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![]() So animate x { ... } is basically a short-hand for PropertyAnimation { ... } <magically associated that animation with x whenever x is changed> We could also support a shared animation syntax in the future: blah := PropertyAnimation { ... } animate x with blah; animate y with blah; This patch also adds a primitive PropertyAnimation struct, which will be used by the generated code to collect the values specified in the .60 markup. |
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lookup | ||
syntax_tests.rs |