake integration, which needs to be built first:
cargo xtask cmake
This creates CMake configuration files in the target/debug
folder
(or target/release
if you run cargo xtask cmake --release
).
Then, from another directory, you can run cmake
cmake -DCMAKE_PREFIX_PATH=/path/to/sixtyfps/target/debug /path/to/sixtyfps/example/cpptest .
cmake --build .
./hello
Running the viewer
SixtyFPS also includes a viewer tool that can load .60
files dynamically at run-time. It is a
cargo-integrated binary and can be run directly on the .60
files, for example:
cargo run --bin viewer -- examples/cpptest/hello.60
cargo run --bin viewer -- tests/cases/plusminus.60