mirror of
https://github.com/slint-ui/slint.git
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1300 lines
51 KiB
Rust
1300 lines
51 KiB
Rust
// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.0 OR LicenseRef-Slint-commercial
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// cSpell: ignore backtab
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#![warn(missing_docs)]
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//! Exposed Window API
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use crate::api::{
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CloseRequestResponse, PhysicalPosition, PhysicalSize, PlatformError, Window, WindowPosition,
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WindowSize,
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};
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use crate::component::{ComponentRc, ComponentRef, ComponentVTable, ComponentWeak};
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use crate::graphics::Point;
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use crate::input::{
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key_codes, ClickState, InternalKeyboardModifierState, KeyEvent, KeyEventType, KeyInputEvent,
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KeyboardModifiers, MouseEvent, MouseInputState, TextCursorBlinker,
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};
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use crate::item_tree::ItemRc;
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use crate::items::{ItemRef, MouseCursor};
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use crate::lengths::{LogicalLength, LogicalPoint, LogicalRect, LogicalSize, SizeLengths};
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use crate::properties::{Property, PropertyTracker};
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use crate::renderer::Renderer;
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use crate::{Callback, Coord};
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use alloc::boxed::Box;
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use alloc::rc::{Rc, Weak};
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use core::cell::{Cell, RefCell};
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use core::pin::Pin;
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use euclid::num::Zero;
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use vtable::VRcMapped;
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fn next_focus_item(item: ItemRc) -> ItemRc {
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item.next_focus_item()
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}
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fn previous_focus_item(item: ItemRc) -> ItemRc {
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item.previous_focus_item()
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}
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/// Transforms a `KeyInputEvent` into an `KeyEvent` with the given `KeyboardModifiers`.
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fn input_as_key_event(input: KeyInputEvent, modifiers: KeyboardModifiers) -> KeyEvent {
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KeyEvent {
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modifiers,
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text: input.text,
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event_type: input.event_type,
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preedit_selection_start: input.preedit_selection_start,
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preedit_selection_end: input.preedit_selection_end,
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}
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}
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/// This trait represents the adaptation layer between the [`Window`] API, and the
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/// internal type from the backend that provides functionality such as device-independent pixels,
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/// window resizing, and other typically windowing system related tasks.
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///
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/// You are not expected to implement this trait
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/// yourself, but you should use the provided window adapter. Use
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/// [`MinimalSoftwareWindow`](crate::software_renderer::MinimalSoftwareWindow) when
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/// implementing your own [`platform`](crate::platform).
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pub trait WindowAdapter {
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/// Returns the window API.
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fn window(&self) -> &Window;
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/// Returns the position of the window on the screen, in physical screen coordinates and including
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/// a window frame (if present).
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///
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/// The default implementation returns `None`
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///
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/// Called from [`Window::position()`]
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fn position(&self) -> Option<PhysicalPosition> {
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None
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}
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/// Sets the position of the window on the screen, in physical screen coordinates and including
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/// a window frame (if present).
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///
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/// The default implementation does nothing
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///
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/// Called from [`Window::set_position()`]
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fn set_position(&self, _position: WindowPosition) {}
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/// Request a new size for the window to the specified size on the screen, in physical or logical pixels
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/// and excluding a window frame (if present).
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///
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/// This is called from [`Window::set_size()`]
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///
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/// The default implementation does nothing
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///
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/// This function should sent the size to the Windowing system. If the window size actually changes, you
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/// should dispatch a [`WindowEvent::Resized`](crate::platform::WindowEvent::Resized) using
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/// [`Window::dispatch_event()`] to propagate the new size to the slint view
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fn set_size(&self, _size: WindowSize) {}
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/// Return the size of the Window on the screen
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fn size(&self) -> PhysicalSize;
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/// Issues a request to the windowing system to re-render the contents of the window.
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///
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/// This request is typically asynchronous.
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/// It is called when a property that was used during window rendering is marked as dirty.
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///
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/// An implementation should simply post an event and perform the drawing in a subsequent iteration of the event loop.
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/// It is important not to query any Slint properties to avoid introducing a dependency loop in the properties,
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/// including the use of the render function, which itself queries properties.
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///
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/// See also [`Window::request_redraw()`]
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fn request_redraw(&self) {}
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/// Return the renderer.
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///
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/// The `Renderer` trait is an internal trait that you are not expected to implement.
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/// In your implementation you should return a reference to an instance of one of the renderers provided by Slint.
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///
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/// Currently, the only public struct that implement renderer is [`SoftwareRenderer`](crate::software_renderer::SoftwareRenderer).
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#[doc(hidden)]
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fn renderer(&self) -> &dyn Renderer;
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#[doc(hidden)]
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fn internal(&self, _: crate::InternalToken) -> Option<&dyn WindowAdapterInternal> {
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None
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}
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}
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/// Implementation details behind [`WindowAdapter`], but since this
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/// trait is not exported in the public API, it is not possible for the
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/// users to call or re-implement these functions.
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// TODO: instead of a sealed trait, have an WindowAdapterInternal trait and have a secret function in WindowAdapter:
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// `#[doc(hidden)] fn internal(&self, InternalToken) -> Option<&WindowAdapterInternal> {None}`
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// TODO: add events for window receiving and loosing focus
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#[doc(hidden)]
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pub trait WindowAdapterInternal {
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/// Registers the window with the windowing system.
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// TODO: make public, consider renaming to set_visible with a bool
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fn show(&self) -> Result<(), PlatformError> {
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Ok(())
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}
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/// De-registers the window from the windowing system.
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// TODO: make public
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fn hide(&self) -> Result<(), PlatformError> {
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Ok(())
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}
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/// This function is called by the generated code when a component and therefore its tree of items are created.
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fn register_component(&self) {}
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/// This function is called by the generated code when a component and therefore its tree of items are destroyed. The
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/// implementation typically uses this to free the underlying graphics resources cached via [`crate::graphics::RenderingCache`].
