Timon
e39fbb8903
Desktop: Fix non-Vello render mode ( #3259 )
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* fix non vello render mode
* move export overide desision from reneder node to node runtime
* fix
* cleanup
* Fix typo and cleanup export logic
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Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-10-09 11:31:35 +02:00
Keavon Chambers
3364059e02
Add tooltip documentation to the graphic flattening nodes and string nodes ( #3269 )
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2025-10-07 16:50:18 +02:00
Keavon Chambers
55a64064b0
Make the 'Decompose Rotation' node return degrees not radians; add tooltip documentation to transform nodes ( #3268 )
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Make the 'Decompose Rotation' node return degrees not radians, and add tooltip documentation to transformation nodes
2025-10-07 09:36:35 +00:00
Keavon Chambers
91b08f4b4f
Add tooltip documentation for animation-focused nodes ( #3267 )
2025-10-07 07:00:27 +00:00
Keavon Chambers
fc9afce504
Add tooltip documentation for blending-focused nodes ( #3266 )
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2025-10-07 00:23:50 +00:00
Keavon Chambers
6c033a2cd6
Tidy up tooltip documentation for several assorted nodes ( #3265 )
2025-10-07 01:28:03 +02:00
Firestar99
074a33f58f
Enable debug logging for cargo-gpu ( #3207 )
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debug cargo-gpu: debug logging
2025-10-05 11:19:21 +00:00
Oliver Davies
3cfacccc61
New node: Remap ( #3245 )
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* Added Remap node
* Addressed feedback for mapping range
* Removed extra defaults
* Apply suggestion from @Keavon
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-10-03 05:51:01 +00:00
Timon
7e8c6cc432
Desktop: Native export ( #3188 )
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* Testing native export with raster convert implementation
* Jpg export
* Fix transparent export
* move texture conversion to runtime
* fixup
* move image encoding into editor export function
* remove unused frontend message
* remove unused type
2025-10-01 21:13:40 +02:00
Dennis Kobert
84e44810d2
Run preprocessing on benchmarks and fix deadlock ( #3230 )
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2025-09-27 12:36:29 +02:00
Dennis Kobert
ffc74273cc
Implement Convert trait to convert between CPU and GPU images ( #3194 )
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* Add upload texture trait
* Make convert trait use explicit converter
* Add gpu texture download implementation
* Add footprint to convert trait
* Cleanup texture upload / download
* Download wgpu textures aligned
* abstract texture download into converter helper
* rename module
not only doing uploads anymore
conversion looks like a ok name
* Remove into_iter call and intermediate vector allocation
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Co-authored-by: Timon Schelling <me@timon.zip>
2025-09-26 14:30:01 +02:00
Timon
ed22e6a63d
Desktop: Add rudimentary support for custom WGPU adapter selection ( #3201 )
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* rudimentary custom wgpu adapter selection
* WgpuContextBuilder
* wasm fix
* fix wasm warnings
* Clean up
* Review suggestions
* fix
2025-09-25 14:38:26 +00:00
Dennis Kobert
4e47b5db93
Restructure gcore/text module and fix memory leak ( #3221 )
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* Restructure gcore/text module and fix memory leak
* Remove unused import
* Fix default font fallback causing wrong caching and rename to TextContext
* Upgrade demo art
2025-09-25 15:29:07 +02:00
Salman Abuhaimed
edc018d7b4
Fix Text node regression where font styles within a family are not being applied ( #3186 )
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Fix text node styles not being applied
2025-09-18 19:11:50 -07:00
Keavon Chambers
9d15e56ce1
Fix and clean up typing-related flaws with the Math category of nodes
2025-09-18 16:37:01 -07:00
Keavon Chambers
7e3ab78ea4
Fix more flaws with 'Transform' node rad-to-deg migration; make 'Tangent on Path' also use degrees by default
2025-09-18 14:09:10 -07:00
Timon
3fe7c477e9
Desktop: Switch to the latest unreleased version of Winit ( #3177 )
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* Use unstable winit
* Improve
* Remove unnecessary heap indirection
2025-09-17 16:40:43 +02:00
Keavon Chambers
4662cbbbc1
Make the 'Count Elements' and 'String Length' nodes return f64 for consistency with 'Instance Index'
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2025-09-16 16:08:03 -07:00
Dennis Kobert
e4d2805115
Add workaround for cache context nullification breaking nested loop indexes ( #3178 )
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* Disable caching for the instance repeat etc. nodes
* Add usize implementation for caching and monitor nodes
* Change return type of instance index node back to f64
* Cleanup while loop
* Remove stray usize changes
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-16 21:59:43 +00:00
Dennis Kobert
390ce023ea
Fix regression when rotating a group, resulting in an incorrect transform cage bounding box ( #3184 )
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Revert "Reuse click target bounding boxes for document bounds"
This reverts commit d9e8a71cd0 .
