Keavon Chambers
2f4aef34e5
Add Table<Color> as a graphical type ( #3033 )
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* Reduce code duplication in bounding box impls on Table
* Working Table<Color> rendering in the graph
* Implement color and fix other rendering with Vello and polish
2025-08-10 01:34:33 -07:00
Dennis Kobert
d2ddf94bd0
Include graph runtime benchmarks in CI perf regression runs ( #2780 )
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* Include graph runtime benchmarks in ci regression run
* Update benchmarking workflow
* Add render slowdown
* Fix baseline cache
* Remove benchmark compilation validation run
* Include render node in runtime benchmarks
* Collapse sections without changes
* Readd rulers between the sections
* Add review suggestions
* Rulers rule
* Fix whitespace
2025-08-07 14:32:19 +02:00
Dennis Kobert
9b8935d201
Add iai versions of the runtime benchmarks ( #3016 )
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* Include graph runtime benchmarks in ci regression run
* Update benchmarking workflow
* Remove ci script changes
2025-08-07 00:48:25 +02:00
Firestar99
caa228a1ec
Shaders: graster-nodes
no-std fixups ( #2984 )
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* wgpu-executor: remove useless features
* wgpu-executor: cleanup copy-pasted code
* gcore-shaders: no_std fixups
2025-08-06 14:10:08 +00:00
Priyanshu
b1f2cf706e
Refactor the node graph UI wires to render using Kurbo ( #2994 )
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* impl function to check bezpath insideness
* refactor network interface wires to use kurbo
* refactor
* refactor
* fix adding MoveTo instead of LineTo to the grid aligned wire bezpath
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-06 02:17:00 -07:00
Keavon Chambers
0f638314dc
Rename the Group type to Graphic everywhere ( #3009 )
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2025-08-05 20:55:15 -07:00
Keavon Chambers
2e1396462c
Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables ( #2996 )
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* Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables
* Make the Extend node user-facing
2025-08-05 02:24:12 -07:00
Keavon Chambers
4b11dced48
Make Table<T> implement the IntoIterator trait
2025-08-04 15:20:48 -07:00
Keavon Chambers
c98477d8ed
Rename graphic subtypes to remove their "data" and "group" suffixes ( #2990 )
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* Rename VectorData to Vector
* Rename other VectorData* types to Vector*
* Move assorted data types out of vector_data.rs into misc.rs
* Rename vector_data.rs to vector_types.rs and remove the vector_types module folder
* Rename other references to "vector data"
* Remove label widgets for raster/vector/group to use "-" instead
* Rename RasterData to Raster
* Rename GraphicGroup to Group
* Fix migrations and rename graphic_element.rs -> graphic.rs
* Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
2025-08-04 04:53:25 -07:00
Keavon Chambers
5637f01845
Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render ( #2987 )
2025-08-03 16:15:02 -07:00
Keavon Chambers
a0ce56d9b6
Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" ( #2981 )
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* Instances -> Table
* instances.rs -> table.rs
* Rename occurrances of the word "instances"
* .instance -> .element
* Instance* -> TableRow*
* Rename Table and TableRow methods to not say "instance"
* Remove presumed unused serde defaults now that tables default to length 0 not 1
* Rename occurences of the word "instance"
* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs
* Move artboard type and node code out of graphic_element.rs to a new artboard.rs
* Organize the TaggedValues
* Fix tests
* Fix prior regression with Image Value node not upgrading
2025-08-03 04:12:18 -07:00
Timon
67123f55dc
Use target family insted of target arch ( #2975 )
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* Replace cfg target_arch wasm32 with target_family wasm
* Fix warnings in test builds from previous pr
2025-08-03 10:28:53 +00:00
Adesh Gupta
b9a1b2e951
Add copy/cut/paste/duplicate functionality for path geometry ( #2812 )
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* Copy and Paste for paths
* Fix merge
* Implement Copy, Cut and Duplicate
* Fix selection of segments
* Fix formatting
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-02 21:15:01 +00:00
Timon
34a8b9b6f1
Desktop: Render overlays with vello ( #2965 )
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* Render overlays with vello
* Fix nix flake comments
* Rendering refactor with better names and code location