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fn unregister_component<'a>(
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&self,
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_component: ComponentRef,
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_items: &mut dyn Iterator<Item = Pin<ItemRef<'a>>>,
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) {
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}
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/// Create a window for a popup.
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///
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/// `geometry` is the location of the popup in the window coordinate
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///
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/// If this function return None (the default implementation), then the
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/// popup will be rendered within the window itself.
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fn create_popup(&self, _geometry: LogicalRect) -> Option<Rc<dyn WindowAdapter>> {
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None
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}
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/// Request for the given title string to be set to the windowing system for use as window title.
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// Add API to the Window to query the properties which needs to be applied (title, flags, ...)
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fn apply_window_properties(&self, _window_item: Pin<&crate::items::WindowItem>) {}
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/// Apply the given horizontal and vertical constraints to the window. This typically involves communication
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/// minimum/maximum sizes to the windowing system, for example.
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// TODO: Add API to the window to query the constraints, then merge with apply_window_properties
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fn apply_geometry_constraint(
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&self,
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_constraints_horizontal: crate::layout::LayoutInfo,
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_constraints_vertical: crate::layout::LayoutInfo,
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) {
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}
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/// Set the mouse cursor
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// TODO: Make the enum public and make public
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fn set_mouse_cursor(&self, _cursor: MouseCursor) {}
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/// This method allow editable input field to communicate with the platform about input methods
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fn input_method_request(&self, _: InputMethodRequest) {}
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/// Return self as any so the backend can upcast
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// TODO: consider using the as_any crate, or deriving the traint from Any to provide a better default
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fn as_any(&self) -> &dyn core::any::Any {
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&()
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}
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/// Handle focus change
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// used for accessibility
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fn handle_focus_change(&self, _old: Option<ItemRc>, _new: Option<ItemRc>) {}
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/// returns wether a dark theme is used
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fn dark_color_scheme(&self) -> bool {
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false
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}
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/// Get the visibility of the window
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// todo: replace with WindowEvent::VisibilityChanged and require backend to dispatch event
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fn is_visible(&self) -> bool {
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false
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}
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}
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/// This is the parameter from [`WindowAdapterInternal::input_method_request()`] which lets the editable text input field
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/// communicate with the platform about input methods.
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#[derive(Debug, Clone)]
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#[non_exhaustive]
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pub enum InputMethodRequest {
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/// This request is sent when an editable text input field has received the focus and input methods such as
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/// a virtual keyboard should be shown.
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#[non_exhaustive]
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Enable {
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/// The type of input that is requesting an input method.
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input_type: crate::items::InputType,
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},
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/// This request is sent when the focused text input field lost focus and any active input method should
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/// be disabled.
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#[non_exhaustive]
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Disable {},
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/// Request an update of the position of the text cursor, so that for example the input method can adjust
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/// the location of completion popups.
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#[non_exhaustive]
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SetPosition {
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/// The position of the text cursor in window coordinates.
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position: crate::api::LogicalPosition,
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},
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}
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struct WindowPropertiesTracker {
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window_adapter_weak: Weak<dyn WindowAdapter>,
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}
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impl crate::properties::PropertyDirtyHandler for WindowPropertiesTracker {
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fn notify(&self) {
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let win = self.window_adapter_weak.clone();
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crate::timers::Timer::single_shot(Default::default(), move || {
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if let Some(window_adapter) = win.upgrade() {
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WindowInner::from_pub(window_adapter.window()).update_window_properties();
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};
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})
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}
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}
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struct WindowRedrawTracker {
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window_adapter_weak: Weak<dyn WindowAdapter>,
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}
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impl crate::properties::PropertyDirtyHandler for WindowRedrawTracker {
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fn notify(&self) {
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if let Some(window_adapter) = self.window_adapter_weak.upgrade() {
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window_adapter.request_redraw();
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};
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}
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}
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/// This enum describes the different ways a popup can be rendered by the back-end.
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enum PopupWindowLocation {
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/// The popup is rendered in its own top-level window that is know to the windowing system.
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TopLevel(Rc<dyn WindowAdapter>),
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/// The popup is rendered as an embedded child window at the given position.
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ChildWindow(LogicalPoint),
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}
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/// This structure defines a graphical element that is designed to pop up from the surrounding
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/// UI content, for example to show a context menu.
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struct PopupWindow {
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/// The location defines where the pop up is rendered.
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location: PopupWindowLocation,
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/// The component that is responsible for providing the popup content.
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component: ComponentRc,
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/// If true, Slint will close the popup after any mouse click within the popup.
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/// Set to false and call close() on the PopupWindow to close it manually.
