slint/internal/core/window.rs
2023-06-16 10:55:08 +02:00

1300 lines
51 KiB
Rust

// Copyright © SixtyFPS GmbH <info@slint.dev>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-Royalty-free-1.0 OR LicenseRef-Slint-commercial
// cSpell: ignore backtab
#![warn(missing_docs)]
//! Exposed Window API
use crate::api::{
CloseRequestResponse, PhysicalPosition, PhysicalSize, PlatformError, Window, WindowPosition,
WindowSize,
};
use crate::component::{ComponentRc, ComponentRef, ComponentVTable, ComponentWeak};
use crate::graphics::Point;
use crate::input::{
key_codes, ClickState, InternalKeyboardModifierState, KeyEvent, KeyEventType, KeyInputEvent,
KeyboardModifiers, MouseEvent, MouseInputState, TextCursorBlinker,
};
use crate::item_tree::ItemRc;
use crate::items::{ItemRef, MouseCursor};
use crate::lengths::{LogicalLength, LogicalPoint, LogicalRect, LogicalSize, SizeLengths};
use crate::properties::{Property, PropertyTracker};
use crate::renderer::Renderer;
use crate::{Callback, Coord};
use alloc::boxed::Box;
use alloc::rc::{Rc, Weak};
use core::cell::{Cell, RefCell};
use core::pin::Pin;
use euclid::num::Zero;
use vtable::VRcMapped;
fn next_focus_item(item: ItemRc) -> ItemRc {
item.next_focus_item()
}
fn previous_focus_item(item: ItemRc) -> ItemRc {
item.previous_focus_item()
}
/// Transforms a `KeyInputEvent` into an `KeyEvent` with the given `KeyboardModifiers`.
fn input_as_key_event(input: KeyInputEvent, modifiers: KeyboardModifiers) -> KeyEvent {
KeyEvent {
modifiers,
text: input.text,
event_type: input.event_type,
preedit_selection_start: input.preedit_selection_start,
preedit_selection_end: input.preedit_selection_end,
}
}
/// This trait represents the adaptation layer between the [`Window`] API, and the
/// internal type from the backend that provides functionality such as device-independent pixels,
/// window resizing, and other typically windowing system related tasks.
///
/// You are not expected to implement this trait
/// yourself, but you should use the provided window adapter. Use
/// [`MinimalSoftwareWindow`](crate::software_renderer::MinimalSoftwareWindow) when
/// implementing your own [`platform`](crate::platform).
pub trait WindowAdapter {
/// Returns the window API.
fn window(&self) -> &Window;
/// Returns the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation returns `None`
///
/// Called from [`Window::position()`]
fn position(&self) -> Option<PhysicalPosition> {
None
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
///
/// The default implementation does nothing
///
/// Called from [`Window::set_position()`]
fn set_position(&self, _position: WindowPosition) {}
/// Request a new size for the window to the specified size on the screen, in physical or logical pixels
/// and excluding a window frame (if present).
///
/// This is called from [`Window::set_size()`]
///
/// The default implementation does nothing
///
/// This function should sent the size to the Windowing system. If the window size actually changes, you
/// should dispatch a [`WindowEvent::Resized`](crate::platform::WindowEvent::Resized) using
/// [`Window::dispatch_event()`] to propagate the new size to the slint view
fn set_size(&self, _size: WindowSize) {}
/// Return the size of the Window on the screen
fn size(&self) -> PhysicalSize;
/// Issues a request to the windowing system to re-render the contents of the window.
///
/// This request is typically asynchronous.
/// It is called when a property that was used during window rendering is marked as dirty.
///
/// An implementation should simply post an event and perform the drawing in a subsequent iteration of the event loop.
/// It is important not to query any Slint properties to avoid introducing a dependency loop in the properties,
/// including the use of the render function, which itself queries properties.
///
/// See also [`Window::request_redraw()`]
fn request_redraw(&self) {}
/// Return the renderer.
///
/// The `Renderer` trait is an internal trait that you are not expected to implement.
/// In your implementation you should return a reference to an instance of one of the renderers provided by Slint.
///
/// Currently, the only public struct that implement renderer is [`SoftwareRenderer`](crate::software_renderer::SoftwareRenderer).
#[doc(hidden)]
fn renderer(&self) -> &dyn Renderer;
#[doc(hidden)]
fn internal(&self, _: crate::InternalToken) -> Option<&dyn WindowAdapterInternal> {
None
}
}
/// Implementation details behind [`WindowAdapter`], but since this
/// trait is not exported in the public API, it is not possible for the
/// users to call or re-implement these functions.
// TODO: instead of a sealed trait, have an WindowAdapterInternal trait and have a secret function in WindowAdapter:
// `#[doc(hidden)] fn internal(&self, InternalToken) -> Option<&WindowAdapterInternal> {None}`
// TODO: add events for window receiving and loosing focus
#[doc(hidden)]
pub trait WindowAdapterInternal {
/// Registers the window with the windowing system.
// TODO: make public, consider renaming to set_visible with a bool
fn show(&self) -> Result<(), PlatformError> {
Ok(())
}
/// De-registers the window from the windowing system.
