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Instead, pass a reference to the root item when mapping the window, at which point we can downcast to the new Window item. If we have one, then we'll read its width/height (for initial values) and install bindings to keep them up-to-date.
220 lines
6.7 KiB
C++
220 lines
6.7 KiB
C++
#pragma once
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// In C++17, it is conditionally supported, but still valid for all compiler we care
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#pragma GCC diagnostic ignored "-Winvalid-offsetof"
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#include <vector>
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#include <memory>
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namespace sixtyfps::internal {
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// Workaround https://github.com/eqrion/cbindgen/issues/43
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struct ComponentVTable;
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struct ItemVTable;
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}
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#include "sixtyfps_internal.h"
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#include "sixtyfps_gl_internal.h"
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namespace sixtyfps {
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extern "C" {
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extern const internal::ItemVTable RectangleVTable;
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extern const internal::ItemVTable BorderRectangleVTable;
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extern const internal::ItemVTable TextVTable;
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extern const internal::ItemVTable TouchAreaVTable;
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extern const internal::ItemVTable ImageVTable;
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extern const internal::ItemVTable PathVTable;
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extern const internal::ItemVTable FlickableVTable;
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extern const internal::ItemVTable WindowVTable;
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}
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// Bring opaque structure in scope
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using internal::ComponentVTable;
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using ItemTreeNode = internal::ItemTreeNode<uint8_t>;
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using ComponentRef = VRef<ComponentVTable>;
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using ItemVisitorRefMut = VRefMut<internal::ItemVisitorVTable>;
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using internal::TraversalOrder;
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using internal::EasingCurve;
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using internal::TextHorizontalAlignment;
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using internal::TextVerticalAlignment;
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using internal::Slice;
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struct ComponentWindow
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{
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ComponentWindow() { internal::sixtyfps_component_window_gl_renderer_init(&inner); }
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~ComponentWindow() { internal::sixtyfps_component_window_drop(&inner); }
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ComponentWindow(const ComponentWindow &) = delete;
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ComponentWindow(ComponentWindow &&) = delete;
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ComponentWindow &operator=(const ComponentWindow &) = delete;
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template<typename Component>
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void run(Component *c)
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{
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sixtyfps_component_window_run(
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&inner, VRefMut<ComponentVTable> { &Component::component_type, c }, c->root_item());
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}
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float scale_factor() const { return sixtyfps_component_window_get_scale_factor(&inner); }
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void set_scale_factor(float value)
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{
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sixtyfps_component_window_set_scale_factor(&inner, value);
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}
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private:
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internal::ComponentWindowOpaque inner;
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};
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using internal::BorderRectangle;
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using internal::Flickable;
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using internal::Image;
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using internal::Path;
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using internal::Rectangle;
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using internal::Text;
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using internal::TouchArea;
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using internal::Window;
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constexpr inline ItemTreeNode make_item_node(std::uintptr_t offset,
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const internal::ItemVTable *vtable,
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uint32_t child_count, uint32_t child_index)
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{
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return ItemTreeNode { ItemTreeNode::Item_Body {
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ItemTreeNode::Tag::Item, { vtable, offset }, child_count, child_index } };
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}
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constexpr inline ItemTreeNode make_dyn_node(std::uintptr_t offset)
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{
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return ItemTreeNode { ItemTreeNode::DynamicTree_Body {
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ItemTreeNode::Tag::DynamicTree, offset } };
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}
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using internal::sixtyfps_visit_item_tree;
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using internal::MouseEvent;
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using internal::InputEventResult;
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template<typename GetDynamic>
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inline InputEventResult process_input_event(
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ComponentRef component, int64_t &mouse_grabber, MouseEvent mouse_event,
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Slice<ItemTreeNode> tree, GetDynamic get_dynamic)
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{
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if (mouse_grabber != -1) {
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auto item_index = mouse_grabber & 0xffffffff;
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auto rep_index = mouse_grabber >> 32;
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auto offset = internal::sixtyfps_item_offset(component, tree, item_index);
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mouse_event.pos = { mouse_event.pos.x - offset.x , mouse_event.pos.y - offset.y };
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const auto &item_node = tree.ptr[item_index];
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InputEventResult result = InputEventResult::EventIgnored;
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switch (item_node.tag) {
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case ItemTreeNode::Tag::Item:
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result = item_node.item.item.vtable->input_event( {
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item_node.item.item.vtable,
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reinterpret_cast<char*>(component.instance) + item_node.item.item.offset,
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} , mouse_event);
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break;
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case ItemTreeNode::Tag::DynamicTree: {
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ComponentRef comp = get_dynamic(item_node.dynamic_tree.index, rep_index);
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result = comp.vtable->input_event(comp, mouse_event);
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}
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break;
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}
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if (result != InputEventResult::GrabMouse) {
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mouse_grabber = -1;
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}
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return result;
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} else {
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return internal::sixtyfps_process_ungrabbed_mouse_event(component, mouse_event, &mouse_grabber);
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}
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}
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// layouts:
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using internal::grid_layout_info;
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using internal::GridLayoutCellData;
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using internal::GridLayoutData;
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using internal::PathLayoutData;
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using internal::PathLayoutItemData;
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using internal::solve_grid_layout;
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using internal::solve_path_layout;
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// models
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struct Model
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{
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virtual ~Model() = default;
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Model() = default;
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Model(const Model &) = delete;
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Model &operator=(const Model &) = delete;
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virtual int count() const = 0;
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virtual const void *get(int i) const = 0;
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};
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template<int Count, typename ModelData>
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struct ArrayModel : Model
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{
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std::array<ModelData, Count> data;
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template<typename... A>
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ArrayModel(A &&... a) : data { std::forward<A>(a)... }
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{
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}
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ArrayModel(int x) { }
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int count() const override { return Count; }
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const void *get(int i) const override { return &data[i]; }
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};
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struct IntModel : Model
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{
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IntModel(int d) : data(d) { }
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int data;
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int count() const override { return data; }
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const void *get(int) const override { return &data; }
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};
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template<typename C>
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struct Repeater
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{
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std::vector<std::unique_ptr<C>> data;
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template<typename Parent>
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void update_model(Model *model, const Parent *parent) const
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{
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auto &data = const_cast<Repeater *>(this)->data;
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data.clear();
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auto count = model->count();
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for (auto i = 0; i < count; ++i) {
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auto x = std::make_unique<C>();
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x->parent = parent;
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x->update_data(i, model->get(i));
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data.push_back(std::move(x));
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}
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}
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intptr_t visit(TraversalOrder order, ItemVisitorRefMut visitor) const
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{
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for (std::size_t i = 0; i < data.size(); ++i) {
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int index = order == TraversalOrder::BackToFront ? i : data.size() - 1 - i;
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VRef<ComponentVTable> ref = item_at(index);
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if (ref.vtable->visit_children_item(ref, -1, order, visitor) != -1) {
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return index;
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}
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}
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return -1;
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}
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VRef<ComponentVTable> item_at(int i) const {
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const auto &x = data.at(i);
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return { &C::component_type, x.get() };
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}
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};
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Flickable::Flickable()
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{
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sixtyfps_flickable_data_init(&data);
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}
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Flickable::~Flickable()
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{
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sixtyfps_flickable_data_free(&data);
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}
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template<int Major, int Minor, int Patch>
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struct VersionCheckHelper
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{
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};
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} // namespace sixtyfps
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