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										475
									
								
								Demo/threads/condition.py
									
										
									
									
									
										Executable file
									
								
							
							
						
						
									
										475
									
								
								Demo/threads/condition.py
									
										
									
									
									
										Executable file
									
								
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# Defines classes that provide synchronization objects.  Note that use of
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# this module requires that your Python support threads.
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#
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#    condition()   # a POSIX-like condition-variable object
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#    barrier(n)    # an n-thread barrier
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#    event()       # an event object
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#    semaphore(n=1)# a semaphore object, with initial count n
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#
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# CONDITIONS
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#
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# A condition object is created via
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#   import this_module
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#   your_condition_object = this_module.condition()
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#
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# Methods:
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#   .acquire()
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#      acquire the lock associated with the condition
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#   .release()
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#      release the lock associated with the condition
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#   .wait()
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#      block the thread until such time as some other thread does a
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#      .signal or .broadcast on the same condition, and release the
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#      lock associated with the condition.  The lock associated with
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#      the condition MUST be in the acquired state at the time
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#      .wait is invoked.
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#   .signal()
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#      wake up exactly one thread (if any) that previously did a .wait
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#      on the condition; that thread will awaken with the lock associated
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#      with the condition in the acquired state.  If no threads are
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#      .wait'ing, this is a nop.  If more than one thread is .wait'ing on
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#      the condition, any of them may be awakened.
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#   .broadcast()
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#      wake up all threads (if any) that are .wait'ing on the condition;
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#      the threads are woken up serially, each with the lock in the
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#      acquired state, so should .release() as soon as possible.  If no
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#      threads are .wait'ing, this is a nop.
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#
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#      Note that if a thread does a .wait *while* a signal/broadcast is
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#      in progress, it's guaranteeed to block until a subsequent
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#      signal/broadcast.
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#
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#      Secret feature:  `broadcast' actually takes an integer argument,
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#      and will wake up exactly that many waiting threads (or the total
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#      number waiting, if that's less).  Use of this is dubious, though,
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#      and probably won't be supported if this form of condition is
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#      reimplemented in C.
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#
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# DIFFERENCES FROM POSIX
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#
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# + A separate mutex is not needed to guard condition data.  Instead, a
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#   condition object can (must) be .acquire'ed and .release'ed directly.
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#   This eliminates a common error in using POSIX conditions.
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#
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# + Because of implementation difficulties, a POSIX `signal' wakes up
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#   _at least_ one .wait'ing thread.  Race conditions make it difficult
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#   to stop that.  This implementation guarantees to wake up only one,
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#   but you probably shouldn't rely on that.
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#
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# PROTOCOL
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#
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# Condition objects are used to block threads until "some condition" is
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# true.  E.g., a thread may wish to wait until a producer pumps out data
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# for it to consume, or a server may wish to wait until someone requests
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# its services, or perhaps a whole bunch of threads want to wait until a
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# preceding pass over the data is complete.  Early models for conditions
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# relied on some other thread figuring out when a blocked thread's
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# condition was true, and made the other thread responsible both for
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# waking up the blocked thread and guaranteeing that it woke up with all
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# data in a correct state.  This proved to be very delicate in practice,
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# and gave conditions a bad name in some circles.
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#
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# The POSIX model addresses these problems by making a thread responsible
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# for ensuring that its own state is correct when it wakes, and relies
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# on a rigid protocol to make this easy; so long as you stick to the
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# protocol, POSIX conditions are easy to "get right":
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#
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#  A) The thread that's waiting for some arbitrarily-complex condition
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#     (ACC) to become true does:
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#
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#     condition.acquire()
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#     while not (code to evaluate the ACC):
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#           condition.wait()
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#           # That blocks the thread, *and* releases the lock.  When a
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#           # condition.signal() happens, it will wake up some thread that
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#           # did a .wait, *and* acquire the lock again before .wait
