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math
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Prep gcore splitup: move various symbols into their own modules (#2746)
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2025-06-27 09:54:34 +00:00 |
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raster
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Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
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2025-08-03 04:12:18 -07:00 |
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text
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Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
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2025-08-03 04:12:18 -07:00 |
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vector
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Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987)
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2025-08-03 16:15:02 -07:00 |
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animation.rs
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Remove the serde feature and instead just always require it (#2737)
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2025-06-21 16:52:47 -07:00 |
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artboard.rs
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Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987)
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2025-08-03 16:15:02 -07:00 |
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blending_nodes.rs
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Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987)
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2025-08-03 16:15:02 -07:00 |
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bounds.rs
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Extract gsvg_renderer from gcore, remove gcore/vello feature (#2760)
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2025-06-27 13:47:46 +00:00 |
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consts.rs
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Add Vello support for Outline view mode rendering; add non_scaling to strokes (SVG, not yet Vello) (#2455)
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2025-04-07 00:02:11 +00:00 |
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context.rs
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Shaders: add gcore-shaders and make graster-nodes no-std (#2925)
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2025-07-25 17:53:26 +00:00 |
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debug.rs
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Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
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2025-08-03 04:12:18 -07:00 |
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extract_xy.rs
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Rename the Coordinate data type to Vec2 (#2959)
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2025-07-30 22:53:36 -07:00 |
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generic.rs
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Bulk gcore cleanup, replace core and alloc with std (#2735)
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2025-06-21 23:08:33 +00:00 |
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gradient.rs
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Prep gcore splitup: move various symbols into their own modules (#2746)
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2025-06-27 09:54:34 +00:00 |
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graphic_element.rs
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Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987)
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2025-08-03 16:15:02 -07:00 |
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lib.rs
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Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987)
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2025-08-03 16:15:02 -07:00 |
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logic.rs
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Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987)
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2025-08-03 16:15:02 -07:00 |
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memo.rs
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Add ::IDENTITY to node macro to return a ProtoNodeIdentifier that is always a &'static str (#2842)
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2025-07-07 16:29:59 -07:00 |
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misc.rs
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Update #[min/max] node macro attributes to #[soft/hard]_[min/max] and make them clamp their input data (#2464)
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2025-04-30 23:52:27 -07:00 |
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ops.rs
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Clean up node catalog by adding missing units, more tooltips; fix 'Line' node missing parameters (#2813)
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2025-07-01 07:47:54 -07:00 |
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raster.rs
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Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
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2025-08-03 04:12:18 -07:00 |
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raster_types.rs
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Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
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2025-08-03 04:12:18 -07:00 |
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registry.rs
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Use target family insted of target arch (#2975)
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2025-08-03 10:28:53 +00:00 |
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render_complexity.rs
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Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987)
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2025-08-03 16:15:02 -07:00 |
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structural.rs
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Bulk gcore cleanup, replace core and alloc with std (#2735)
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2025-06-21 23:08:33 +00:00 |
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table.rs
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Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
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2025-08-03 04:12:18 -07:00 |
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text.rs
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Add text alignment to the Text node (#2920)
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2025-07-25 22:04:12 -07:00 |
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transform.rs
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Add transform-related nodes to improve transformation abilities (#2893)
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2025-07-17 11:58:57 -07:00 |
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transform_nodes.rs
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Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987)
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2025-08-03 16:15:02 -07:00 |
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types.rs
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Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981)
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2025-08-03 04:12:18 -07:00 |
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uuid.rs
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Bulk gcore cleanup, replace core and alloc with std (#2735)
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2025-06-21 23:08:33 +00:00 |
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value.rs
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Shaders: add gcore-shaders and make graster-nodes no-std (#2925)
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2025-07-25 17:53:26 +00:00 |