// TODO: make public
fn hide(&self) -> Result<(), PlatformError> {
Ok(())
}
/// This function is called by the generated code when a component and therefore its tree of items are created.
fn register_component(&self) {}
/// This function is called by the generated code when a component and therefore its tree of items are destroyed. The
/// implementation typically uses this to free the underlying graphics resources cached via [`crate::graphics::RenderingCache`].
fn unregister_component<'a>(
&self,
_component: ComponentRef,
_items: &mut dyn Iterator<Item = Pin<ItemRef<'a>>>,
) {
}
/// Create a window for a popup.
///
/// `geometry` is the location of the popup in the window coordinate
///
/// If this function return None (the default implementation), then the
/// popup will be rendered within the window itself.
fn create_popup(&self, _geometry: LogicalRect) -> Option<Rc<dyn WindowAdapter>> {
None
}
/// Request for the given title string to be set to the windowing system for use as window title.
// Add API to the Window to query the properties which needs to be applied (title, flags, ...)
fn apply_window_properties(&self, _window_item: Pin<&crate::items::WindowItem>) {}
/// Apply the given horizontal and vertical constraints to the window. This typically involves communication
/// minimum/maximum sizes to the windowing system, for example.
// TODO: Add API to the window to query the constraints, then merge with apply_window_properties
fn apply_geometry_constraint(
&self,
_constraints_horizontal: crate::layout::LayoutInfo,
_constraints_vertical: crate::layout::LayoutInfo,
) {
}
/// Set the mouse cursor
// TODO: Make the enum public and make public
fn set_mouse_cursor(&self, _cursor: MouseCursor) {}
/// This method allow editable input field to communicate with the platform about input methods
fn input_method_request(&self, _: InputMethodRequest) {}
/// Return self as any so the backend can upcast
// TODO: consider using the as_any crate, or deriving the traint from Any to provide a better default
fn as_any(&self) -> &dyn core::any::Any {
&()
}
/// Handle focus change
// used for accessibility
fn handle_focus_change(&self, _old: Option<ItemRc>, _new: Option<ItemRc>) {}
/// returns wether a dark theme is used
fn dark_color_scheme(&self) -> bool {
false
}
/// Get the visibility of the window
// todo: replace with WindowEvent::VisibilityChanged and require backend to dispatch event
fn is_visible(&self) -> bool {
false
}
}
/// This is the parameter from [`WindowAdapterInternal::input_method_request()`] which lets the editable text input field
/// communicate with the platform about input methods.
#[derive(Debug, Clone)]
#[non_exhaustive]
pub enum InputMethodRequest {
/// This request is sent when an editable text input field has received the focus and input methods such as
/// a virtual keyboard should be shown.
#[non_exhaustive]
Enable {
/// The type of input that is requesting an input method.
input_type: crate::items::InputType,
},
/// This request is sent when the focused text input field lost focus and any active input method should
/// be disabled.
#[non_exhaustive]
Disable {},
/// Request an update of the position of the text cursor, so that for example the input method can adjust
/// the location of completion popups.
#[non_exhaustive]
SetPosition {
/// The position of the text cursor in window coordinates.
position: crate::api::LogicalPosition,
},
}
struct WindowPropertiesTracker {
window_adapter_weak: Weak<dyn WindowAdapter>,
}
impl crate::properties::PropertyDirtyHandler for WindowPropertiesTracker {
fn notify(&self) {
let win = self.window_adapter_weak.clone();
crate::timers::Timer::single_shot(Default::default(), move || {
if let Some(window_adapter) = win.upgrade() {
WindowInner::from_pub(window_adapter.window()).update_window_properties();
};
})
}
}
struct WindowRedrawTracker {
window_adapter_weak: Weak<dyn WindowAdapter>,
}
impl crate::properties::PropertyDirtyHandler for WindowRedrawTracker {
fn notify(&self) {
if let Some(window_adapter) = self.window_adapter_weak.upgrade() {
window_adapter.request_redraw();
};
}
}
/// This enum describes the different ways a popup can be rendered by the back-end.
enum PopupWindowLocation {
/// The popup is rendered in its own top-level window that is know to the windowing system.
TopLevel(Rc<dyn WindowAdapter>),
/// The popup is rendered as an embedded child window at the given position.
ChildWindow(LogicalPoint),
}
/// This structure defines a graphical element that is designed to pop up from the surrounding
/// UI content, for example to show a context menu.
struct PopupWindow {
/// The location defines where the pop up is rendered.
location: PopupWindowLocation,
/// The component that is responsible for providing the popup content.
component: ComponentRc,
/// If true, Slint will close the popup after any mouse click within the popup.