2025-09-16 13:41:44 -07:00
Keavon Chambers
a1df16bc9e
Switch infinite color/gradient rendering to a more robust approach
2025-09-13 14:03:11 -07:00
Salman Abuhaimed
3cc2aa8d89
Fix text node thread locals not being updated ( #3173 )
2025-09-13 11:33:00 +00:00
Dennis Kobert
5836416632
Optimize editor performance for node selection, click target bounds, and batched messages ( #3162 )
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* Don't clone messages during batch processing
* Improve selected nodes perf and memoize network hash computation
* Reuse click target bounding boxes for document bounds
* Early terminate computing the connected count
* Cleanup
2025-09-11 10:08:26 +00:00
Dennis Kobert
ad5d8fcd37
Optimize rendering by caching intermediate render results when panning/zooming ( #3147 )
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* Add svg render node
WIP
Fix error in context nullificaton node insertion
Correctly translate metadata
Fix warning
* Cleanup
* Remove color / gradient check and fix svg defs
* Implement viewport filling transform modification for vello
* Cleanup and comments
* Code review
2025-09-11 11:35:33 +02:00
Keavon Chambers
9a32e79853
Rename NodeInput::Network to NodeInput::Import ( #3163 )
2025-09-10 20:50:15 -07:00
Adam Gerhant
332088bce1
Make the Transform node use angles in degrees instead of radians for Rotation and Skew ( #3160 )
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* Make the Transform node use degrees not radians
* Migration script
* Migrate skew value input to store degrees
* Add comments
* Fix migrations to account for the old deprecated "Pivot" parameter
* Fix tooling interactions with degrees-based transforms
* Upgrade demo art
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-11 00:19:10 +00:00
Timon
9411612d7f
Move shader entrypoints to separate crate ( #3157 )
2025-09-10 10:20:45 +00:00
Keavon Chambers
22aa8c1264
Update UI widget designs to improve color consistency and add a narrow height mode
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2025-09-08 21:48:22 -07:00
0SlowPoke0
485152bf8d
Add "Spiral" to the Shape tool and as a new node ( #2803 )
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* made spiral node
* number of turns in decimal and arc-angle implementation
* logarithmic spiral
* unified log and arc spiral into spiral node
* add spiral shape in shape tool
* fix min value and degree unit
* make it compile
* updated the api
* changed the function_name
* [/] to update the turns widget in shape tool
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 14:37:43 -07:00
Priyanshu
c384175910
Improve stability of the 'Sample Points' node ( #3119 )
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improve perimeter calculation of the path bezier segments when it is very close to linear bezier curve
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 04:20:46 +00:00
0SlowPoke0
3e50d177b7
Add "Grid" to the Shape tool along with row/column gizmos ( #2921 )
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* integrated grid shape in shape-tool
* add overlays,detection,transform for gizmo
* fix compile issues
* handle negative correctly,fix undo redo and abort
* fix missed merge conflicts
* fixed mouse cursor,correctly translatiing
* cleanup
* fix click-target area inside rect and spacing
* add 10px closer to gizmo line
* resolved conflicts
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-07 17:53:37 -07:00
Keavon Chambers
a2c0693038
Fix most known issues with migrations failing to open documents from the past year ( #3148 )
2025-09-07 11:10:03 -07:00
Firestar99
ad99c14b29
Shaders: Provide WgpuExecutor via Scope ( #3144 )
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shaders: automatically connect wgpu-executor
2025-09-05 18:51:17 +00:00
Firestar99
f12b4da549
Shaders: add BufferStruct to support bool and enums ( #3109 )
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* node-macro: modernize `node` macro
* node-macro: add `CrateIdent` struct containing resolved crate paths
* shaders: add trait `BufferStruct` and derive macro