* Remove unnecessary overlay renders
* Post rebase fix
2025-08-02 14:27:24 +00:00
Priyanshu
037bcb6b26
Refactor the 'Round Corners' and 'Auto-Tangents' nodes and vector node unit tests to use Kurbo ( #2964 )
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* add todo
* impl function to convert a bezpath to manipulator groups
* refactor few node impls
* refactor vector nodes test and few methods on VectorData struct
* refactor tests
* remove unused import
* simplify and fix morph node test
* rename vars and comment
* refactor bezpath_to_parametric function
* Code review
* fix bezpath_to_manipulator_groups function
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-02 07:44:01 +00:00
Priyanshu
2306e9866e
Refactor the 'Offset Path' node to use Kurbo entirely ( #2946 )
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* impl function for segment intersections
* fix and improve segment intersections
* copy and refactor related segment intersection methods
* copy and refactor tests for segment intersection from bezier-rs
* impl intersection with bezpaths
* copy and refactor tests
* rename few variables in the tests module
* rename position_on_bezpath to evaluate_bezpath
* copy and refactor function to clip two intersecting simple bezpaths
* refactor comments
* copy and refactor functions for milter join
* copy and refactor milter and round join functions from bezier-rs
* it worked! refactor offset path node impl
* fix few bugs
* improve vars names and add comments
* Code review
* fmt
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-31 17:44:27 -07:00
Keavon Chambers
abab145d65
Fix the Rasterize node to not ignore raster graphical data
2025-07-31 01:21:32 -07:00
Keavon Chambers
3cc9dd79fb
Rename the Coordinate data type to Vec2 ( #2959 )
2025-07-30 22:53:36 -07:00
Keavon Chambers
4391f88d03
Update references to the latest tech stack plans
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2025-07-29 15:17:41 -07:00
Dennis Kobert
2247dd9818
Desktop: Ready runtime and render node for desktop ( #2952 )
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* Desktop: Ready runtime and render node for desktop
* Address review comments
2025-07-28 23:23:35 +00:00
Keavon Chambers
66cd7a3b76
Desktop: Add the transparent viewport hole punch and hook up window button plumbing ( #2949 )
2025-07-28 02:13:32 -07:00
Adesh Gupta
75614eb9d4
Fix vector mesh editing behavior in various edge cases ( #2943 )
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* Fix colinear switch behaviour
* Fix Tab to switch handles
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-27 00:20:39 +00:00
0SlowPoke0
3a8c1b6f97
Add Arc drawing mode to the Shape tool and the associated angle gizmos ( #2757 )
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* implement arc gizmo handler
* fixed wrapping need to fix snapping and overlays
* fixed all the issues
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-26 14:55:38 -07:00
Salman Abuhaimed
85021fd9e0
Add text alignment to the Text node ( #2920 )
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* Add text alignment to Text node
* Lots of renames and improvements
* Add text alignment to the Text tool
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-25 22:04:12 -07:00
Firestar99
4fec24893e
Shaders: add gcore-shaders
and make graster-nodes
no-std ( #2925 )
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* gcore-shaders: add crate, move `color` and `blending` from gcore
* gcore-shaders: move `AsU32`
* gcore-shaders: move `ChoiceType`, switch `Cow` for `&str`, adjust node macro
* gcore-shaders: move `registry::types`
* gcore-shaders: move `context::Ctx`
* raster-nodes: make it `no_std` with `std` feature
* gcore-shaders: fix doctest
2025-07-25 17:53:26 +00:00
Firestar99
4d5a1a6ff1
remove inner enum from raster types ( #2929 )
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2025-07-25 16:15:21 +00:00
mTvare
e6f1ad96b3
Fix inside stroke alignment not working in the Vello renderer ( #2936 )
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* Fix inside stroke alignment not working in vello
* cargo: fmt
2025-07-25 00:15:05 -07:00
mTvare
72f1047a27
Display images in the SVG viewport renderer via canvases instead of base64 PNGs ( #2903 )
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* add: move images as rendered canvases to node_graph_executor
* add: added the frontend message
* fix: bytemuck stuff
* fix: canvas element breaking
* fix: width issues
* fix: remove the old message
* npm: run lint-fix
* fix
* works finally
* fix transforms
* Fix self closing tag
* fix: reuse id
* fix: have it working with repeat instance
* cargo: fmt
* fix
* Avoid "canvas" prefix to IDs