/// Set to false and call close() on the PopupWindow to close it manually.
close_on_click: bool,
}
#[pin_project::pin_project]
struct WindowPinnedFields {
#[pin]
redraw_tracker: PropertyTracker<WindowRedrawTracker>,
/// Gets dirty when the layout restrictions, or some other property of the windows change
#[pin]
window_properties_tracker: PropertyTracker<WindowPropertiesTracker>,
#[pin]
scale_factor: Property<f32>,
#[pin]
active: Property<bool>,
#[pin]
text_input_focused: Property<bool>,
}
/// Inner datastructure for the [`crate::api::Window`]
pub struct WindowInner {
window_adapter_weak: Weak<dyn WindowAdapter>,
component: RefCell<ComponentWeak>,
mouse_input_state: Cell<MouseInputState>,
pub(crate) modifiers: Cell<InternalKeyboardModifierState>,
/// itemRC will retrieve on wasms
pub focus_item: RefCell<crate::item_tree::ItemWeak>,
cursor_blinker: RefCell<pin_weak::rc::PinWeak<crate::input::TextCursorBlinker>>,
pinned_fields: Pin<Box<WindowPinnedFields>>,
active_popup: RefCell<Option<PopupWindow>>,
close_requested: Callback<(), CloseRequestResponse>,
click_state: ClickState,
}
impl Drop for WindowInner {
fn drop(&mut self) {
if let Some(existing_blinker) = self.cursor_blinker.borrow().upgrade() {
existing_blinker.stop();
}
}
}
impl WindowInner {
/// Create a new instance of the window, given the window_adapter factory fn
pub fn new(window_adapter_weak: Weak<dyn WindowAdapter>) -> Self {
#![allow(unused_mut)]
let mut window_properties_tracker =
PropertyTracker::new_with_dirty_handler(WindowPropertiesTracker {
window_adapter_weak: window_adapter_weak.clone(),
});
let mut redraw_tracker = PropertyTracker::new_with_dirty_handler(WindowRedrawTracker {
window_adapter_weak: window_adapter_weak.clone(),
});
#[cfg(slint_debug_property)]
{
window_properties_tracker
.set_debug_name("i_slint_core::Window::window_properties_tracker".into());
redraw_tracker.set_debug_name("i_slint_core::Window::redraw_tracker".into());
}
Self {
window_adapter_weak,
component: Default::default(),
mouse_input_state: Default::default(),
modifiers: Default::default(),
pinned_fields: Box::pin(WindowPinnedFields {
redraw_tracker: redraw_tracker,
window_properties_tracker: window_properties_tracker,
scale_factor: Property::new_named(1., "i_slint_core::Window::scale_factor"),
active: Property::new_named(false, "i_slint_core::Window::active"),
text_input_focused: Property::new_named(
false,
"i_slint_core::Window::text_input_focused",
),
}),
focus_item: Default::default(),
cursor_blinker: Default::default(),
active_popup: Default::default(),
close_requested: Default::default(),
click_state: ClickState::default(),
}
}
/// Associates this window with the specified component. Further event handling and rendering, etc. will be
/// done with that component.
pub fn set_component(&self, component: &ComponentRc) {
self.close_popup();
self.focus_item.replace(Default::default());
self.mouse_input_state.replace(Default::default());
self.modifiers.replace(Default::default());
self.component.replace(ComponentRc::downgrade(component));
self.pinned_fields.window_properties_tracker.set_dirty(); // component changed, layout constraints for sure must be re-calculated
let window_adapter = self.window_adapter();
{
let component = ComponentRc::borrow_pin(component);
let root_item = component.as_ref().get_item_ref(0);
let window_item = ItemRef::downcast_pin::<crate::items::WindowItem>(root_item).unwrap();
let default_font_size_prop =
crate::items::WindowItem::FIELD_OFFSETS.default_font_size.apply_pin(window_item);
if default_font_size_prop.get().get() <= 0 as Coord {
default_font_size_prop.set(window_adapter.renderer().default_font_size());
}
}
window_adapter.request_redraw();
let weak = Rc::downgrade(&window_adapter);
crate::timers::Timer::single_shot(Default::default(), move || {
if let Some(window_adapter) = weak.upgrade() {
WindowInner::from_pub(window_adapter.window()).update_window_properties();
}
})
}
/// return the component.
/// Panics if it wasn't set.
pub fn component(&self) -> ComponentRc {
self.component.borrow().upgrade().unwrap()
}
/// returns the component or None if it isn't set.
pub fn try_component(&self) -> Option<ComponentRc> {
self.component.borrow().upgrade()
}
/// Receive a mouse event and pass it to the items of the component to
/// change their state.
///
/// Arguments:
/// * `pos`: The position of the mouse event in window physical coordinates.
/// * `what`: The type of mouse event.
