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Instead, place the copyright and license right into the source. To satisfy reuse, this also removes the unnecessary MIT.txt symlinks.
13 lines
1.3 KiB
Markdown
13 lines
1.3 KiB
Markdown
<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
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# Conclusion
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In this tutorial, we have demonstrated how to combine some built-in Slint elements with Rust code to build a little
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game. There are many more features that we haven't talked about, such as layouts, widgets, or styling.
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We recommend the following links to continue:
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* [Examples](https://github.com/slint-ui/slint/tree/master/examples): In the Slint repository we have collected a few demos and examples. These are a great starting point to learn how to use many Slint features.
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* [Todo Example](https://github.com/slint-ui/slint/tree/master/examples/todo): This is one of the examples that implements a classic use-case.
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* [Memory Puzzle](https://github.com/slint-ui/slint/tree/master/examples/memory): This is a slightly more polished version of the code in this example. And you can <a href="https://slint.dev/demos/memory/" target="_blank">play the wasm version</a> in your browser.
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* [Slint API Docs](https://slint.dev/docs/rust/slint/): The reference documentation for the main Rust crate.
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* [Slint Interpreter API Docs](https://slint.dev/docs/rust/slint_interpreter/): The reference documentation for Rust crate that allows you to dynamically load `.slint` files.
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