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#           # returns.
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#           #
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#           # Because the lock is acquired at this point, the state used
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#           # in evaluating the ACC is frozen, so it's safe to go back &
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#           # reevaluate the ACC.
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#
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#     # At this point, ACC is true, and the thread has the condition
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#     # locked.
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#     # So code here can safely muck with the shared state that
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#     # went into evaluating the ACC -- if it wants to.
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#     # When done mucking with the shared state, do
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#     condition.release()
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#
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#  B) Threads that are mucking with shared state that may affect the
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#     ACC do:
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#
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#     condition.acquire()
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#     # muck with shared state
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#     condition.release()
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#     if it's possible that ACC is true now:
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#         condition.signal() # or .broadcast()
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#
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#     Note:  You may prefer to put the "if" clause before the release().
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#     That's fine, but do note that anyone waiting on the signal will
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#     stay blocked until the release() is done (since acquiring the
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#     condition is part of what .wait() does before it returns).
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#
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# TRICK OF THE TRADE
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#
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# With simpler forms of conditions, it can be impossible to know when
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# a thread that's supposed to do a .wait has actually done it.  But
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# because this form of condition releases a lock as _part_ of doing a
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# wait, the state of that lock can be used to guarantee it.
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#
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# E.g., suppose thread A spawns thread B and later wants to wait for B to
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# complete:
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#
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# In A:                             In B:
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#
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# B_done = condition()              ... do work ...
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# B_done.acquire()                  B_done.acquire(); B_done.release()
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# spawn B                           B_done.signal()
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# ... some time later ...           ... and B exits ...
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# B_done.wait()
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#
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# Because B_done was in the acquire'd state at the time B was spawned,
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# B's attempt to acquire B_done can't succeed until A has done its
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# B_done.wait() (which releases B_done).  So B's B_done.signal() is
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# guaranteed to be seen by the .wait().  Without the lock trick, B
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# may signal before A .waits, and then A would wait forever.
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#
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# BARRIERS
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#
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# A barrier object is created via
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#   import this_module
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#   your_barrier = this_module.barrier(num_threads)
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#
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# Methods:
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#   .enter()
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#      the thread blocks until num_threads threads in all have done
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#      .enter().  Then the num_threads threads that .enter'ed resume,
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#      and the barrier resets to capture the next num_threads threads
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#      that .enter it.
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#
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# EVENTS
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#
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# An event object is created via
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#   import this_module
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#   your_event = this_module.event()
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#
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# An event has two states, `posted' and `cleared'.  An event is
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# created in the cleared state.
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#
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# Methods:
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#
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#   .post()
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#      Put the event in the posted state, and resume all threads
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#      .wait'ing on the event (if any).
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#
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#   .clear()
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#      Put the event in the cleared state.
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#
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#   .is_posted()
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#      Returns 0 if the event is in the cleared state, or 1 if the event
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#      is in the posted state.
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#
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#   .wait()
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#      If the event is in the posted state, returns immediately.
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#      If the event is in the cleared state, blocks the calling thread
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#      until the event is .post'ed by another thread.
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#
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# Note that an event, once posted, remains posted until explicitly
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# cleared.  Relative to conditions, this is both the strength & weakness
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# of events.  It's a strength because the .post'ing thread doesn't have to
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# worry about whether the threads it's trying to communicate with have
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# already done a .wait (a condition .signal is seen only by threads that
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# do a .wait _prior_ to the .signal; a .signal does not persist).  But
 | 
			
