slint/sixtyfps_runtime/rendering_backends/gl
Simon Hausmann 7807631ba0 Fix leaking texture atlas allocations
When a rendering primitive holding a reference into a texture atlas
allocation is dropped, we should free that area for future re-use.
2020-08-10 17:30:41 +02:00
..
buffers.rs GL buffer handling cleanup 2020-05-20 10:50:49 +02:00
build.rs Use env::var_os instead of env::var 2020-06-05 13:45:37 +02:00
Cargo.toml Rename sixtyfps_corelib to sixtyfps-corelib 2020-08-03 10:01:58 +02:00
glyphcache.rs Fix GL texture not freeing its texture id 2020-08-10 11:20:58 +02:00
lib.rs Fix leaking texture atlas allocations 2020-08-10 17:30:41 +02:00
shader.rs Delete GL shader programs automatically 2020-08-10 11:20:58 +02:00
texture.rs Fix leaking texture atlas allocations 2020-08-10 17:30:41 +02:00