* shaders: `gamma_correction` and `channel_mixer` gpu nodes
* shaders: `selective_color` gpu node
* shaders: `brightness_contrast_classic` gpu node
* shaders: append GPU to display name
* node-macro: fixup doc links
* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Dennis Kobert
acd7ba38cc
Graphene: Fine-grained context caching ( #2500 )
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* RFC: Fine Grained Context Caching
* Fix typos
* Fix label
* Add description of inject traits
* Explicitly support context modification
* Start implementation of context invalidation
* Add inject trait variants
* Route Extract / Inject traits to the proto nodes
* Implement context dependency analysis
* Implement context modification node insertion
* Fix erronous force graph run message
* Fix Extract* Inject* annotations in the nodes
* Require Hash implementation for VarArgs
* Fix nullification node insertion
* Cross of done items unresolved questions section
* Update Cargo.lock
* Fix context features propagation
* Update demo artwork
* Remove BondlessFootprint and FreezeRealTime nodes
* Fix migration
* Add migrations for adding context features to old networks
* Always update real time regardless of animation state
* Cargo fmt
* Fix tests
* Readd sed command to hopefully fix profile result parsing
* Add debug output to profiling pr
* Use new totals instead of summaries for for iai results
* Even more debugging
* Use correct debug metrics (hopefully)
* Add more MemoNode implementations
* Add context features annotation to shader node macro
* Cleanup
* Time -> RealTime
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-05 11:44:26 +00:00
Firestar99
5d441c2e18
Shaders: runtime and shader node codegen ( #2985 )
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* shader-rt: initial
* shader-rt: fix recursion when generating shader node
* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`
* shader-rt: properly cfg out the gpu node
* shader-rt: fix `impl Context` in the wrong places
* shader-rt: disable gpu blend node, needs two images
* shader-rt: connect shader runtime
* shader-rt: pass WgpuExecutor by reference
* shader-rt: correct bindings with derpy arg buffer
* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd
* shader-rt: correct RT format, working invert gpu node
* shader-rt: cleanup codegen with common sym struct
* shader-rt: correct arg buffer handling
* shader-nodes feature: put shader nodes behind feature gate
* shader-nodes feature: rename any `gpu_node` to `shader-node`
* shaders-rt: fix wgpu label name
* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Firestar99
a10103311e
Shaders: rust-gpu integration to compile shader nodes to WGSL ( #3097 )
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* shaders: shader compilation setup
* nix: use rustc_codegen_spirv.so from nix
* shaders: codegen for per_pixel_adjust shader nodes
* shaders: disable nodes needing bool
* shaders: `#[repr(u32)]` some enums
* shaders: add lint ignores from rust-gpu
* shaders: fix node-macro tests
* gcore-shaders: toml cleanup
* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate
* shaders: fix use TokenStream2
* shaders: allow providing shader externally
* Update iai runner in workflow
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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-09-02 14:10:32 +00:00
Keavon Chambers
b5ebe78f5e
Update all frontend npm dependencies except Svelte and Vite ( #3120 )
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* Upgrade node dependencies except Svelte 5 and its peer deps
* Fix lint errors
* Fix previous Rust deps upgrade breakage
* Fix demo artwork
* Allow profiling CI workflow to fail
2025-09-01 17:22:30 -07:00
Keavon Chambers
29684dde45
Update Rust dependencies ( #3112 )
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* Update Rust dependencies
* Bump versions
* Try older ctor
2025-08-30 20:06:56 -07:00
Adam Gerhant
f1a1275601
Add support for adding/removing a graph's primary imports/exports separately from the secondary ( #3089 )