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close_on_click: bool,
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}
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#[pin_project::pin_project]
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struct WindowPinnedFields {
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#[pin]
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redraw_tracker: PropertyTracker<WindowRedrawTracker>,
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/// Gets dirty when the layout restrictions, or some other property of the windows change
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#[pin]
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window_properties_tracker: PropertyTracker<WindowPropertiesTracker>,
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#[pin]
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scale_factor: Property<f32>,
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#[pin]
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active: Property<bool>,
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#[pin]
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text_input_focused: Property<bool>,
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}
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/// Inner datastructure for the [`crate::api::Window`]
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pub struct WindowInner {
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window_adapter_weak: Weak<dyn WindowAdapter>,
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component: RefCell<ComponentWeak>,
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mouse_input_state: Cell<MouseInputState>,
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pub(crate) modifiers: Cell<InternalKeyboardModifierState>,
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/// itemRC will retrieve on wasms
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pub focus_item: RefCell<crate::item_tree::ItemWeak>,
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cursor_blinker: RefCell<pin_weak::rc::PinWeak<crate::input::TextCursorBlinker>>,
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pinned_fields: Pin<Box<WindowPinnedFields>>,
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active_popup: RefCell<Option<PopupWindow>>,
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close_requested: Callback<(), CloseRequestResponse>,
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click_state: ClickState,
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}
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impl Drop for WindowInner {
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fn drop(&mut self) {
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if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
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existing_blinker.stop();
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}
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}
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}
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impl WindowInner {
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/// Create a new instance of the window, given the window_adapter factory fn
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pub fn new(window_adapter_weak: Weak<dyn WindowAdapter>) -> Self {
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#![allow(unused_mut)]
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let mut window_properties_tracker =
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PropertyTracker::new_with_dirty_handler(WindowPropertiesTracker {
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window_adapter_weak: window_adapter_weak.clone(),
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});
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let mut redraw_tracker = PropertyTracker::new_with_dirty_handler(WindowRedrawTracker {
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window_adapter_weak: window_adapter_weak.clone(),
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});
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#[cfg(slint_debug_property)]
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{
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window_properties_tracker
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.set_debug_name("i_slint_core::Window::window_properties_tracker".into());
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redraw_tracker.set_debug_name("i_slint_core::Window::redraw_tracker".into());
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}
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Self {
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window_adapter_weak,
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component: Default::default(),
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mouse_input_state: Default::default(),
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modifiers: Default::default(),
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pinned_fields: Box::pin(WindowPinnedFields {
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redraw_tracker: redraw_tracker,
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window_properties_tracker: window_properties_tracker,
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scale_factor: Property::new_named(1., "i_slint_core::Window::scale_factor"),
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active: Property::new_named(false, "i_slint_core::Window::active"),
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text_input_focused: Property::new_named(
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false,
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"i_slint_core::Window::text_input_focused",
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),
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}),
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focus_item: Default::default(),
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cursor_blinker: Default::default(),
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active_popup: Default::default(),
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close_requested: Default::default(),
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click_state: ClickState::default(),
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}
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}
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/// Associates this window with the specified component. Further event handling and rendering, etc. will be
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/// done with that component.
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pub fn set_component(&self, component: &ComponentRc) {
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self.close_popup();
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self.focus_item.replace(Default::default());
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self.mouse_input_state.replace(Default::default());
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self.modifiers.replace(Default::default());
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self.component.replace(ComponentRc::downgrade(component));
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self.pinned_fields.window_properties_tracker.set_dirty(); // component changed, layout constraints for sure must be re-calculated
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let window_adapter = self.window_adapter();
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{
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let component = ComponentRc::borrow_pin(component);
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let root_item = component.as_ref().get_item_ref(0);
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let window_item = ItemRef::downcast_pin::<crate::items::WindowItem>(root_item).unwrap();
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let default_font_size_prop =
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crate::items::WindowItem::FIELD_OFFSETS.default_font_size.apply_pin(window_item);
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if default_font_size_prop.get().get() <= 0 as Coord {
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default_font_size_prop.set(window_adapter.renderer().default_font_size());
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}
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}
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window_adapter.request_redraw();
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let weak = Rc::downgrade(&window_adapter);
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crate::timers::Timer::single_shot(Default::default(), move || {
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if let Some(window_adapter) = weak.upgrade() {
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WindowInner::from_pub(window_adapter.window()).update_window_properties();
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}
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})
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}
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/// return the component.
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/// Panics if it wasn't set.
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pub fn component(&self) -> ComponentRc {
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self.component.borrow().upgrade().unwrap()
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}
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/// returns the component or None if it isn't set.
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pub fn try_component(&self) -> Option<ComponentRc> {
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self.component.borrow().upgrade()
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}
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/// Receive a mouse event and pass it to the items of the component to
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/// change their state.
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///
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/// Arguments:
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/// * `pos`: The position of the mouse event in window physical coordinates.
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/// * `what`: The type of mouse event.
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/// * `component`: The Slint compiled component that provides the tree of items.
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pub fn process_mouse_input(&self, mut event: MouseEvent) {
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crate::animations::update_animations();
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// handle multiple press release
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event = self.click_state.check_repeat(event);
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let close_popup_after_click = self.close_popup_after_click();
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let embedded_popup_component =
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self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
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PopupWindowLocation::TopLevel(_) => None,
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PopupWindowLocation::ChildWindow(coordinates) => {
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Some((popup.component.clone(), coordinates))
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}
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});
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let component = embedded_popup_component
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.as_ref()
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.and_then(|(popup_component, coordinates)| {
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event.translate(-coordinates.to_vector());
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if let MouseEvent::Pressed { position, .. } = &event {
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// close the popup if one press outside the popup
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let geom = ComponentRc::borrow_pin(popup_component)
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.as_ref()
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.get_item_ref(0)
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.as_ref()
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.geometry();
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if !geom.contains(*position) {
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self.close_popup();
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return None;
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}
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}
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Some(popup_component.clone())
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})
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.or_else(|| self.component.borrow().upgrade());
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let component = if let Some(component) = component {
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component
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} else {
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return;
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};
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self.mouse_input_state.set(crate::input::process_mouse_input(
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component,
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event,
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&self.window_adapter(),
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self.mouse_input_state.take(),
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));
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if embedded_popup_component.is_some() && close_popup_after_click {
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if matches!(event, MouseEvent::Released { .. }) {
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self.close_popup();
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}
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}
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}
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/// Called by the input code's internal timer to send an event that was delayed
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pub(crate) fn process_delayed_event(&self) {
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self.mouse_input_state.set(crate::input::process_delayed_event(
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&self.window_adapter(),
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self.mouse_input_state.take(),
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));
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}
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|
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/// Receive a key event and pass it to the items of the component to
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/// change their state.
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///
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/// Arguments:
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/// * `event`: The key event received by the windowing system.
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/// * `component`: The Slint compiled component that provides the tree of items.
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pub fn process_key_input(&self, event: KeyInputEvent) {
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if let Some(updated_modifier) = self
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.modifiers
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.get()
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.state_update(event.event_type == KeyEventType::KeyPressed, &event.text)
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{
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// Updates the key modifiers depending on the key code and pressed state.