/// * `component`: The Slint compiled component that provides the tree of items.
pub fn process_mouse_input(&self, mut event: MouseEvent) {
crate::animations::update_animations();
// handle multiple press release
event = self.click_state.check_repeat(event);
let close_popup_after_click = self.close_popup_after_click();
let embedded_popup_component =
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
PopupWindowLocation::TopLevel(_) => None,
PopupWindowLocation::ChildWindow(coordinates) => {
Some((popup.component.clone(), coordinates))
}
});
let component = embedded_popup_component
.as_ref()
.and_then(|(popup_component, coordinates)| {
event.translate(-coordinates.to_vector());
if let MouseEvent::Pressed { position, .. } = &event {
// close the popup if one press outside the popup
let geom = ComponentRc::borrow_pin(popup_component)
.as_ref()
.get_item_ref(0)
.as_ref()
.geometry();
if !geom.contains(*position) {
self.close_popup();
return None;
}
}
Some(popup_component.clone())
})
.or_else(|| self.component.borrow().upgrade());
let component = if let Some(component) = component {
component
} else {
return;
};
self.mouse_input_state.set(crate::input::process_mouse_input(
component,
event,
&self.window_adapter(),
self.mouse_input_state.take(),
));
if embedded_popup_component.is_some() && close_popup_after_click {
if matches!(event, MouseEvent::Released { .. }) {
self.close_popup();
}
}
}
/// Called by the input code's internal timer to send an event that was delayed
pub(crate) fn process_delayed_event(&self) {
self.mouse_input_state.set(crate::input::process_delayed_event(
&self.window_adapter(),
self.mouse_input_state.take(),
));
}
/// Receive a key event and pass it to the items of the component to
/// change their state.
///
/// Arguments:
/// * `event`: The key event received by the windowing system.
/// * `component`: The Slint compiled component that provides the tree of items.
pub fn process_key_input(&self, event: KeyInputEvent) {
if let Some(updated_modifier) = self
.modifiers
.get()
.state_update(event.event_type == KeyEventType::KeyPressed, &event.text)
{
// Updates the key modifiers depending on the key code and pressed state.
self.modifiers.set(updated_modifier);
}
let event = input_as_key_event(event, self.modifiers.get().into());
let mut item = self.focus_item.borrow().clone().upgrade();
while let Some(focus_item) = item {
if !focus_item.is_visible() {
// Reset the focus... not great, but better than keeping it.
self.take_focus_item();
} else {
if focus_item.borrow().as_ref().key_event(
&event,
&self.window_adapter(),
&focus_item,
) == crate::input::KeyEventResult::EventAccepted
{
return;
}
}
item = focus_item.parent_item();
}
// Make Tab/Backtab handle keyboard focus
if event.text.starts_with(key_codes::Tab)
&& !event.modifiers.shift
&& event.event_type == KeyEventType::KeyPressed
{
self.focus_next_item();
} else if (event.text.starts_with(key_codes::Backtab)
|| (event.text.starts_with(key_codes::Tab) && event.modifiers.shift))
&& event.event_type == KeyEventType::KeyPressed
{
self.focus_previous_item();
}
}
/// Installs a binding on the specified property that's toggled whenever the text cursor is supposed to be visible or not.
pub fn set_cursor_blink_binding(&self, prop: &crate::Property<bool>) {
let existing_blinker = self.cursor_blinker.borrow().clone();
let blinker = existing_blinker.upgrade().unwrap_or_else(|| {
let new_blinker = TextCursorBlinker::new();
*self.cursor_blinker.borrow_mut() =
pin_weak::rc::PinWeak::downgrade(new_blinker.clone());
new_blinker
});
TextCursorBlinker::set_binding(blinker, prop);
}
/// Sets the focus to the item pointed to by item_ptr. This will remove the focus from any
/// currently focused item.
pub fn set_focus_item(&self, focus_item: &ItemRc) {
let old = self.take_focus_item();
let new = self.move_focus(focus_item.clone(), next_focus_item);
let window_adapter = self.window_adapter();
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
window_adapter.handle_focus_change(old, new);
}
}
/// Sets the focus on the window to true or false, depending on the have_focus argument.
/// This results in WindowFocusReceived and WindowFocusLost events.
pub fn set_focus(&self, have_focus: bool) {
let event = if have_focus {
crate::input::FocusEvent::WindowReceivedFocus
} else {
crate::input::FocusEvent::WindowLostFocus
};
if let Some(focus_item) = self.focus_item.borrow().upgrade() {
focus_item.borrow().as_ref().focus_event(&event, &self.window_adapter(), &focus_item);
}
// If we lost focus due to for example a global shortcut, then when we regain focus
// should not assume that the modifiers are in the same state.
if !have_focus {
self.modifiers.take();
}
}
/// Take the focus_item out of this Window
///
/// This sends the FocusOut event!
fn take_focus_item(&self) -> Option<ItemRc> {
let focus_item = self.focus_item.take();
if let Some(focus_item_rc) = focus_item.upgrade() {
focus_item_rc.borrow().as_ref().focus_event(
&crate::input::FocusEvent::FocusOut,
&self.window_adapter(),
&focus_item_rc,
);
Some(focus_item_rc)
} else {
None
}
}
/// Publish the new focus_item to this Window and return the FocusEventResult
///
/// This sends a FocusIn event!
fn publish_focus_item(&self, item: &Option<ItemRc>) -> crate::input::FocusEventResult {
match item {
Some(item) => {
*self.focus_item.borrow_mut() = item.downgrade();
item.borrow().as_ref().focus_event(
&crate::input::FocusEvent::FocusIn,
&self.window_adapter(),
item,
)
}
None => {
*self.focus_item.borrow_mut() = Default::default();
crate::input::FocusEventResult::FocusAccepted // We were removing the focus, treat that as OK
}
}
}
fn move_focus(&self, start_item: ItemRc, forward: impl Fn(ItemRc) -> ItemRc) -> Option<ItemRc> {
let mut current_item = start_item;
let mut visited = alloc::vec::Vec::new();
loop {
if current_item.is_visible()
&& self.publish_focus_item(&Some(current_item.clone()))
== crate::input::FocusEventResult::FocusAccepted
{
return Some(current_item); // Item was just published.