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* Primary Import/Export
* Primary Import/Export
* Complete import exports
* Final changes
* Improve line width
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-29 20:57:15 +00:00
mTvare
c14e67ec28
Fix outside stroke alignment not using masks when transparent ( #3060 )
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* Fix outside stroke alignment not using masks when transparent
* Fix for vello
* fix fixes
* cargo fmt
* scale stroke by align type
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 13:28:51 -07:00
Firestar99
95ef8a5343
Change Table<Color> node inputs to Color where only one value is used so GPU nodes work ( #3096 )
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* graster-nodes: change `Table<Color>` params to `Color` where only one value is used
* Re-add support for Color and Option<Color>
* Add warning when a default value isn't parsed
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Co-authored-by: hypercube <0hypercube@gmail.com>
2025-08-28 15:16:56 +02:00
Priyanshu
9987112cc9
New node: 'Separate Subpaths' to break subpaths into individual vector table rows ( #3069 )
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* impl separate paths node
* rename
* refactor
* Rename nodes 'Split Segments' -> 'Cut Segments' and 'Split Path' -> 'Cut Path'
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 06:07:09 +00:00
Firestar99
82784b46a0
Add node input type support for f32 to enable usage on GPU ( #3095 )
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* update Cargo.lock
* f32: switch to f32 params
* f32: more f32 params, remove f32 casts
* f32: property support for f32
* f32: fix test `stable_node_id_generation`
* Fix f32 properties
* Fix f32 frontend data types
* Rename TaggedValue::Vec2 to ::FVec2 and ::Affine2 to ::FAffine2
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Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 20:08:45 -07:00
Priyanshu
57853f755b
Fix box selection regression where only intersected, not contained, objects get selected ( #3093 )
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* fix insideness checking
* fix selection insideness checking
* Revert changes to comments
* Revert unneed rename
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 21:22:13 +00:00
Firestar99
a744499f4f
Shaders: more graster-nodes no-std fixups ( #3090 )
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* gcore-shaders: fix missing `num-traits/libm` features
* graster-nodes: fix missing cfg on use statements
* shaders: use unchecked Color constructors
* graster-nodes: remove async from shader nodes not needing it
* gcore-shaders: remove explicit fn pointer
* graster-nodes: make kurbo std-only
* graster-nodes: replace glam reexport with normal dep
* gcore: impl Display for ProtoNodeIdentifier
* unify glam workspace dep
2025-08-26 18:25:05 +00:00
Dennis Kobert
d9cbf975ff
Deprecate automatic composition ( #3088 )
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* Make manual_compositon non optional and rename to call_argument
* Fix clippy warnings
* Remove automatic composition compiler infrastructure
* Implement document migration
* Fix tests
* Fix compilation on web
* Fix doble number test
* Remove extra parens
* Cleanup
* Update demo artwork
* Remove last compose node mention
* Remove last mention of manual composition
2025-08-24 08:34:59 +00:00
Dennis Kobert
bb364c92ad
Fix automatic Into node insertion ( #3087 )
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Fix automatic into node insertion
2025-08-23 18:21:54 +02:00
Dennis Kobert
354bf93364
Store document node inputs in Arc to reduce memory consumption ( #3086 )
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Store values in memo hash contanier in arc
2025-08-23 17:24:41 +02:00
Dennis Kobert
469f0a6c30
Remove lambda node inputs since they are no longer used ( #3084 )
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* Remove lambda node inputs as they are now unused
* Fix warnings
* Fix tests
* Fix clippy warning
2025-08-23 12:16:49 +02:00