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self.modifiers.set(updated_modifier);
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}
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|
|
let event = input_as_key_event(event, self.modifiers.get().into());
|
|
|
|
let mut item = self.focus_item.borrow().clone().upgrade();
|
|
while let Some(focus_item) = item {
|
|
if !focus_item.is_visible() {
|
|
// Reset the focus... not great, but better than keeping it.
|
|
self.take_focus_item();
|
|
} else {
|
|
if focus_item.borrow().as_ref().key_event(
|
|
&event,
|
|
&self.window_adapter(),
|
|
&focus_item,
|
|
) == crate::input::KeyEventResult::EventAccepted
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
item = focus_item.parent_item();
|
|
}
|
|
|
|
// Make Tab/Backtab handle keyboard focus
|
|
if event.text.starts_with(key_codes::Tab)
|
|
&& !event.modifiers.shift
|
|
&& event.event_type == KeyEventType::KeyPressed
|
|
{
|
|
self.focus_next_item();
|
|
} else if (event.text.starts_with(key_codes::Backtab)
|
|
|| (event.text.starts_with(key_codes::Tab) && event.modifiers.shift))
|
|
&& event.event_type == KeyEventType::KeyPressed
|
|
{
|
|
self.focus_previous_item();
|
|
}
|
|
}
|
|
|
|
/// Installs a binding on the specified property that's toggled whenever the text cursor is supposed to be visible or not.
|
|
pub fn set_cursor_blink_binding(&self, prop: &crate::Property<bool>) {
|
|
let existing_blinker = self.cursor_blinker.borrow().clone();
|
|
|
|
let blinker = existing_blinker.upgrade().unwrap_or_else(|| {
|
|
let new_blinker = TextCursorBlinker::new();
|
|
*self.cursor_blinker.borrow_mut() =
|
|
pin_weak::rc::PinWeak::downgrade(new_blinker.clone());
|
|
new_blinker
|
|
});
|
|
|
|
TextCursorBlinker::set_binding(blinker, prop);
|
|
}
|
|
|
|
/// Sets the focus to the item pointed to by item_ptr. This will remove the focus from any
|
|
/// currently focused item.
|
|
pub fn set_focus_item(&self, focus_item: &ItemRc) {
|
|
let old = self.take_focus_item();
|
|
let new = self.move_focus(focus_item.clone(), next_focus_item);
|
|
let window_adapter = self.window_adapter();
|
|
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
|
|
window_adapter.handle_focus_change(old, new);
|
|
}
|
|
}
|
|
|
|
/// Sets the focus on the window to true or false, depending on the have_focus argument.
|
|
/// This results in WindowFocusReceived and WindowFocusLost events.
|
|
pub fn set_focus(&self, have_focus: bool) {
|
|
let event = if have_focus {
|
|
crate::input::FocusEvent::WindowReceivedFocus
|
|
} else {
|
|
crate::input::FocusEvent::WindowLostFocus
|
|
};
|
|
|
|
if let Some(focus_item) = self.focus_item.borrow().upgrade() {
|
|
focus_item.borrow().as_ref().focus_event(&event, &self.window_adapter(), &focus_item);
|
|
}
|
|
|
|
// If we lost focus due to for example a global shortcut, then when we regain focus
|
|
// should not assume that the modifiers are in the same state.
|
|
if !have_focus {
|
|
self.modifiers.take();
|
|
}
|
|
}
|
|
|
|
/// Take the focus_item out of this Window
|
|
///
|
|
/// This sends the FocusOut event!
|
|
fn take_focus_item(&self) -> Option<ItemRc> {
|
|
let focus_item = self.focus_item.take();
|
|
|
|
if let Some(focus_item_rc) = focus_item.upgrade() {
|
|
focus_item_rc.borrow().as_ref().focus_event(
|
|
&crate::input::FocusEvent::FocusOut,
|
|
&self.window_adapter(),
|
|
&focus_item_rc,
|
|
);
|
|
Some(focus_item_rc)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
/// Publish the new focus_item to this Window and return the FocusEventResult
|
|
///
|
|
/// This sends a FocusIn event!
|
|
fn publish_focus_item(&self, item: &Option<ItemRc>) -> crate::input::FocusEventResult {
|
|
match item {
|
|
Some(item) => {
|
|
*self.focus_item.borrow_mut() = item.downgrade();
|
|
item.borrow().as_ref().focus_event(
|
|
&crate::input::FocusEvent::FocusIn,
|
|
&self.window_adapter(),
|
|
item,
|
|
)
|
|
}
|
|
None => {
|
|
*self.focus_item.borrow_mut() = Default::default();
|
|
crate::input::FocusEventResult::FocusAccepted // We were removing the focus, treat that as OK
|
|
}
|
|
}
|
|
}
|
|
|
|
fn move_focus(&self, start_item: ItemRc, forward: impl Fn(ItemRc) -> ItemRc) -> Option<ItemRc> {
|
|
let mut current_item = start_item;
|
|
let mut visited = alloc::vec::Vec::new();
|
|
|
|
loop {
|
|
if current_item.is_visible()
|
|
&& self.publish_focus_item(&Some(current_item.clone()))
|
|
== crate::input::FocusEventResult::FocusAccepted
|
|
{
|
|
return Some(current_item); // Item was just published.
|
|
}
|
|
visited.push(current_item.clone());
|
|
current_item = forward(current_item);
|
|
|
|
if visited.iter().any(|i| *i == current_item) {
|
|
return None; // Nothing to do: We took the focus_item already
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Move keyboard focus to the next item
|
|
pub fn focus_next_item(&self) {
|
|
let component = self.component();
|
|
let start_item = self
|
|
.take_focus_item()
|
|
.map(next_focus_item)
|
|
.unwrap_or_else(|| ItemRc::new(component, 0));
|
|
let end_item = self.move_focus(start_item.clone(), next_focus_item);
|
|
let window_adapter = self.window_adapter();
|
|
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
|
|
window_adapter.handle_focus_change(Some(start_item), end_item);
|
|
}
|
|
}
|
|
|
|
/// Move keyboard focus to the previous item.
