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Update Imaginate to output bitmap data to the graph via Image Frame node (#1001)
* Multiple node outputs * Add new nodes * gcore use std by default to allow for testing * Allow multiple node outputs * Multiple outputs to frontend * Add ImageFrameNode to node registry * Minor cleanup * Basic transform implementation * Add some logging to image encoding * Fix ImageFrameNode * Add transform input to Imaginate node (#1014) * Add transform input to imaginate node * Force the resolution to be edited with no transform * Add transform to imaginate generation * Fix compilation --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> * Add labels to node outputs * Fix seed; disable mask when transform is disconnected; add Imaginate tooltips * Rename 'Input Multiple' node to 'Input' * Code review * Replicate to Svelte * Show only the primary input chain in the Properties panel --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev> Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@ -578,9 +578,10 @@ impl JsEditorHandle {
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/// Notifies the backend that the user connected a node's primary output to one of another node's inputs
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#[wasm_bindgen(js_name = connectNodesByLink)]
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pub fn connect_nodes_by_link(&self, output_node: u64, input_node: u64, input_node_connector_index: usize) {
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pub fn connect_nodes_by_link(&self, output_node: u64, output_node_connector_index: usize, input_node: u64, input_node_connector_index: usize) {
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let message = NodeGraphMessage::ConnectNodesByLink {
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output_node,
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output_node_connector_index,
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input_node,
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input_node_connector_index,
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};
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