slint/sixtyfps_compiler/tests
Simon Hausmann ab697ab71d Parse animation declarations into the object tree
So

    animate x { ... }

is basically a short-hand for

    PropertyAnimation {
        ...
    }

    <magically associated that animation with x whenever x is changed>

We could also support a shared animation syntax in the future:

    blah := PropertyAnimation { ... }

    animate x with blah;
    animate y with blah;

This patch also adds a primitive PropertyAnimation struct, which will be
used by the generated code to collect the values specified in the .60
markup.
2020-06-24 17:43:48 +02:00
..
basic Parse animation declarations into the object tree 2020-06-24 17:43:48 +02:00
lookup Lookup within objects properties 2020-06-22 17:35:01 +02:00
syntax_tests.rs Use BTreeMap for the object type so that type order is deterministic 2020-06-18 17:48:08 +02:00