|
|
pub fn focus_previous_item(&self) {
|
|
let component = self.component();
|
|
let start_item = previous_focus_item(
|
|
self.take_focus_item().unwrap_or_else(|| ItemRc::new(component, 0)),
|
|
);
|
|
let end_item = self.move_focus(start_item.clone(), previous_focus_item);
|
|
let window_adapter = self.window_adapter();
|
|
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
|
|
window_adapter.handle_focus_change(Some(start_item), end_item);
|
|
}
|
|
}
|
|
|
|
/// Marks the window to be the active window. This typically coincides with the keyboard
|
|
/// focus. One exception though is when a popup is shown, in which case the window may
|
|
/// remain active but temporarily loose focus to the popup.
|
|
pub fn set_active(&self, active: bool) {
|
|
self.pinned_fields.as_ref().project_ref().active.set(active);
|
|
}
|
|
|
|
/// Returns true of the window is the active window. That typically implies having the
|
|
/// keyboard focus, except when a popup is shown and temporarily takes the focus.
|
|
pub fn active(&self) -> bool {
|
|
self.pinned_fields.as_ref().project_ref().active.get()
|
|
}
|
|
|
|
/// If the component's root item is a Window element, then this function synchronizes its properties, such as the title
|
|
/// for example, with the properties known to the windowing system.
|
|
pub fn update_window_properties(&self) {
|
|
let window_adapter = self.window_adapter();
|
|
let Some(window_adapter) = window_adapter.internal(crate::InternalToken) else {return};
|
|
|
|
// No `if !dirty { return; }` check here because the backend window may be newly mapped and not up-to-date, so force
|
|
// an evaluation.
|
|
self.pinned_fields
|
|
.as_ref()
|
|
.project_ref()
|
|
.window_properties_tracker
|
|
.evaluate_as_dependency_root(|| {
|
|
let component = self.component();
|
|
let component = ComponentRc::borrow_pin(&component);
|
|
window_adapter.apply_geometry_constraint(
|
|
component.as_ref().layout_info(crate::layout::Orientation::Horizontal),
|
|
component.as_ref().layout_info(crate::layout::Orientation::Vertical),
|
|
);
|
|
if let Some(window_item) = self.window_item() {
|
|
window_adapter.apply_window_properties(window_item.as_pin_ref());
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Calls the render_components to render the main component and any sub-window components, tracked by a
|
|
/// property dependency tracker.
|
|
/// Returns None if no component is set yet.
|
|
pub fn draw_contents<T>(
|
|
&self,
|
|
render_components: impl FnOnce(&[(&ComponentRc, LogicalPoint)]) -> T,
|
|
) -> Option<T> {
|
|
let draw_fn = || {
|
|
let component_rc = self.try_component()?;
|
|
|
|
let popup_component =
|
|
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
|
|
PopupWindowLocation::TopLevel(_) => None,
|
|
PopupWindowLocation::ChildWindow(coordinates) => {
|
|
Some((popup.component.clone(), coordinates))
|
|
}
|
|
});
|
|
|
|
Some(if let Some((popup_component, popup_coordinates)) = popup_component {
|
|
render_components(&[
|
|
(&component_rc, LogicalPoint::default()),
|
|
(&popup_component, popup_coordinates),
|
|
])
|
|
} else {
|
|
render_components(&[(&component_rc, LogicalPoint::default())])
|
|
})
|
|
};
|
|
|
|
self.pinned_fields
|
|
.as_ref()
|
|
.project_ref()
|
|
.redraw_tracker
|
|
.evaluate_as_dependency_root(draw_fn)
|
|
}
|
|
|
|
/// Registers the window with the windowing system, in order to render the component's items and react
|
|
/// to input events once the event loop spins.
|
|
pub fn show(&self) -> Result<(), PlatformError> {
|
|
self.update_window_properties();
|
|
if let Some(window_adapter) = self.window_adapter().internal(crate::InternalToken) {
|
|
window_adapter.show()?;
|
|
}
|
|
// Make sure that the window's inner size is in sync with the root window item's
|
|
// width/height.
|
|
self.set_window_item_geometry(
|
|
self.window_adapter().size().to_logical(self.scale_factor()).to_euclid(),
|
|
);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// De-registers the window with the windowing system.
