* Web gpu execution MVP
Ready infrastructure for wgpu experimentation
Start implementing simple gpu test case
Fix Extract Node not working with nested networks
Convert inputs for extracted node to network inputs
Fix missing cors headers
Feature gate gcore to make it once again no-std compatible
Add skeleton structure gpu shader
Work on gpu node graph output saving
Fix Get and Set nodes
Fix storage nodes
Fix shader construction errors -> spirv errors
Add unsafe version
Add once cell node
Web gpu execution MVP
* Make node graph execution async
Make node macro generate async node implementations
Start propagating async through the node system
Async checkpoint
Make Any<'i> Send + Sync
Determine node io type using panic node
Fix types for raster_node macro
Finish porting node registry?
Fix lifetime errors
Remove Send + Sync requirements and start making node construction async
Async MVP
Fix tests
Clippy fix
* Fix nodes
* Simplify lifetims for node macro + make node macro more modular
* Reenable more nodes
* Fix pasting images
* Remove http test from brush node
* Fix output type for cache node
* Fix types for let scope
* Fix formatting
* Thumbnails for the layer node
* Raster node graph frames
* Downscale to a random resolution
* Cleanup and bug fixes
* Generate paths before duplicating outputs
* Fix stable id test
* Add a document node graph
* Fix merge conflict
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Thumbnails for the layer node
* Raster node graph frames
* Downscale to a random resolution
* Cleanup and bug fixes
* Generate paths before duplicating outputs
* Fix stable id test
* Code review changes
* Code review pass with minor changes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.
Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance
Reviewers: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
* Migrate webpack to parcel
* Always colour shell output
* Fix typos
* Fix updateImage function having undefined editorInstance
* Readd webpack for deployment builds (licence checker)
* Only use webpack for license generation
* Re add typscript support
* Fix cloudlare deploy
* Bump wasm-pack version
* Update ci script
* Print versions in ci script
* Use optional-dependencies for wasm-pack
* Execute wget after rust install
* Finding wasm-opt version
* Print wasm-opt version
* Revert test?
* Try to revert
* Deploy cloudflare via github actions
* Fix indentation in ci script
* Change project to graphite-dev
* Trigger ci
* Parcel ci (#1152)
* CI Test
* Add write permissions for pr
* Manually add cloudflare ci comment to prs
* Unskip cargo about
* Make compile on new versions of npm
* Add deployment script to rebuild editor.graphite.rs on tag creation
* Remove deploy script
* Comment out unused Svelte props causing warnings
* Many small fixes, including fixing @ imports
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Migrated the import shortcut used in Svelte from @ to @graphite for better future package compatibility
Co-authored-by: Andre Roelofs <andreroelofsai@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Multiple node outputs
* Add new nodes
* gcore use std by default to allow for testing
* Allow multiple node outputs
* Multiple outputs to frontend
* Add ImageFrameNode to node registry
* Minor cleanup
* Basic transform implementation
* Add some logging to image encoding
* Fix ImageFrameNode
* Add transform input to Imaginate node (#1014)
* Add transform input to imaginate node
* Force the resolution to be edited with no transform
* Add transform to imaginate generation
* Fix compilation
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add labels to node outputs
* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips
* Rename 'Input Multiple' node to 'Input'
* Code review
* Replicate to Svelte
* Show only the primary input chain in the Properties panel
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Use builder pattern for widgets
* Arguments to new function
* Add node graph when dragging in image
* Fix duplicate import
* Skip processing under node graph frame if unused
* Reduce node graph rerenders
* DUPLICATE ALL frontend changes into other frontend
* DUPLICATE more changes to another frontend
* Code review
* Allow importing SVG files as bitmaps
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add some more history states
* Fix undo whilst drawing
* Paste image history
* Toggle output and preview history
* Code review nits
* Remove extra '{'
* Fix typo
* Fix about.toml
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Don't allow disabling input or output nodes
* Shortcuts to show and preview node
* Update preview tooltip and label
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add UI diffs to rust
* Clean up some js
* Fix lints
* Fix test
* Remove one unnecessary keyword
* Rename to widget path
* Rename new_val to new_value
* Rename newVal to layoutGroup in createLayoutGroup
* Extract get_widget_path to a function
* Base skipping on the layout rather than the target
* Rename to ResendActiveWidget
* Switch info to trace
* Add a link to the documentation about Object.assign
* knitpick js changes
* Add more comments to diff functions
Co-authored-by: mfish33 <maxmfishernj@gmail.com>
* Add drag to connect nodes
* Clean up node graph code
* Close node list with escape or click
* Check if line is contained within box
* Shift the nodes
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Setup tauri component for graphite editor
Integrate graphite into tauri app
Split interpreted-executor out of graph-craft
* Add gpu execution node
* General Cleanup
* Move the Subpath type to graphene-std
* Add the transform subpath node
* Delete selected nodes
* Inserting node list on right click
* Add several bitmap manipulator nodes
* Convert add node to use f64
* Add posterize node
* Rename names randomly
* Fix naming
* Exposure node
* Fix typo
* Adjust exposure node range
* Comment out vector nodes
* Adjust exposure range again
* Posterise as ints
* Rename input