* fix
* fix: vello issue from 6111440
* fix: gpu stuff
* fix: vello bbox
* Code review
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-24 17:14:38 -07:00
Firestar99
e7b8b5a3b6
Shaders: graster-nodes
no-std prep ( #2924 )
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* raster-nodes: remove commented out index node
* raster-nodes: move `CubicSplines` to separate mod
* raster-nodes: create `mod blending_nodes` and move assoc nodes
* raster-nodes: move node `gradient_map` to its own mod
2025-07-24 13:32:10 +00:00
Firestar99
59f3835c5d
Shaders: node macro ( #2923 )
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* node_macro: cleanup attr parsing
* node_macro: add `cfg()` attr to feature gate node impl
* node_macro: add `shader_nodes` option
* node_macro: fixup tests
2025-07-24 12:58:30 +00:00
Firestar99
2d11d96b4a
Re-add upload texture ( #2915 )
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* vello: code cleanup of resource overwrites
* upload_texture: upload cpu textures as SRGBA8
* vello: fix wgpu::Texture leak within vello's `context.resource_overrides` HashMap
* fix missing feature gate
2025-07-24 10:51:03 +00:00
Timon
30abc92900
Implement basic desktop app with chromium embeded framework ( #2874 )
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* Remove tauri based desktop app
* Allow bzip-1.0.6 license
* Implement basic cef based desktop app
* Cleanup build setup
* Use wait until and execute cef loop more frequently
* Remove custom do browser work event
* Move WinitApp into its own module
* Cleanup event handling
* Cleanup + Scheudule cef message loop work
* Fix cpu overheating on idle: https://xkcd.com/1172/
* Use tracing crate for logging instead of println
* Rebase to main
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
2025-07-23 20:27:55 +02:00
Firestar99
890da6a3c3
Clean up code by using Iterator::collect() when constructing instance tables ( #2918 )
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* instances: `Iterator::collect()` instances
* instances: adjust nodes to use iterators
* fix warnings on master
* Bump MSRV
* Port the remaining usages
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-23 05:51:40 +00:00
mTvare
032f9bdf72
Upgrade vello to version 0.5.0 and wgpu to version 25 ( #2890 )
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* update: vello
* fix compile errors
* create target texture lazily
* fix TextureBlitter texture format mismatch
* use `futures:🔒 :Mutex` instead of std Mutex
---------
Co-authored-by: Firestar99 <firestar99@sydow.cloud>
2025-07-22 19:51:02 +02:00
Priyanshu
30e5567ff2
Fix collision detection for node drag-and-drop onto a wire ( #2910 )
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* refactor
* check if the wire is inside the node itself
2025-07-19 07:38:46 -07:00
Salman Abuhaimed
7ef9e5a3e8
Fix Text node glyph duplication and wrong tilt calculation with per-glyph instances ( #2907 )
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* fix: text node subpaths duplication
* fix: text node tilt calculation for per-glyph instaces
2025-07-18 11:00:24 -07:00
Keavon Chambers
6f46f21e21
Improve the HTTP request nodes and add new related nodes ( #2896 )
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* Improve the network request nodes and add new ones to process data
* Use Content-Type: application/octet-stream
* Add 'Gamma Correction' node
2025-07-18 05:03:50 -07:00
Keavon Chambers
561b671f8d
Add transform-related nodes to improve transformation abilities ( #2893 )
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* Improve transformation abilities with transform-related nodes
* Fix Transform -> Merge and Transform -> Artboard connections
2025-07-17 11:58:57 -07:00
Keavon Chambers
8f26c5c2ad
Remove the UVec2 and IVec2 graph data types and have Artboard use DVec2 ( #2894 )
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2025-07-16 18:45:10 -07:00
Keavon Chambers
99966d848d
Fix text per-glyph instance overlays and click target issues
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2025-07-14 14:47:01 -07:00
Keavon Chambers
112efe88c2
Add multi-level loop indexing with the 'Instance Repeat' node
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2025-07-14 02:55:44 -07:00
Keavon Chambers
88ac275e47
New nodes: 'Greatest Common Divisor' and 'Least Common Multiple'
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2025-07-13 19:43:28 -07:00
Salman Abuhaimed
166eb00c9c
Separate the Text node's generated glyphs into separate vector table rows ( #2821 )
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* Separate glyphs into Vector data rows
* Fix `String Length` node