}
visited.push(current_item.clone());
current_item = forward(current_item);
if visited.iter().any(|i| *i == current_item) {
return None; // Nothing to do: We took the focus_item already
}
}
}
/// Move keyboard focus to the next item
pub fn focus_next_item(&self) {
let component = self.component();
let start_item = self
.take_focus_item()
.map(next_focus_item)
.unwrap_or_else(|| ItemRc::new(component, 0));
let end_item = self.move_focus(start_item.clone(), next_focus_item);
let window_adapter = self.window_adapter();
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
window_adapter.handle_focus_change(Some(start_item), end_item);
}
}
/// Move keyboard focus to the previous item.
pub fn focus_previous_item(&self) {
let component = self.component();
let start_item = previous_focus_item(
self.take_focus_item().unwrap_or_else(|| ItemRc::new(component, 0)),
);
let end_item = self.move_focus(start_item.clone(), previous_focus_item);
let window_adapter = self.window_adapter();
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
window_adapter.handle_focus_change(Some(start_item), end_item);
}
}
/// Marks the window to be the active window. This typically coincides with the keyboard
/// focus. One exception though is when a popup is shown, in which case the window may
/// remain active but temporarily loose focus to the popup.
pub fn set_active(&self, active: bool) {
self.pinned_fields.as_ref().project_ref().active.set(active);
}
/// Returns true of the window is the active window. That typically implies having the
/// keyboard focus, except when a popup is shown and temporarily takes the focus.
pub fn active(&self) -> bool {
self.pinned_fields.as_ref().project_ref().active.get()
}
/// If the component's root item is a Window element, then this function synchronizes its properties, such as the title
/// for example, with the properties known to the windowing system.
pub fn update_window_properties(&self) {
let window_adapter = self.window_adapter();
let Some(window_adapter) = window_adapter.internal(crate::InternalToken) else {return};
// No `if !dirty { return; }` check here because the backend window may be newly mapped and not up-to-date, so force
// an evaluation.
self.pinned_fields
.as_ref()
.project_ref()
.window_properties_tracker
.evaluate_as_dependency_root(|| {
let component = self.component();
let component = ComponentRc::borrow_pin(&component);
window_adapter.apply_geometry_constraint(
component.as_ref().layout_info(crate::layout::Orientation::Horizontal),
component.as_ref().layout_info(crate::layout::Orientation::Vertical),
);
if let Some(window_item) = self.window_item() {
window_adapter.apply_window_properties(window_item.as_pin_ref());
}
});
}
/// Calls the render_components to render the main component and any sub-window components, tracked by a
/// property dependency tracker.
/// Returns None if no component is set yet.
pub fn draw_contents<T>(
&self,
render_components: impl FnOnce(&[(&ComponentRc, LogicalPoint)]) -> T,
) -> Option<T> {
let draw_fn = || {
let component_rc = self.try_component()?;
let popup_component =
self.active_popup.borrow().as_ref().and_then(|popup| match popup.location {
PopupWindowLocation::TopLevel(_) => None,
PopupWindowLocation::ChildWindow(coordinates) => {
Some((popup.component.clone(), coordinates))
}
});
Some(if let Some((popup_component, popup_coordinates)) = popup_component {
render_components(&[
(&component_rc, LogicalPoint::default()),
(&popup_component, popup_coordinates),
])
} else {
render_components(&[(&component_rc, LogicalPoint::default())])
})
};
self.pinned_fields
.as_ref()
.project_ref()
.redraw_tracker
.evaluate_as_dependency_root(draw_fn)
}
/// Registers the window with the windowing system, in order to render the component's items and react
/// to input events once the event loop spins.
pub fn show(&self) -> Result<(), PlatformError> {
self.update_window_properties();
if let Some(window_adapter) = self.window_adapter().internal(crate::InternalToken) {
window_adapter.show()?;
}
// Make sure that the window's inner size is in sync with the root window item's
// width/height.
self.set_window_item_geometry(
self.window_adapter().size().to_logical(self.scale_factor()).to_euclid(),
);
Ok(())
}
/// De-registers the window with the windowing system.