* Use >= in the to hsl function
* Add exposing inputs to graph
* Use uuids and better node positioning
* Fix accidentally refering to the wrong grid spacing
* Secondary input without primary input
* Cleanup document node types
* Rename to input and addend
* Do not select layer immediatly on drag
* Add LayerReferenceInput MVP widget
* Properties Panel
* Fix dragging marker flicker
* Change mask shape to outline
* Add mask rendering
* Simplify select code
* Remove colours
* Fix inpaint/outpaint and rearrage widget UX
* Add mask blur and mask starting fill parameters
* Guard for the case when the layer is missing
* Add icon to LayerReferenceInput to finalize its UI
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Node graph API stub
* Rename and fix SetInputValue
* Get list of links from network
* Test populating node graph UI
* Node properties
* Fix viewport bounds
* Slightly change promise usage
* A tiny bit of cleanup I did while reading code
* Cleanup and work towards hooking up node links in Vue template
* Add the brighten colour node
* Run cargo fmt
* Add to and from hsla
* GrayscaleImage node with small perf improvement
* Fix gutter panel resizing
* Display node links from backend
* Add support for connecting node links
* Use existing message
* Fix formatting error
* Add a (currently crashing) brighten node
* Replace brighten node with proto node implementation
* Add support for connecting node links
* Update watch dirs
* Add hue shift node
* Add create_node function to editor api
* Basic insert node UI
* Fix broken names
* Add log
* Fix positioning
* Set connector index to 0
* Add properties for Heu shift / brighten
* Allow deselecting nodes
* Redesign Properties panel collapsible sections
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Limit saved undo history
* Do not commit path every mouse move event
* Reference count images in history system instead of cloning the image data
* Increase history storage step limit to 100
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Organize persistence.ts
* Switch to simpler promise handling
* Switch document list storage from localStorage to IndexedDB
* Track document auto-save status to avoid re-auto-saving unnecessarily
* Add button to clear storage on crash
* Bump document version and test file
* Switch to IDB-Keyval instead of raw IDB transactions
* Add cancel hint to Eyedropper tool
* Improve eyedropper overlay CSS
* Make CSS for transparent checkered background reusable
* Add color choice preview to color picker
* Draw text and markers as contrasting white or black
* Add reactive color updating and new/initial swapping
* Add Hex, RGB, HSV, and Opacity inputs
* Add none color and preset buttons
* Add eyedropper button and fix alignment (now visually done)
* Wire up none colors through the backend and style the ColorInput widget
* Add color info chip to ColorInput widget
* Fix all UX bugs
* Add more tooltips
* Fix FloatingMenu recursive loop
* Prevent mouse stray from closing color picker while dragging pickers
Closes#703
* Fix deselect all layers shortcut
* Add temporary eyedropper for Chromium browsers and a coming soon fallback
* Move FloatingMenu template component
* Rewrite the ColorPicker component so it's not horrifically bad code
* Move FloatingMenu into the ColorPicker component
* Little Imaginate fixes
* Add todo
* Add AI Artist layer
* WIP add a button to download the rendered folder under an AI Artist layer
* Successfully download the correct image
* Break out image downloading JS into helper function
* Change file download from using data URLs to blob URLs
* WIP rasterize to blob
* Remove dimensions from AI Artist layer
* Successfully draw rasterized image on layer after calculation
* Working txt2img generation based on user prompt
* Add img2img and the main parameters
* Fix ability to rasterize multi-depth documents with blob URL images by switching them to base64
* Fix test
* Rasterize with artboard background color
* Allow aspect ratio stretch of AI Artist images
* Add automatic resolution choosing
* Add a terminate button, and make the lifecycle more robust
* Add negative prompt
* Add range bounds for parameter inputs
* Add seed
* Add tiling and restore faces
* Add server status check, server hostname customization, and resizing layer to fit AI Artist resolution
* Fix background color of infinite canvas rasterization
* Escape prompt text sent in the JSON
* Revoke blob URLs when cleared/replaced to reduce memory leak
* Fix welcome screen logo color
* Add PreferencesMessageHandler
* Add persistent storage of preferences
* Fix crash introduced in previous commit when moving mouse on page load
* Add tooltips to the AI Artist layer properties
* Integrate AI Artist tool into the raster section of the tool shelf
* Add a refresh button to the connection status
* Fix crash when generating and switching to a different document tab
* Add persistent image storage to AI Artist layers and fix duplication bugs
* Add a generate with random seed button
* Simplify and standardize message names
* Majorly improve robustness of networking code
* Fix race condition causing default server hostname to show disconnected when app loads with AI Artist layer selected (probably, not confirmed fixed)
* Clean up messages and function calls by changing arguments into structs
* Update API to more recent server commit
* Add support for picking the sampling method
* Add machinery for filtering selected layers with type
* Replace placeholder button icons
* Improve the random icon by tilting the dice
* Use selected_layers() instead of repeating that code
* Fix borrow error
* Change message flow in progress towards fixing #797
* Allow loading image on non-active document (fixes#797)
* Reduce code duplication with rasterization
* Add AI Artist tool and layer icons, and remove ugly node layer icon style
* Rename "AI Artist" codename to "Imaginate" feature name
Co-authored-by: otdavies <oliver@psyfer.io>
Co-authored-by: 0hypercube <0hypercube@gmail.com>