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# it's a weakness because .clear'ing an event is error-prone:  it's easy
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# to mistakenly .clear an event before all the threads you intended to
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# see the event get around to .wait'ing on it.  But so long as you don't
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# need to .clear an event, events are easy to use safely.
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#
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# SEMAPHORES
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#
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# A semaphore object is created via
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#   import this_module
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#   your_semaphore = this_module.semaphore(count=1)
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#
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# A semaphore has an integer count associated with it.  The initial value
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# of the count is specified by the optional argument (which defaults to
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# 1) passed to the semaphore constructor.
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#
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# Methods:
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#
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#   .p()
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#      If the semaphore's count is greater than 0, decrements the count
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#      by 1 and returns.
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#      Else if the semaphore's count is 0, blocks the calling thread
 | 
			
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#      until a subsequent .v() increases the count.  When that happens,
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#      the count will be decremented by 1 and the calling thread resumed.
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#
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#   .v()
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#      Increments the semaphore's count by 1, and wakes up a thread (if
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#      any) blocked by a .p().  It's an (detected) error for a .v() to
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#      increase the semaphore's count to a value larger than the initial
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#      count.
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import thread
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class condition:
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    def __init__(self):
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        # the lock actually used by .acquire() and .release()
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        self.mutex = thread.allocate_lock()
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        # lock used to block threads until a signal
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        self.checkout = thread.allocate_lock()
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        self.checkout.acquire()
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        # internal critical-section lock, & the data it protects
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        self.idlock = thread.allocate_lock()
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        self.id = 0
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        self.waiting = 0  # num waiters subject to current release
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        self.pending = 0  # num waiters awaiting next signal
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        self.torelease = 0      # num waiters to release
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        self.releasing = 0      # 1 iff release is in progress
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    def acquire(self):
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        self.mutex.acquire()
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    def release(self):
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        self.mutex.release()
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    def wait(self):
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        mutex, checkout, idlock = self.mutex, self.checkout, self.idlock
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        if not mutex.locked():
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            raise ValueError, \
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                  "condition must be .acquire'd when .wait() invoked"
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        idlock.acquire()
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        myid = self.id
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        self.pending = self.pending + 1
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        idlock.release()
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        mutex.release()
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        while 1:
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            checkout.acquire(); idlock.acquire()
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            if myid < self.id:
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                break
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            checkout.release(); idlock.release()
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        self.waiting = self.waiting - 1
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        self.torelease = self.torelease - 1
 | 
			
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        if self.torelease:
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            checkout.release()
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        else:
 | 
			
		||||
            self.releasing = 0
 | 
			
		||||
            if self.waiting == self.pending == 0:
 | 
			
		||||
                self.id = 0
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		||||
        idlock.release()
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		||||
        mutex.acquire()
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    def signal(self):
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        self.broadcast(1)
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    def broadcast(self, num = -1):
 | 
			
