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Fix Imaginate by porting its JS roundtrip code to graph-based async execution in Rust (#1250)
* Create asynchronous rust imaginate node * Make a first imaginate request via rust * Implement parsing of imaginate API result image * Stop refresh timer from affecting imaginate progress requests * Add cargo-about clarification for rustls-webpki * Delete imaginate.ts and all uses of its functions * Add imaginate img2img feature * Fix imaginate random seed button * Fix imaginate ui inferring non-custom resolutions * Fix the imaginate progress indicator * Remove ImaginatePreferences from being compiled into node graph * Regenerate imaginate only when hitting button * Add ability to terminate imaginate requests * Add imaginate server check feature * Do not compile wasm_bindgen bindings in graphite_editor for tests * Address some review suggestions - move wasm futures dependency in editor to the future-executor crate - guard wasm-bindgen in editor behind a `wasm` feature flag - dont make seed number input a slider - remove poll_server_check from process_message function beginning - guard wasm related code behind `cfg(target_arch = "wasm32")` instead of `cfg(test)` - Call the imaginate idle states "Ready" and "Done" instead of "Nothing to do" - Call the imaginate uploading state "Uploading Image" instead of "Uploading Input Image" - Remove the EvalSyncNode * Fix imaginate host name being restored between graphite instances also change the progress status texts a bit. --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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35 changed files with 1500 additions and 1326 deletions
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@ -441,7 +441,7 @@ impl NodeNetwork {
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}
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/// Check if the specified node id is connected to the output
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pub fn connected_to_output(&self, target_node_id: NodeId, ignore_imaginate: bool) -> bool {
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pub fn connected_to_output(&self, target_node_id: NodeId) -> bool {
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// If the node is the output then return true
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if self.outputs.iter().any(|&NodeOutput { node_id, .. }| node_id == target_node_id) {
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return true;
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@ -454,11 +454,6 @@ impl NodeNetwork {
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already_visited.extend(self.outputs.iter().map(|output| output.node_id));
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while let Some(node) = stack.pop() {
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// Skip the imaginate node inputs
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if ignore_imaginate && node.name == "Imaginate" {
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continue;
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}
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for input in &node.inputs {
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if let &NodeInput::Node { node_id: ref_id, .. } = input {
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// Skip if already viewed
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@ -680,7 +675,7 @@ impl NodeNetwork {
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let mut dummy_input = NodeInput::ShortCircut(concrete!(()));
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std::mem::swap(&mut dummy_input, input);
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if let NodeInput::Value { tagged_value, exposed } = dummy_input {
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if let NodeInput::Value { mut tagged_value, exposed } = dummy_input {
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let value_node_id = gen_id();
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let merged_node_id = map_ids(id, value_node_id);
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let path = if let Some(mut new_path) = node.path.clone() {
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