|
|
pub fn hide(&self) -> Result<(), PlatformError> {
|
|
if let Some(window_adapter) = self.window_adapter().internal(crate::InternalToken) {
|
|
window_adapter.hide()?;
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// returns wether a dark theme is used
|
|
pub fn dark_color_scheme(&self) -> bool {
|
|
self.window_adapter()
|
|
.internal(crate::InternalToken)
|
|
.map_or(false, |x| x.dark_color_scheme())
|
|
}
|
|
|
|
/// Show a popup at the given position relative to the item
|
|
pub fn show_popup(
|
|
&self,
|
|
popup_componentrc: &ComponentRc,
|
|
position: Point,
|
|
close_on_click: bool,
|
|
parent_item: &ItemRc,
|
|
) {
|
|
let position = parent_item.map_to_window(
|
|
parent_item.geometry().origin + LogicalPoint::from_untyped(position).to_vector(),
|
|
);
|
|
let popup_component = ComponentRc::borrow_pin(popup_componentrc);
|
|
let popup_root = popup_component.as_ref().get_item_ref(0);
|
|
|
|
let (mut w, mut h) = if let Some(window_item) =
|
|
ItemRef::downcast_pin::<crate::items::WindowItem>(popup_root)
|
|
{
|
|
(window_item.width(), window_item.height())
|
|
} else {
|
|
(LogicalLength::zero(), LogicalLength::zero())
|
|
};
|
|
|
|
let layout_info_h =
|
|
popup_component.as_ref().layout_info(crate::layout::Orientation::Horizontal);
|
|
let layout_info_v =
|
|
popup_component.as_ref().layout_info(crate::layout::Orientation::Vertical);
|
|
|
|
if w <= LogicalLength::zero() {
|
|
w = LogicalLength::new(layout_info_h.preferred);
|
|
}
|
|
if h <= LogicalLength::zero() {
|
|
h = LogicalLength::new(layout_info_v.preferred);
|
|
}
|
|
w = w.max(LogicalLength::new(layout_info_h.min)).min(LogicalLength::new(layout_info_h.max));
|
|
h = h.max(LogicalLength::new(layout_info_v.min)).min(LogicalLength::new(layout_info_v.max));
|
|
|
|
let size = LogicalSize::from_lengths(w, h);
|
|
|
|
if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
|
|
let width_property =
|
|
crate::items::WindowItem::FIELD_OFFSETS.width.apply_pin(window_item);
|
|
let height_property =
|
|
crate::items::WindowItem::FIELD_OFFSETS.height.apply_pin(window_item);
|
|
width_property.set(size.width_length());
|
|
height_property.set(size.height_length());
|
|
};
|
|
|
|
let location = match self
|
|
.window_adapter()
|
|
.internal(crate::InternalToken)
|
|
.and_then(|x| x.create_popup(LogicalRect::new(position, size)))
|
|
{
|
|
None => {
|
|
self.window_adapter().request_redraw();
|
|
PopupWindowLocation::ChildWindow(position)
|
|
}
|
|
|
|
Some(window_adapter) => {
|
|
WindowInner::from_pub(window_adapter.window()).set_component(popup_componentrc);
|
|
PopupWindowLocation::TopLevel(window_adapter)
|
|
}
|
|
};
|
|
|
|
self.active_popup.replace(Some(PopupWindow {
|
|
location,
|
|
component: popup_componentrc.clone(),
|
|
close_on_click,
|
|
}));
|
|
}
|
|
|
|
/// Removes any active popup.
|
|
/// TODO: this function should take a component ref as parameter, to close a specific popup - i.e. when popup menus create a hierarchy of popups.
|
|
pub fn close_popup(&self) {
|
|
if let Some(current_popup) = self.active_popup.replace(None) {
|
|
if let PopupWindowLocation::ChildWindow(offset) = current_popup.location {
|
|
// Refresh the area that was previously covered by the popup.
|
|
let popup_region = crate::properties::evaluate_no_tracking(|| {
|
|
let popup_component = ComponentRc::borrow_pin(¤t_popup.component);
|
|
popup_component.as_ref().get_item_ref(0).as_ref().geometry()
|
|
})
|
|
.translate(offset.to_vector());
|
|
|
|
if !popup_region.is_empty() {
|
|
let window_adapter = self.window_adapter();
|
|
window_adapter.renderer().mark_dirty_region(popup_region.to_box2d());
|
|
window_adapter.request_redraw();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Returns true if the currently active popup is configured to close on click. None if there is no active popup.
|
|
pub fn close_popup_after_click(&self) -> bool {
|
|
self.active_popup.borrow().as_ref().map_or(false, |popup| popup.close_on_click)
|
|
}
|
|
|
|
/// Returns the scale factor set on the window, as provided by the windowing system.
|
|
pub fn scale_factor(&self) -> f32 {
|
|
self.pinned_fields.as_ref().project_ref().scale_factor.get()
|
|
}
|
|
|
|
/// Sets the scale factor for the window. This is set by the backend or for testing.
|
|
pub(crate) fn set_scale_factor(&self, factor: f32) {
|
|
self.pinned_fields.scale_factor.set(factor)
|
|
}
|
|
|
|
/// Returns the scale factor set on the window, as provided by the windowing system.
|
|
pub fn text_input_focused(&self) -> bool {
|
|
self.pinned_fields.as_ref().project_ref().text_input_focused.get()
|
|
}
|
|
|
|
/// Sets the scale factor for the window. This is set by the backend or for testing.
|
|
pub fn set_text_input_focused(&self, value: bool) {
|
|
self.pinned_fields.text_input_focused.set(value)
|
|
}
|
|
|
|
/// Returns the window item that is the first item in the component.
|
|
pub fn window_item(&self) -> Option<VRcMapped<ComponentVTable, crate::items::WindowItem>> {
|
|
self.try_component().and_then(|component_rc| {
|
|
ItemRc::new(component_rc, 0).downcast::<crate::items::WindowItem>()
|
|
})
|
|
}
|
|
|
|
/// Sets the size of the window item. This method is typically called in response to receiving a
|
|
/// window resize event from the windowing system.
|
|
pub(crate) fn set_window_item_geometry(&self, size: LogicalSize) {
|
|
if let Some(component_rc) = self.try_component() {
|
|
let component = ComponentRc::borrow_pin(&component_rc);
|
|
let root_item = component.as_ref().get_item_ref(0);
|
|
if let Some(window_item) = ItemRef::downcast_pin::<crate::items::WindowItem>(root_item)
|
|
{
|
|
window_item.width.set(size.width_length());
|
|
window_item.height.set(size.height_length());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Sets the close_requested callback. The callback will be run when the user tries to close a window.
|
|
pub fn on_close_requested(&self, mut callback: impl FnMut() -> CloseRequestResponse + 'static) {
|
|
self.close_requested.set_handler(move |()| callback());
|
|
}
|
|
|
|
/// Runs the close_requested callback.
|
|
/// If the callback returns KeepWindowShown, this function returns false. That should prevent the Window from closing.
|
|
/// Otherwise it returns true, which allows the Window to hide.
