Commit graph

32 commits

Author SHA1 Message Date
Olivier Goffart
83d206ea39 runtime: Add a Signal class
Not very functional yet
2020-05-20 16:13:04 +02:00
Olivier Goffart
94c58dc1c4 Add an mouse handler for the TouchArea 2020-05-20 12:03:36 +02:00
Olivier Goffart
cdeb3a4312 Import of a basic property system 2020-05-19 12:47:52 +02:00
Olivier Goffart
25bf149e13 Add a shared string that can be used in properties 2020-05-18 17:09:40 +02:00
Olivier Goffart
4988fcb543 More fix to use vtable for component. All rust code compiles 2020-05-18 11:06:31 +02:00
Olivier Goffart
686f4c9591 More work on the vtable macro to adapt the Component
This does not work yet
2020-05-18 11:04:54 +02:00
Olivier Goffart
4b19818f6c WIP: port Component to vtable 2020-05-18 11:04:54 +02:00
Simon Hausmann
6110e4952d Move item rendering related code into a separate module
.. and keep less code in the central lib.rs.
2020-05-13 10:55:13 +02:00
Simon Hausmann
3142883ca8 Render the contents of image elements
The source property is a path relative to the path of the executable.
That is still rather inconvenient. It would be more convenient to make
it relative to the source file, but the corresponding proc-macro span
source_file() accessor is not public/stable.

Perhaps there's a way of doing this also through the generated code and
std::file!().
2020-05-13 10:27:09 +02:00
Simon Hausmann
e144e885e1 Generalize the offset state in the rendering loop
Using a transform allows for additional properties such as scale and rotation
later.
2020-05-13 08:17:30 +02:00
Simon Hausmann
6ba90975b8 Further cleanup of the internal run_event_loop
Let the callback take a frame and that's it. Then the caller can take
care of presenting it, etc.
2020-05-12 22:16:04 +02:00
Simon Hausmann
5117452e94 Remove TODO comment fixed by previous commit 2020-05-12 22:12:11 +02:00
Simon Hausmann
c26a2a1562 Fix GL context state handling
Make our GL context not current when done with the initialization
and make it current for the duration fo primitive creation and frame
rendering.

Fixes #4
2020-05-12 21:42:34 +02:00
Simon Hausmann
ea03e08306 Clean up rectangle creation
Use a simple shared convenience method in the GraphicsBackend trait
2020-05-12 19:22:01 +02:00
Simon Hausmann
5986d5f2b8 More visitor cleanups
Provide a non-mutable visitor as well, as the actual rendering loop doesn't need
to change the items fortunately.
2020-05-12 16:33:50 +02:00
Simon Hausmann
f22b18584e Remove the cells in CachedRenderingData
Since we have a mutable accessor to this structure, we can skip the cells and make the code easier to read.
2020-05-12 16:26:58 +02:00
Simon Hausmann
93de9cf90c Change visit_items to take a mutable ref
This is safer, Olivier says :-)
2020-05-12 16:17:39 +02:00
Simon Hausmann
573a2bb0a9 Minor cleanup
Rename dirty_bit to cache_ok -- that makes the code slightly more readable.
2020-05-12 16:05:26 +02:00
Simon Hausmann
c5bcba2c3c Added basic rendering of cache primitives to the Items 2020-05-12 16:00:41 +02:00
Olivier Goffart
638c445cf9 Support for rendering sub-elements with proper offset 2020-05-12 15:38:50 +02:00
Simon Hausmann
7efcbd5816 Simplify geometry handing
Replace the use of kurbo's primitives with lyon/euclid. This means less data copying,
conversion and also no annoying precision
casts.
2020-05-11 19:23:03 +02:00
Olivier Goffart
471dd0f778 Make run_component safe 2020-05-11 15:35:17 +02:00
Olivier Goffart
88e904d228 Draft of the layouting runtime code 2020-05-11 15:33:38 +02:00
Simon Hausmann
c966f6e546 Add primitive rectangle rendering
This is still uncached, but gets something onto the screen.
2020-05-11 15:33:14 +02:00
Simon Hausmann
83eb00b080 Run the C++ generated component through the GL backend
... which in turn forward to the corelib, but with the GL renderer attached.
2020-05-11 15:05:33 +02:00
Simon Hausmann
63d3f5125e Move the main loop implementation into the core library 2020-05-11 14:30:41 +02:00
Olivier Goffart
bd039be10c Introduce the datastructure to allow models and repeater 2020-05-11 10:10:25 +02:00
Olivier Goffart
9ad39d835e move the abi in its own module 2020-05-06 10:27:09 +02:00
Olivier Goffart
35fde11515 Use cbindgen to generate the internal abi 2020-05-06 10:11:32 +02:00
Olivier Goffart
acccb33c8c Lower and generate some C++ 2020-05-05 18:31:00 +02:00
Simon Hausmann
9c961059e1 Beginnings of a simple lyon and glium based GL renderer 2020-05-04 15:27:21 +02:00
Simon Hausmann
c6553d007e Initial commit laying out the structure 2020-05-04 10:49:58 +02:00