- Properly count characters with
`str.chars().count()` instead of bytes `str.len()`
- Change `String Length` node's output to `u32`
* Apply transform on instance instead of applying it when drawing the glyph
* Add checkbox to enable/disable per-glyph instances
* Tooltips
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-13 18:06:41 -07:00
Mohd Mohsin
c5800aa96e
Fix the Bevel node so it applies a consistent bevel size regardless of angle ( #2293 )
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* feat: update the bevel algorithm for same bevel length
* Fix: Resolves issue in bevel algorithm
* fix bevel algorithm
* Feat : update the bevel algorithm for bezier curve
* Feat: Add support for rounded and inward-rounded Bevel options
* fix bevel algo for curves
* Nits
* refactor area node
* refactor close path node
* small refactor of 'check_point_inside_shape' method
* copy is_linear function from bezier-rs lib
* refactor bevel node implementation
* cleanup
* refactor bevel implementation
* fix transformation
* cleanup
* update the bevel algorithm
* Code review
* Clean up setup logic for failing test
* update tests to reflect new algorithm
* Decimal integer nits
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: indierusty <indierusty@gmail.com>
2025-07-13 21:45:51 +00:00
Keavon Chambers
765092fbe9
Rename the message system's 'data' argument to 'context' ( #2872 )
2025-07-12 22:50:59 -07:00
Firestar99
4c75ddf936
Refactor node migration to be less susceptible to forgetting outdated strings ( #2853 )
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* migration: make document migration use ProtoNodeIdentifier
* migration: NodeReplacement struct for better formatting
* migration: test for duplicates and fix them
2025-07-10 17:40:54 -07:00
James Lindsay
13ad814639
Add a complexity limit on displaying layer thumbnails to improve performance ( #2828 )
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* Skip complex layer thumbnails
* Set Raster<GPU> to have usize::MAX render complexity
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-10 07:57:45 +00:00
mTvare
a40de58c7c
Fix brush bounding boxes by making BrushCacheImpl's hash not shared between different instances ( #2845 )
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* fix: add cache to each layer
* fix: warning
* fix: tests
* Clean up code
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-09 06:45:41 +00:00
mTvare
8a68683a93
Add pivot type selection with Custom Pivot, Origin (Average Point), and Origin (Active Object) to the Select tool ( #2730 )
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* add origin
* cleanup pivot
* a lot of stuff
* reset pivot
* fix transform with pivot issues
* fixes
* some more cleanup
* fixes
* finally works
* origin fixes
* fix spaces
* fix using dragged_layers
* simplify pivot logic
* fix bugs
* fix the final bug
* fix in select_tool
* fix updates
* some more refactors to fix misunderstanding and refactor
* add checkboxes
* fix labels
* fix stuff which broke at merge
* update
* cargo fmt
* fix serde crash
* fix pivot not updating on move
* fix pivot not becoming last active refernce
* fix redraw issues
* add: active pivot
* cargo fmt
* fix pivot showing up in default mode
* add: pivot pin
* fix: use pin icons
* cargo: cargo lock update?
* fix: use checkbox instead of Overlays
* refactor: add dot to path_tool
* add: active origins
* UI tweaks
* add: add all of the stuff for path tool
* remove: unused layer
* fix: pivot pinning and origin angle
* fix: pin only if moved in first place
* cargo: fmt
* fix: pivot use disabled method
* fix: remove redudant NoOp
* fix: 3 stuff
* fix: select from elsewhere
* fix: compass rose wobbling around
* add: move pivot on grab
* add: move pivot on nudge
* add: move pivot on Grab
* Code review and tooltips
* fixes
* fixes
* fixes
* fix: skipping artboard on bounds calculation
* fix: by default have origin
* Fix prior fix
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-07-08 09:24:54 +00:00
Firestar99
69ed80b79b
Add ::IDENTITY
to node macro to return a ProtoNodeIdentifier
that is always a &'static str
( #2842 )
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* fix warnings on master
* make the `ProtoNodeIdentifier` of a Node be accessible and always a borrowed `&'static str`
* always generate `node_name::identifier()`, even with `skip_impl`
* make `FrontendNodeType` use Cow
* remove broken `DocumentNodeDefinition`s for old GPU nodes
* don't reexport `graphic_element` in it's entirety, only data structures
* adjust everything to use the new `node_name::identifier()`
* fixup imports for wasm
* turn identifier fn into a constant
2025-07-07 16:29:59 -07:00