|
|
pub fn request_close(&self) -> bool {
|
|
match self.close_requested.call(&()) {
|
|
CloseRequestResponse::HideWindow => true,
|
|
CloseRequestResponse::KeepWindowShown => false,
|
|
}
|
|
}
|
|
|
|
/// Returns the upgraded window adapter
|
|
pub fn window_adapter(&self) -> Rc<dyn WindowAdapter> {
|
|
self.window_adapter_weak.upgrade().unwrap()
|
|
}
|
|
|
|
/// Private access to the WindowInner for a given window.
|
|
pub fn from_pub(window: &crate::api::Window) -> &Self {
|
|
&window.0
|
|
}
|
|
}
|
|
|
|
/// Internal alias for `Rc<dyn WindowAdapter>`.
|
|
pub type WindowAdapterRc = Rc<dyn WindowAdapter>;
|
|
|
|
/// This module contains the functions needed to interface with the event loop and window traits
|
|
/// from outside the Rust language.
|
|
#[cfg(feature = "ffi")]
|
|
pub mod ffi {
|
|
#![allow(unsafe_code)]
|
|
#![allow(clippy::missing_safety_doc)]
|
|
|
|
use super::*;
|
|
use crate::api::{RenderingNotifier, RenderingState, SetRenderingNotifierError};
|
|
use crate::graphics::IntSize;
|
|
use crate::graphics::Size;
|
|
|
|
/// This enum describes a low-level access to specific graphics APIs used
|
|
/// by the renderer.
|
|
#[repr(C)]
|
|
pub enum GraphicsAPI {
|
|
/// The rendering is done using OpenGL.
|
|
NativeOpenGL,
|
|
}
|
|
|
|
#[allow(non_camel_case_types)]
|
|
type c_void = ();
|
|
|
|
/// Same layout as WindowAdapterRc
|
|
#[repr(C)]
|
|
pub struct WindowAdapterRcOpaque(*const c_void, *const c_void);
|
|
|
|
/// Releases the reference to the windowrc held by handle.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_drop(handle: *mut WindowAdapterRcOpaque) {
|
|
assert_eq!(
|
|
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
|
|
core::mem::size_of::<WindowAdapterRcOpaque>()
|
|
);
|
|
core::ptr::read(handle as *mut Rc<dyn WindowAdapter>);
|
|
}
|
|
|
|
/// Releases the reference to the component window held by handle.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_clone(
|
|
source: *const WindowAdapterRcOpaque,
|
|
target: *mut WindowAdapterRcOpaque,
|
|
) {
|
|
assert_eq!(
|
|
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
|
|
core::mem::size_of::<WindowAdapterRcOpaque>()
|
|
);
|
|
let window = &*(source as *const Rc<dyn WindowAdapter>);
|
|
core::ptr::write(target as *mut Rc<dyn WindowAdapter>, window.clone());
|
|
}
|
|
|
|
/// Spins an event loop and renders the items of the provided component in this window.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_show(handle: *const WindowAdapterRcOpaque) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
|
|
window_adapter.show().unwrap();
|
|
}
|
|
}
|
|
|
|
/// Spins an event loop and renders the items of the provided component in this window.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_hide(handle: *const WindowAdapterRcOpaque) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
|
|
window_adapter.hide().unwrap();
|
|
}
|
|
}
|
|
|
|
/// Returns the visibility state of the window. This function can return false even if you previously called show()
|
|
/// on it, for example if the user minimized the window.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_is_visible(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
) -> bool {
|
|
let window = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window.internal(crate::InternalToken).map_or(false, |w| w.is_visible())
|
|
}
|
|
|
|
/// Returns the window scale factor.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_get_scale_factor(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
) -> f32 {
|
|
assert_eq!(
|
|
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
|
|
core::mem::size_of::<WindowAdapterRcOpaque>()
|
|
);
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
WindowInner::from_pub(window_adapter.window()).scale_factor()
|
|
}
|
|
|
|
/// Sets the window scale factor, merely for testing purposes.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_scale_factor(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
value: f32,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
WindowInner::from_pub(window_adapter.window()).set_scale_factor(value)
|
|
}
|
|
|
|
/// Returns the text-input-focused property value.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_get_text_input_focused(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
) -> bool {
|
|
assert_eq!(
|
|
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
|
|
core::mem::size_of::<WindowAdapterRcOpaque>()
|
|
);
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
WindowInner::from_pub(window_adapter.window()).text_input_focused()
|
|
}
|
|
|
|
/// Set the text-input-focused property.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_text_input_focused(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
value: bool,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
WindowInner::from_pub(window_adapter.window()).set_text_input_focused(value)
|
|
}
|
|
|
|
/// Sets the focus item.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_focus_item(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
focus_item: &ItemRc,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
WindowInner::from_pub(window_adapter.window()).set_focus_item(focus_item)
|
|
}
|
|
|
|
/// Associates the window with the given component.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_component(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
component: &ComponentRc,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
WindowInner::from_pub(window_adapter.window()).set_component(component)
|
|
}
|
|
|
|
/// Show a popup.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_show_popup(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
popup: &ComponentRc,
|
|
position: crate::graphics::Point,
|
|
close_on_click: bool,
|
|
parent_item: &ItemRc,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
WindowInner::from_pub(window_adapter.window()).show_popup(
|
|
popup,
|
|
position,
|
|
close_on_click,
|
|
parent_item,
|
|
);
|
|
}
|
|
/// Close the current popup
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_close_popup(handle: *const WindowAdapterRcOpaque) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
WindowInner::from_pub(window_adapter.window()).close_popup();
|
|
}
|
|
|
|
/// C binding to the set_rendering_notifier() API of Window
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_rendering_notifier(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
callback: extern "C" fn(
|
|
rendering_state: RenderingState,
|
|
graphics_api: GraphicsAPI,
|
|
user_data: *mut c_void,
|
|
),
|
|
drop_user_data: extern "C" fn(user_data: *mut c_void),
|
|
user_data: *mut c_void,
|
|
