Graphite/node-graph/gcore/src
2025-08-03 16:15:02 -07:00
..
math Prep gcore splitup: move various symbols into their own modules (#2746) 2025-06-27 09:54:34 +00:00
raster Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981) 2025-08-03 04:12:18 -07:00
text Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981) 2025-08-03 04:12:18 -07:00
vector Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
animation.rs Remove the serde feature and instead just always require it (#2737) 2025-06-21 16:52:47 -07:00
artboard.rs Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
blending_nodes.rs Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
bounds.rs Extract gsvg_renderer from gcore, remove gcore/vello feature (#2760) 2025-06-27 13:47:46 +00:00
consts.rs Add Vello support for Outline view mode rendering; add non_scaling to strokes (SVG, not yet Vello) (#2455) 2025-04-07 00:02:11 +00:00
context.rs Shaders: add gcore-shaders and make graster-nodes no-std (#2925) 2025-07-25 17:53:26 +00:00
debug.rs Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981) 2025-08-03 04:12:18 -07:00
extract_xy.rs Rename the Coordinate data type to Vec2 (#2959) 2025-07-30 22:53:36 -07:00
generic.rs Bulk gcore cleanup, replace core and alloc with std (#2735) 2025-06-21 23:08:33 +00:00
gradient.rs Prep gcore splitup: move various symbols into their own modules (#2746) 2025-06-27 09:54:34 +00:00
graphic_element.rs Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
lib.rs Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
logic.rs Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
memo.rs Add ::IDENTITY to node macro to return a ProtoNodeIdentifier that is always a &'static str (#2842) 2025-07-07 16:29:59 -07:00
misc.rs Update #[min/max] node macro attributes to #[soft/hard]_[min/max] and make them clamp their input data (#2464) 2025-04-30 23:52:27 -07:00
ops.rs Clean up node catalog by adding missing units, more tooltips; fix 'Line' node missing parameters (#2813) 2025-07-01 07:47:54 -07:00
raster.rs Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981) 2025-08-03 04:12:18 -07:00
raster_types.rs Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981) 2025-08-03 04:12:18 -07:00
registry.rs Use target family insted of target arch (#2975) 2025-08-03 10:28:53 +00:00
render_complexity.rs Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
structural.rs Bulk gcore cleanup, replace core and alloc with std (#2735) 2025-06-21 23:08:33 +00:00
table.rs Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981) 2025-08-03 04:12:18 -07:00
text.rs Add text alignment to the Text node (#2920) 2025-07-25 22:04:12 -07:00
transform.rs Add transform-related nodes to improve transformation abilities (#2893) 2025-07-17 11:58:57 -07:00
transform_nodes.rs Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render (#2987) 2025-08-03 16:15:02 -07:00
types.rs Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" (#2981) 2025-08-03 04:12:18 -07:00
uuid.rs Bulk gcore cleanup, replace core and alloc with std (#2735) 2025-06-21 23:08:33 +00:00
value.rs Shaders: add gcore-shaders and make graster-nodes no-std (#2925) 2025-07-25 17:53:26 +00:00