slint/sixtyfps_runtime/corelib/lib.rs
Olivier Goffart 83d206ea39 runtime: Add a Signal class
Not very functional yet
2020-05-20 16:13:04 +02:00

159 lines
5.3 KiB
Rust

pub mod graphics;
pub mod input;
pub mod layout;
pub mod abi {
pub mod datastructures;
pub mod model;
pub mod primitives;
pub mod properties;
pub mod signals;
pub mod string;
}
#[doc(inline)]
pub use abi::string::SharedString;
#[doc(inline)]
pub use abi::properties::Property;
#[doc(inline)]
pub use abi::signals::Signal;
mod item_rendering;
pub struct MainWindow<GraphicsBackend>
where
GraphicsBackend: graphics::GraphicsBackend,
{
pub graphics_backend: GraphicsBackend,
event_loop: winit::event_loop::EventLoop<()>,
pub rendering_cache: graphics::RenderingCache<GraphicsBackend>,
}
impl<GraphicsBackend> MainWindow<GraphicsBackend>
where
GraphicsBackend: graphics::GraphicsBackend,
{
pub fn new<FactoryFunc>(graphics_backend_factory: FactoryFunc) -> Self
where
FactoryFunc: FnOnce(
&winit::event_loop::EventLoop<()>,
winit::window::WindowBuilder,
) -> GraphicsBackend,
{
let event_loop = winit::event_loop::EventLoop::new();
let window_builder = winit::window::WindowBuilder::new();
let graphics_backend = graphics_backend_factory(&event_loop, window_builder);
Self { graphics_backend, event_loop, rendering_cache: graphics::RenderingCache::default() }
}
pub fn run_event_loop(
self,
mut render_function: impl FnMut(&mut GraphicsBackend::Frame, &mut graphics::RenderingCache<GraphicsBackend>)
+ 'static,
mut input_function: impl FnMut(winit::dpi::PhysicalPosition<f64>, winit::event::ElementState)
+ 'static,
) where
GraphicsBackend: 'static,
{
let mut graphics_backend = self.graphics_backend;
let mut rendering_cache = self.rendering_cache;
let mut cursor_pos = winit::dpi::PhysicalPosition::new(0., 0.);
self.event_loop.run(move |event, _, control_flow| {
*control_flow = winit::event_loop::ControlFlow::Wait;
let window = graphics_backend.window();
match event {
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
..
} => *control_flow = winit::event_loop::ControlFlow::Exit,
winit::event::Event::RedrawRequested(_) => {
let size = window.inner_size();
let mut frame = graphics_backend.new_frame(
size.width,
size.height,
&graphics::Color::WHITE,
);
render_function(&mut frame, &mut rendering_cache);
graphics_backend.present_frame(frame);
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CursorMoved { position, .. },
..
} => {
cursor_pos = position;
// TODO: propagate mouse move?
}
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::MouseInput { state, .. },
..
} => {
input_function(cursor_pos, state);
// FIXME: remove this, it should be based on actual changes rather than this
window.request_redraw();
}
_ => (),
}
});
}
}
pub fn run_component<GraphicsBackend, GraphicsFactoryFunc>(
mut component: vtable::VRefMut<'static, crate::abi::datastructures::ComponentVTable>,
graphics_backend_factory: GraphicsFactoryFunc,
) where
GraphicsBackend: graphics::GraphicsBackend + 'static,
GraphicsFactoryFunc:
FnOnce(&winit::event_loop::EventLoop<()>, winit::window::WindowBuilder) -> GraphicsBackend,
{
let mut main_window = MainWindow::new(graphics_backend_factory);
let renderer = &mut main_window.graphics_backend;
let rendering_cache = &mut main_window.rendering_cache;
let mut rendering_primitives_builder = renderer.new_rendering_primitives_builder();
// Generate cached rendering data once
crate::abi::datastructures::visit_items_mut(
component.borrow_mut(),
|item, _| {
item_rendering::update_item_rendering_data(
item,
rendering_cache,
&mut rendering_primitives_builder,
);
},
(),
);
renderer.finish_primitives(rendering_primitives_builder);
let component = component.into_ref();
main_window.run_event_loop(
move |frame, rendering_cache| {
item_rendering::render_component_items(component, frame, &rendering_cache);
},
move |pos, state| {
input::process_mouse_event(
component,
crate::abi::datastructures::MouseEvent {
pos: euclid::point2(pos.x as _, pos.y as _),
what: match state {
winit::event::ElementState::Pressed => {
crate::abi::datastructures::MouseEventType::MousePressed
}
winit::event::ElementState::Released => {
crate::abi::datastructures::MouseEventType::MouseReleased
}
},
},
)
},
);
}