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This is the Rust version and it's still missing the wasm chapter. There's also other bits missing, such as syntax checking, highlighting, etc.
512 B
512 B
Introduction
This tutorial will introduce you to the SixtyFPS UI framework in a playful way by implementing a little memory game. We are going to combine the .60
language for the graphics with the game rules implemented in the Rust programming language.
Before we start, here's a sneak preview of how the game is going to look when finished: