slint/sixtyfps_runtime/rendering_backends
Simon Hausmann 7807631ba0 Fix leaking texture atlas allocations
When a rendering primitive holding a reference into a texture atlas
allocation is dropped, we should free that area for future re-use.
2020-08-10 17:30:41 +02:00
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gl Fix leaking texture atlas allocations 2020-08-10 17:30:41 +02:00