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        if num < -1:
 | 
			
		||||
            raise ValueError, '.broadcast called with num ' + `num`
 | 
			
		||||
        if num == 0:
 | 
			
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            return
 | 
			
		||||
        self.idlock.acquire()
 | 
			
		||||
        if self.pending:
 | 
			
		||||
            self.waiting = self.waiting + self.pending
 | 
			
		||||
            self.pending = 0
 | 
			
		||||
            self.id = self.id + 1
 | 
			
		||||
        if num == -1:
 | 
			
		||||
            self.torelease = self.waiting
 | 
			
		||||
        else:
 | 
			
		||||
            self.torelease = min( self.waiting,
 | 
			
		||||
                                  self.torelease + num )
 | 
			
		||||
        if self.torelease and not self.releasing:
 | 
			
		||||
            self.releasing = 1
 | 
			
		||||
            self.checkout.release()
 | 
			
		||||
        self.idlock.release()
 | 
			
		||||
 | 
			
		||||
class barrier:
 | 
			
		||||
    def __init__(self, n):
 | 
			
		||||
        self.n = n
 | 
			
		||||
        self.togo = n
 | 
			
		||||
        self.full = condition()
 | 
			
		||||
 | 
			
		||||
    def enter(self):
 | 
			
		||||
        full = self.full
 | 
			
		||||
        full.acquire()
 | 
			
		||||
        self.togo = self.togo - 1
 | 
			
		||||
        if self.togo:
 | 
			
		||||
            full.wait()
 | 
			
		||||
        else:
 | 
			
		||||
            self.togo = self.n
 | 
			
		||||
            full.broadcast()
 | 
			
		||||
        full.release()
 | 
			
		||||
 | 
			
		||||
class event:
 | 
			
		||||
    def __init__(self):
 | 
			
		||||
        self.state  = 0
 | 
			
		||||
        self.posted = condition()
 | 
			
		||||
 | 
			
		||||
    def post(self):
 | 
			
		||||
        self.posted.acquire()
 | 
			
		||||
        self.state = 1
 | 
			
		||||
        self.posted.broadcast()
 | 
			
		||||
        self.posted.release()
 | 
			
		||||
 | 
			
		||||
    def clear(self):
 | 
			
		||||
        self.posted.acquire()
 | 
			
		||||
        self.state = 0
 | 
			
		||||
        self.posted.release()
 | 
			
		||||
 | 
			
		||||
    def is_posted(self):
 | 
			
		||||
        self.posted.acquire()
 | 
			
		||||
        answer = self.state
 | 
			
		||||
        self.posted.release()
 | 
			
		||||
        return answer
 | 
			
		||||
 | 
			
		||||
    def wait(self):
 | 
			
		||||
        self.posted.acquire()
 | 
			
		||||
        if not self.state:
 | 
			
		||||
            self.posted.wait()
 | 
			
		||||
        self.posted.release()
 | 
			
		||||
 | 
			
		||||
class semaphore:
 | 
			
		||||
    def __init__(self, count=1):
 | 
			
		||||
        if count <= 0:
 | 
			
		||||
            raise ValueError, 'semaphore count %d; must be >= 1' % count
 | 
			
		||||
        self.count = count
 | 
			
		||||
        self.maxcount = count
 | 
			
		||||
        self.nonzero = condition()
 | 
			
		||||
 | 
			
		||||
    def p(self):
 | 
			
		||||
        self.nonzero.acquire()
 | 
			
		||||
        while self.count == 0:
 | 
			
		||||
            self.nonzero.wait()
 | 
			
		||||
        self.count = self.count - 1
 | 
			
		||||
        self.nonzero.release()
 | 
			
		||||
 | 
			
		||||
    def v(self):
 | 
			
		||||
        self.nonzero.acquire()
 | 
			
		||||
        if self.count == self.maxcount:
 | 
			
		||||
            raise ValueError, '.v() tried to raise semaphore count above ' \
 | 
			
		||||
                  'initial value ' + `maxcount`
 | 
			
		||||
        self.count = self.count + 1
 | 
			
		||||
        self.nonzero.signal()
 | 
			
		||||
        self.nonzero.release()
 | 
			
		||||
 | 
			
		||||
# The rest of the file is a test case, that runs a number of parallelized
 | 
			
		||||
# quicksorts in parallel.  If it works, you'll get about 600 lines of
 | 
			
		||||
# tracing output, with a line like
 | 
			
		||||
#     test passed! 209 threads created in all
 | 
			
		||||
# as the last line.  The content and order of preceding lines will
 | 
			
		||||
# vary across runs.
 | 
			
		||||
 | 
			
		||||
def _new_thread(func, *args):
 | 
			
		||||
    global TID
 | 
			
		||||
    tid.acquire(); id = TID = TID+1; tid.release()
 | 
			
		||||
    io.acquire(); alive.append(id); \
 | 
			
		||||
                  print 'starting thread', id, '--', len(alive), 'alive'; \
 | 
			