pub fn hide(&self) -> Result<(), PlatformError> {
if let Some(window_adapter) = self.window_adapter().internal(crate::InternalToken) {
window_adapter.hide()?;
}
Ok(())
}
/// returns wether a dark theme is used
pub fn dark_color_scheme(&self) -> bool {
self.window_adapter()
.internal(crate::InternalToken)
.map_or(false, |x| x.dark_color_scheme())
}
/// Show a popup at the given position relative to the item
pub fn show_popup(
&self,
popup_componentrc: &ComponentRc,
position: Point,
close_on_click: bool,
parent_item: &ItemRc,
) {
let position = parent_item.map_to_window(
parent_item.geometry().origin + LogicalPoint::from_untyped(position).to_vector(),
);
let popup_component = ComponentRc::borrow_pin(popup_componentrc);
let popup_root = popup_component.as_ref().get_item_ref(0);
let (mut w, mut h) = if let Some(window_item) =
ItemRef::downcast_pin::<crate::items::WindowItem>(popup_root)
{
(window_item.width(), window_item.height())
} else {
(LogicalLength::zero(), LogicalLength::zero())
};
let layout_info_h =
popup_component.as_ref().layout_info(crate::layout::Orientation::Horizontal);
let layout_info_v =
popup_component.as_ref().layout_info(crate::layout::Orientation::Vertical);
if w <= LogicalLength::zero() {
w = LogicalLength::new(layout_info_h.preferred);
}
if h <= LogicalLength::zero() {
h = LogicalLength::new(layout_info_v.preferred);
}
w = w.max(LogicalLength::new(layout_info_h.min)).min(LogicalLength::new(layout_info_h.max));
h = h.max(LogicalLength::new(layout_info_v.min)).min(LogicalLength::new(layout_info_v.max));
let size = LogicalSize::from_lengths(w, h);
if let Some(window_item) = ItemRef::downcast_pin(popup_root) {
let width_property =
crate::items::WindowItem::FIELD_OFFSETS.width.apply_pin(window_item);
let height_property =
crate::items::WindowItem::FIELD_OFFSETS.height.apply_pin(window_item);
width_property.set(size.width_length());
height_property.set(size.height_length());
};
let location = match self
.window_adapter()
.internal(crate::InternalToken)
.and_then(|x| x.create_popup(LogicalRect::new(position, size)))
{
None => {
self.window_adapter().request_redraw();
PopupWindowLocation::ChildWindow(position)
}
Some(window_adapter) => {
WindowInner::from_pub(window_adapter.window()).set_component(popup_componentrc);
PopupWindowLocation::TopLevel(window_adapter)
}
};
self.active_popup.replace(Some(PopupWindow {
location,
component: popup_componentrc.clone(),
close_on_click,
}));
}
/// Removes any active popup.
/// TODO: this function should take a component ref as parameter, to close a specific popup - i.e. when popup menus create a hierarchy of popups.
pub fn close_popup(&self) {
if let Some(current_popup) = self.active_popup.replace(None) {
if let PopupWindowLocation::ChildWindow(offset) = current_popup.location {
// Refresh the area that was previously covered by the popup.
let popup_region = crate::properties::evaluate_no_tracking(|| {
let popup_component = ComponentRc::borrow_pin(&current_popup.component);
popup_component.as_ref().get_item_ref(0).as_ref().geometry()
})
.translate(offset.to_vector());
if !popup_region.is_empty() {
let window_adapter = self.window_adapter();
window_adapter.renderer().mark_dirty_region(popup_region.to_box2d());
window_adapter.request_redraw();
}
}
}
}
/// Returns true if the currently active popup is configured to close on click. None if there is no active popup.
pub fn close_popup_after_click(&self) -> bool {
self.active_popup.borrow().as_ref().map_or(false, |popup| popup.close_on_click)
}
/// Returns the scale factor set on the window, as provided by the windowing system.
pub fn scale_factor(&self) -> f32 {
self.pinned_fields.as_ref().project_ref().scale_factor.get()
}
/// Sets the scale factor for the window. This is set by the backend or for testing.
pub(crate) fn set_scale_factor(&self, factor: f32) {
self.pinned_fields.scale_factor.set(factor)
}
/// Returns the scale factor set on the window, as provided by the windowing system.
pub fn text_input_focused(&self) -> bool {
self.pinned_fields.as_ref().project_ref().text_input_focused.get()
}
/// Sets the scale factor for the window. This is set by the backend or for testing.
pub fn set_text_input_focused(&self, value: bool) {
self.pinned_fields.text_input_focused.set(value)
}
/// Returns the window item that is the first item in the component.
pub fn window_item(&self) -> Option<VRcMapped<ComponentVTable, crate::items::WindowItem>> {
self.try_component().and_then(|component_rc| {
ItemRc::new(component_rc, 0).downcast::<crate::items::WindowItem>()
})
}
/// Sets the size of the window item. This method is typically called in response to receiving a
/// window resize event from the windowing system.
pub(crate) fn set_window_item_geometry(&self, size: LogicalSize) {
if let Some(component_rc) = self.try_component() {
let component = ComponentRc::borrow_pin(&component_rc);
let root_item = component.as_ref().get_item_ref(0);
if let Some(window_item) = ItemRef::downcast_pin::<crate::items::WindowItem>(root_item)
{
window_item.width.set(size.width_length());
window_item.height.set(size.height_length());
}
}
}
/// Sets the close_requested callback. The callback will be run when the user tries to close a window.
pub fn on_close_requested(&self, mut callback: impl FnMut() -> CloseRequestResponse + 'static) {
self.close_requested.set_handler(move |()| callback());
}
/// Runs the close_requested callback.
