
* Refactor CPP Quickstart to use project template project * Update docs/tutorial/cpp/src/main_initial.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Update docs/tutorial/cpp/src/game_logic_in_cpp.md Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev> * Update docs/tutorial/cpp/src/creating_the_tiles_from_cpp.md Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev> * Update docs/tutorial/cpp/src/from_one_to_multiple_tiles.md Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev> * Update docs/tutorial/cpp/src/from_one_to_multiple_tiles.md Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev> * Update docs/tutorial/cpp/src/getting_started.md Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev> * Remove commented text * Re-add removed powershell icon commands * Undo rename * Correct path in CMakeLists.txt --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Simon Hausmann <simon.hausmann@slint.dev>
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Getting Started
This tutorial uses C++ as the host programming language. Slint also supports other programming languages like Rust or JavaScript.
Slint has an application template you can use to create a project with dependencies already set up that follows recommended best practices.
Before using the template, you need a C++ compiler that supports C++ 20 and to install CMake 3.21 or newer.
Clone or download template repository:
git clone https://github.com/slint-ui/slint-cpp-template memory
cd memory
The CMakeLists.txt
uses the line add_executable(my_application src/main.cpp)
to set src/main.cpp
as the main C++ code file.
Change the content of src/main.cpp
to the following:
{{#include main_initial.cpp:main}}
Also in CMakeLists.txt
the line
slint_target_sources(my_application ui/appwindow.slint)
is a Slint function used to
add the appwindow.slint
file to the target.
Change the contents of ui/appwindow.slint
to the following:
{{#include appwindow.slint:main_window}}
Configure with CMake:
cmake -B build
Build with CMake:
cmake --build build
Run the application binary on Linux or macOS:
./build/my_application
Windows:
build\my_application.exe
This opens a window with a green "Hello World" greeting.
If you are stepping through this tutorial on a Windows machine, you can run it with
my_application
Note: When configuring with CMake, the FetchContent module fetches the source code of Slint via git. This may take some time when building for the first time, as the process needs to build the Slint runtime and compiler.