error: *mut SetRenderingNotifierError,
|
|
) -> bool {
|
|
struct CNotifier {
|
|
callback: extern "C" fn(
|
|
rendering_state: RenderingState,
|
|
graphics_api: GraphicsAPI,
|
|
user_data: *mut c_void,
|
|
),
|
|
drop_user_data: extern "C" fn(*mut c_void),
|
|
user_data: *mut c_void,
|
|
}
|
|
|
|
impl Drop for CNotifier {
|
|
fn drop(&mut self) {
|
|
(self.drop_user_data)(self.user_data)
|
|
}
|
|
}
|
|
|
|
impl RenderingNotifier for CNotifier {
|
|
fn notify(&mut self, state: RenderingState, graphics_api: &crate::api::GraphicsAPI) {
|
|
let cpp_graphics_api = match graphics_api {
|
|
crate::api::GraphicsAPI::NativeOpenGL { .. } => GraphicsAPI::NativeOpenGL,
|
|
crate::api::GraphicsAPI::WebGL { .. } => unreachable!(), // We don't support wasm with C++
|
|
};
|
|
(self.callback)(state, cpp_graphics_api, self.user_data)
|
|
}
|
|
}
|
|
|
|
let window = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
match window.renderer().set_rendering_notifier(Box::new(CNotifier {
|
|
callback,
|
|
drop_user_data,
|
|
user_data,
|
|
})) {
|
|
Ok(()) => true,
|
|
Err(err) => {
|
|
*error = err;
|
|
false
|
|
}
|
|
}
|
|
}
|
|
|
|
/// C binding to the on_close_requested() API of Window
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_on_close_requested(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
|
|
drop_user_data: extern "C" fn(user_data: *mut c_void),
|
|
user_data: *mut c_void,
|
|
) {
|
|
struct WithUserData {
|
|
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
|
|
drop_user_data: extern "C" fn(*mut c_void),
|
|
user_data: *mut c_void,
|
|
}
|
|
|
|
impl Drop for WithUserData {
|
|
fn drop(&mut self) {
|
|
(self.drop_user_data)(self.user_data)
|
|
}
|
|
}
|
|
|
|
impl WithUserData {
|
|
fn call(&self) -> CloseRequestResponse {
|
|
(self.callback)(self.user_data)
|
|
}
|
|
}
|
|
|
|
let with_user_data = WithUserData { callback, drop_user_data, user_data };
|
|
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.window().on_close_requested(move || with_user_data.call());
|
|
}
|
|
|
|
/// This function issues a request to the windowing system to redraw the contents of the window.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_request_redraw(handle: *const WindowAdapterRcOpaque) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.request_redraw();
|
|
}
|
|
|
|
/// Returns the position of the window on the screen, in physical screen coordinates and including
|
|
/// a window frame (if present).
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_position(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
pos: &mut euclid::default::Point2D<i32>,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
*pos = window_adapter.position().unwrap_or_default().to_euclid()
|
|
}
|
|
|
|
/// Sets the position of the window on the screen, in physical screen coordinates and including
|
|
/// a window frame (if present).
|
|
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_physical_position(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
pos: &euclid::default::Point2D<i32>,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.set_position(crate::api::PhysicalPosition::new(pos.x, pos.y).into());
|
|
}
|
|
|
|
/// Sets the position of the window on the screen, in physical screen coordinates and including
|
|
/// a window frame (if present).
|
|
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_logical_position(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
pos: &euclid::default::Point2D<f32>,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.set_position(crate::api::LogicalPosition::new(pos.x, pos.y).into());
|
|
}
|
|
|
|
/// Returns the size of the window on the screen, in physical screen coordinates and excluding
|
|
/// a window frame (if present).
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_size(handle: *const WindowAdapterRcOpaque) -> IntSize {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.size().to_euclid().cast()
|
|
}
|
|
|
|
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
|
|
/// a window frame (if present).
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_physical_size(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
size: &IntSize,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.window().set_size(crate::api::PhysicalSize::new(size.width, size.height));
|
|
}
|
|
|
|
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
|
|
/// a window frame (if present).
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_set_logical_size(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
size: &Size,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.window().set_size(crate::api::LogicalSize::new(size.width, size.height));
|
|
}
|
|
|
|
/// Return wether the style is using a dark theme
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_dark_color_scheme(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
) -> bool {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.internal(crate::InternalToken).map_or(false, |x| x.dark_color_scheme())
|
|
}
|
|
|
|
/// Dispatch a key pressed or release event
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_dispatch_key_event(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
event: &crate::input::KeyInputEvent,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.window().0.process_key_input(event.clone());
|
|
}
|
|
|
|
/// Dispatch a mouse event
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn slint_windowrc_dispatch_pointer_event(
|
|
handle: *const WindowAdapterRcOpaque,
|
|
event: crate::input::MouseEvent,
|
|
) {
|
|
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
|
|
window_adapter.window().0.process_mouse_input(event);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_empty_window() {
|
|
// Test that when creating an empty window without a component, we don't panic when render() is called.
|
|
// This isn't typically done intentionally, but for example if we receive a paint event in Qt before a component
|
|
// is set, this may happen. Concretely as per #2799 this could happen with popups where the call to
|
|
// QWidget::show() with egl delivers an immediate paint event, before we've had a chance to call set_component.
|
|
// Let's emulate this scenario here using public platform API.
|
|
|
|
let msw = crate::software_renderer::MinimalSoftwareWindow::new(
|
|
crate::software_renderer::RepaintBufferType::NewBuffer,
|
|
);
|
|
msw.window().request_redraw();
|
|
msw.draw_if_needed(|renderer| {
|
|
let mut buffer =
|
|
crate::graphics::SharedPixelBuffer::<crate::graphics::Rgb8Pixel>::new(100, 100);
|
|
let stride = buffer.width() as usize;
|
|
renderer.render(buffer.make_mut_slice(), stride);
|
|
});
|
|
}
|