/// If the callback returns KeepWindowShown, this function returns false. That should prevent the Window from closing.
/// Otherwise it returns true, which allows the Window to hide.
pub fn request_close(&self) -> bool {
match self.close_requested.call(&()) {
CloseRequestResponse::HideWindow => true,
CloseRequestResponse::KeepWindowShown => false,
}
}
/// Returns the upgraded window adapter
pub fn window_adapter(&self) -> Rc<dyn WindowAdapter> {
self.window_adapter_weak.upgrade().unwrap()
}
/// Private access to the WindowInner for a given window.
pub fn from_pub(window: &crate::api::Window) -> &Self {
&window.0
}
}
/// Internal alias for `Rc<dyn WindowAdapter>`.
pub type WindowAdapterRc = Rc<dyn WindowAdapter>;
/// This module contains the functions needed to interface with the event loop and window traits
/// from outside the Rust language.
#[cfg(feature = "ffi")]
pub mod ffi {
#![allow(unsafe_code)]
#![allow(clippy::missing_safety_doc)]
use super::*;
use crate::api::{RenderingNotifier, RenderingState, SetRenderingNotifierError};
use crate::graphics::IntSize;
use crate::graphics::Size;
/// This enum describes a low-level access to specific graphics APIs used
/// by the renderer.
#[repr(C)]
pub enum GraphicsAPI {
/// The rendering is done using OpenGL.
NativeOpenGL,
}
#[allow(non_camel_case_types)]
type c_void = ();
/// Same layout as WindowAdapterRc
#[repr(C)]
pub struct WindowAdapterRcOpaque(*const c_void, *const c_void);
/// Releases the reference to the windowrc held by handle.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_drop(handle: *mut WindowAdapterRcOpaque) {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
core::ptr::read(handle as *mut Rc<dyn WindowAdapter>);
}
/// Releases the reference to the component window held by handle.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_clone(
source: *const WindowAdapterRcOpaque,
target: *mut WindowAdapterRcOpaque,
) {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
let window = &*(source as *const Rc<dyn WindowAdapter>);
core::ptr::write(target as *mut Rc<dyn WindowAdapter>, window.clone());
}
/// Spins an event loop and renders the items of the provided component in this window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_show(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
window_adapter.show().unwrap();
}
}
/// Spins an event loop and renders the items of the provided component in this window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_hide(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
if let Some(window_adapter) = window_adapter.internal(crate::InternalToken) {
window_adapter.hide().unwrap();
}
}
/// Returns the visibility state of the window. This function can return false even if you previously called show()
/// on it, for example if the user minimized the window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_is_visible(
handle: *const WindowAdapterRcOpaque,
) -> bool {
let window = &*(handle as *const Rc<dyn WindowAdapter>);
window.internal(crate::InternalToken).map_or(false, |w| w.is_visible())
}
/// Returns the window scale factor.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_get_scale_factor(
handle: *const WindowAdapterRcOpaque,
) -> f32 {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).scale_factor()
}
/// Sets the window scale factor, merely for testing purposes.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_scale_factor(
handle: *const WindowAdapterRcOpaque,
value: f32,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_scale_factor(value)
}
/// Returns the text-input-focused property value.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_get_text_input_focused(
handle: *const WindowAdapterRcOpaque,
) -> bool {
assert_eq!(
core::mem::size_of::<Rc<dyn WindowAdapter>>(),
core::mem::size_of::<WindowAdapterRcOpaque>()
);
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).text_input_focused()
}
/// Set the text-input-focused property.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_text_input_focused(
handle: *const WindowAdapterRcOpaque,
value: bool,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_text_input_focused(value)
}
/// Sets the focus item.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_focus_item(
handle: *const WindowAdapterRcOpaque,
focus_item: &ItemRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_focus_item(focus_item)
}
/// Associates the window with the given component.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_component(
handle: *const WindowAdapterRcOpaque,
component: &ComponentRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).set_component(component)
}
/// Show a popup.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_show_popup(
handle: *const WindowAdapterRcOpaque,
popup: &ComponentRc,
position: crate::graphics::Point,
close_on_click: bool,
parent_item: &ItemRc,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).show_popup(
popup,
position,
close_on_click,
parent_item,
);
}
/// Close the current popup
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_close_popup(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
WindowInner::from_pub(window_adapter.window()).close_popup();
}
/// C binding to the set_rendering_notifier() API of Window
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_rendering_notifier(
handle: *const WindowAdapterRcOpaque,
callback: extern "C" fn(
rendering_state: RenderingState,
graphics_api: GraphicsAPI,
user_data: *mut c_void,
),
drop_user_data: extern "C" fn(user_data: *mut c_void),
user_data: *mut c_void,
error: *mut SetRenderingNotifierError,
) -> bool {
struct CNotifier {
callback: extern "C" fn(
rendering_state: RenderingState,
