* Backend and Frontend modification to show working color mods
* Remove comments & change precedence for tool and doc actions
* Add keybind for resetting work colors
* Minor Frontend changes
* Change arg to IconButton component
* Add basic layer selection mechanism
* Clean up print statements and add some comments
* Simplified the layer selection mechanism
* Remove redundant rule for 'no-param-reassign'
* Clean up frontend and and plumb selection flow to backend
* Update eslintrc
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Export current document when pressing Ctrl+Shift+S
* Use a blob for download
* Add Ctrl + E shortcut, match on lower case
* Don't mount element in DOM
* Polish some keybindings
* Add initialization for MappingEntries
* Implement svg coloring
* Add newline after svg tag
* Add spaces to svg style format
* Fix more svg formatting
* Add space before />
* Remove duplicate whitespace
* Add input manager
* WIP lifetime hell
* Hell yeah, dark lifetime magic
* Replace events with actions in tools
* Fix borrow in GlobalEventHandler
* Fix typo in response-handler
* Distribute dispatch structure
* Add translation from events to actions
* Port default key actions to input_mapper
* Split actions macro
* Add handling for Ambiguous Mouse events
* Fix warnings and clippy lints
* Add actions macro
* WIP rework
* Add AsMessage macro
* Add implementation for derived enums
* Add macro implementation for top level message
* Add #[child] attribute to indicate derivation
* Replace some mentions of Actions and Responses with Message
* It compiles !!!
* Add functionality to some message handlers
* Add document rendering
* ICE
* Rework the previous code while keeping basic functionality
* Reduce parent-top-level macro args to only two
* Add workaround for ICE
* Fix cyclic reference in document.rs
* Make derive_transitive_child a bit more powerful
This addresses the todo that was left,
enabling arbitrary expressions to be passed as the last
parameter of a #[parent] attribute
* Adapt frontend message format
* Make responses use VecDeque
Our responses are a queue so we should use a queue type for them
* Move traits to sensible location
* Are we rectangle yet?
* Simplify, improve & document `derive_discriminant`
* Change `child` to `sub_discriminant`
This only applies to `ToDiscriminant`.
Code using `#[impl_message]` continues to work.
* Add docs for `derive_transitive_child`
* Finish docs and improve macros
The improvements are that impl_message now uses trait
resolution to obtain the parent's discriminant
and that derive_as_message now allows for non-unit
variants (which we don't use but it's nice to have,
just in case)
* Remove logging call
* Move files around and cleanup structure
* Fix proc macro doc tests
* Improve actions_fn!() macro
* Add ellipse tool
* Pass populated actions list to the input mapper
* Add KeyState bitvector
* Merge mouse buttons into "keyboard"
* Add macro for initialization of key mapper table
* Add syntactic sugar for the macro
* Implement mapping function
* Translate the remaining tools
* Fix shape tool
* Add keybindings for line and pen tool
* Fix modifiers
* Cleanup
* Add doc comments for the actions macro
* Fix formatting
* Rename MouseMove to PointerMove
* Add keybinds for tools
* Apply review suggestions
* Rename KeyMappings -> KeyMappingEntries
* Apply review changes
Co-authored-by: T0mstone <realt0mstone@gmail.com>
Co-authored-by: Paul Kupper <kupper.pa@gmail.com>
* Make popover buttons open popover menus and add placeholder messages to all of them.
* Implement all directions for drawing, aligning, and edge-clamping popovers.
* Fix popovers so they are drawn outside their parent panel bounds and not clipped.
* Fix popover HTML to avoid nesting it inside a <button> element.
* Implement basic refactorings
* Simplify some match statements
* Rename `ix` to `index`
If we're not going with a single letter name,
then a full word makes more sense.
* Rename `as_hex` to `to_hex`
`as_` implies lossless reinterpretation
while the function does a conversion that loses information
* Replace `for_each` with for loops
for loops are a lot easier to read and maintain.
* factor out x and y coords in Line::render
this is arguably more ergonomic
* Remove redundant `format!(format_args!())`