graphics_api: GraphicsAPI,
user_data: *mut c_void,
),
drop_user_data: extern "C" fn(*mut c_void),
user_data: *mut c_void,
}
impl Drop for CNotifier {
fn drop(&mut self) {
(self.drop_user_data)(self.user_data)
}
}
impl RenderingNotifier for CNotifier {
fn notify(&mut self, state: RenderingState, graphics_api: &crate::api::GraphicsAPI) {
let cpp_graphics_api = match graphics_api {
crate::api::GraphicsAPI::NativeOpenGL { .. } => GraphicsAPI::NativeOpenGL,
crate::api::GraphicsAPI::WebGL { .. } => unreachable!(), // We don't support wasm with C++
};
(self.callback)(state, cpp_graphics_api, self.user_data)
}
}
let window = &*(handle as *const Rc<dyn WindowAdapter>);
match window.renderer().set_rendering_notifier(Box::new(CNotifier {
callback,
drop_user_data,
user_data,
})) {
Ok(()) => true,
Err(err) => {
*error = err;
false
}
}
}
/// C binding to the on_close_requested() API of Window
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_on_close_requested(
handle: *const WindowAdapterRcOpaque,
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
drop_user_data: extern "C" fn(user_data: *mut c_void),
user_data: *mut c_void,
) {
struct WithUserData {
callback: extern "C" fn(user_data: *mut c_void) -> CloseRequestResponse,
drop_user_data: extern "C" fn(*mut c_void),
user_data: *mut c_void,
}
impl Drop for WithUserData {
fn drop(&mut self) {
(self.drop_user_data)(self.user_data)
}
}
impl WithUserData {
fn call(&self) -> CloseRequestResponse {
(self.callback)(self.user_data)
}
}
let with_user_data = WithUserData { callback, drop_user_data, user_data };
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().on_close_requested(move || with_user_data.call());
}
/// This function issues a request to the windowing system to redraw the contents of the window.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_request_redraw(handle: *const WindowAdapterRcOpaque) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.request_redraw();
}
/// Returns the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_position(
handle: *const WindowAdapterRcOpaque,
pos: &mut euclid::default::Point2D<i32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
*pos = window_adapter.position().unwrap_or_default().to_euclid()
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_physical_position(
handle: *const WindowAdapterRcOpaque,
pos: &euclid::default::Point2D<i32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.set_position(crate::api::PhysicalPosition::new(pos.x, pos.y).into());
}
/// Sets the position of the window on the screen, in physical screen coordinates and including
/// a window frame (if present).
/// Note that on some windowing systems, such as Wayland, this functionality is not available.
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_logical_position(
handle: *const WindowAdapterRcOpaque,
pos: &euclid::default::Point2D<f32>,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.set_position(crate::api::LogicalPosition::new(pos.x, pos.y).into());
}
/// Returns the size of the window on the screen, in physical screen coordinates and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_size(handle: *const WindowAdapterRcOpaque) -> IntSize {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.size().to_euclid().cast()
}
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_physical_size(
handle: *const WindowAdapterRcOpaque,
size: &IntSize,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().set_size(crate::api::PhysicalSize::new(size.width, size.height));
}
/// Resizes the window to the specified size on the screen, in physical pixels and excluding
/// a window frame (if present).
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_set_logical_size(
handle: *const WindowAdapterRcOpaque,
size: &Size,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().set_size(crate::api::LogicalSize::new(size.width, size.height));
}
/// Return wether the style is using a dark theme
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_dark_color_scheme(
handle: *const WindowAdapterRcOpaque,
) -> bool {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.internal(crate::InternalToken).map_or(false, |x| x.dark_color_scheme())
}
/// Dispatch a key pressed or release event
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_dispatch_key_event(
handle: *const WindowAdapterRcOpaque,
event: &crate::input::KeyInputEvent,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().0.process_key_input(event.clone());
}
/// Dispatch a mouse event
#[no_mangle]
pub unsafe extern "C" fn slint_windowrc_dispatch_pointer_event(
handle: *const WindowAdapterRcOpaque,
event: crate::input::MouseEvent,
) {
let window_adapter = &*(handle as *const Rc<dyn WindowAdapter>);
window_adapter.window().0.process_mouse_input(event);
}
}
#[test]
fn test_empty_window() {
// Test that when creating an empty window without a component, we don't panic when render() is called.
// This isn't typically done intentionally, but for example if we receive a paint event in Qt before a component
// is set, this may happen. Concretely as per #2799 this could happen with popups where the call to
// QWidget::show() with egl delivers an immediate paint event, before we've had a chance to call set_component.
// Let's emulate this scenario here using public platform API.
let msw = crate::software_renderer::MinimalSoftwareWindow::new(
crate::software_renderer::RepaintBufferType::NewBuffer,
);
msw.window().request_redraw();
msw.draw_if_needed(|renderer| {
let mut buffer =
crate::graphics::SharedPixelBuffer::<crate::graphics::Rgb8Pixel>::new(100, 100);
let stride = buffer.width() as usize;
renderer.render(buffer.make_mut_slice(), stride);
});
}