		||||
                  io.release()
 | 
			
		||||
    thread.start_new_thread( func, (id,) + args )
 | 
			
		||||
 | 
			
		||||
def _qsort(tid, a, l, r, finished):
 | 
			
		||||
    # sort a[l:r]; post finished when done
 | 
			
		||||
    io.acquire(); print 'thread', tid, 'qsort', l, r; io.release()
 | 
			
		||||
    if r-l > 1:
 | 
			
		||||
        pivot = a[l]
 | 
			
		||||
        j = l+1   # make a[l:j] <= pivot, and a[j:r] > pivot
 | 
			
		||||
        for i in range(j, r):
 | 
			
		||||
            if a[i] <= pivot:
 | 
			
		||||
                a[j], a[i] = a[i], a[j]
 | 
			
		||||
                j = j + 1
 | 
			
		||||
        a[l], a[j-1] = a[j-1], pivot
 | 
			
		||||
 | 
			
		||||
        l_subarray_sorted = event()
 | 
			
		||||
        r_subarray_sorted = event()
 | 
			
		||||
        _new_thread(_qsort, a, l, j-1, l_subarray_sorted)
 | 
			
		||||
        _new_thread(_qsort, a, j, r,   r_subarray_sorted)
 | 
			
		||||
        l_subarray_sorted.wait()
 | 
			
		||||
        r_subarray_sorted.wait()
 | 
			
		||||
 | 
			
		||||
    io.acquire(); print 'thread', tid, 'qsort done'; \
 | 
			
		||||
                  alive.remove(tid); io.release()
 | 
			
		||||
    finished.post()
 | 
			
		||||
 | 
			
		||||
def _randarray(tid, a, finished):
 | 
			
		||||
    io.acquire(); print 'thread', tid, 'randomizing array'; \
 | 
			
		||||
                  io.release()
 | 
			
		||||
    for i in range(1, len(a)):
 | 
			
		||||
        wh.acquire(); j = randint(0,i); wh.release()
 | 
			
		||||
        a[i], a[j] = a[j], a[i]
 | 
			
		||||
    io.acquire(); print 'thread', tid, 'randomizing done'; \
 | 
			
		||||
                  alive.remove(tid); io.release()
 | 
			
		||||
    finished.post()
 | 
			
		||||
 | 
			
		||||
def _check_sort(a):
 | 
			
		||||
    if a != range(len(a)):
 | 
			
		||||
        raise ValueError, ('a not sorted', a)
 | 
			
		||||
 | 
			
		||||
def _run_one_sort(tid, a, bar, done):
 | 
			
		||||
    # randomize a, and quicksort it
 | 
			
		||||
    # for variety, all the threads running this enter a barrier
 | 
			
		||||
    # at the end, and post `done' after the barrier exits
 | 
			
		||||
    io.acquire(); print 'thread', tid, 'randomizing', a; \
 | 
			
		||||
                  io.release()
 | 
			
		||||
    finished = event()
 | 
			
		||||
    _new_thread(_randarray, a, finished)
 | 
			
		||||
    finished.wait()
 | 
			
		||||
 | 
			
		||||
    io.acquire(); print 'thread', tid, 'sorting', a; io.release()
 | 
			
		||||
    finished.clear()
 | 
			
		||||
    _new_thread(_qsort, a, 0, len(a), finished)
 | 
			
		||||
    finished.wait()
 | 
			
		||||
    _check_sort(a)
 | 
			
		||||
 | 
			
		||||
    io.acquire(); print 'thread', tid, 'entering barrier'; \
 | 
			
		||||
                  io.release()
 | 
			
		||||
    bar.enter()
 | 
			
		||||
    io.acquire(); print 'thread', tid, 'leaving barrier'; \
 | 
			
		||||
                  io.release()
 | 
			
		||||
    io.acquire(); alive.remove(tid); io.release()
 | 
			
		||||
    bar.enter() # make sure they've all removed themselves from alive
 | 
			
		||||
                ##  before 'done' is posted
 | 
			
		||||
    bar.enter() # just to be cruel
 | 
			
		||||
    done.post()
 | 
			
		||||
 | 
			
		||||
def test():
 | 
			
		||||
    global TID, tid, io, wh, randint, alive
 | 
			
		||||
    import whrandom
 | 
			
		||||
    randint = whrandom.randint
 | 
			
		||||
 | 
			
		||||
    TID = 0                             # thread ID (1, 2, ...)
 | 
			
		||||
    tid = thread.allocate_lock()        # for changing TID
 | 
			
		||||
    io  = thread.allocate_lock()        # for printing, and 'alive'
 | 
			
		||||
    wh  = thread.allocate_lock()        # for calls to whrandom
 | 
			
		||||
    alive = []                          # IDs of active threads
 | 
			
		||||
 | 
			
		||||
    NSORTS = 5
 | 
			
		||||
    arrays = []
 | 
			
		||||
    for i in range(NSORTS):
 | 
			
		||||
        arrays.append( range( (i+1)*10 ) )
 | 
			
		||||
 | 
			
		||||
    bar = barrier(NSORTS)
 | 
			
		||||
    finished = event()
 | 
			
		||||
    for i in range(NSORTS):
 | 
			
		||||
        _new_thread(_run_one_sort, arrays[i], bar, finished)
 | 
			
		||||
    finished.wait()
 | 
			
		||||
 | 
			
		||||
    print 'all threads done, and checking results ...'
 | 
			
		||||
    if alive:
 | 
			
		||||
        raise ValueError, ('threads still alive at end', alive)
 | 
			
		||||
    for i in range(NSORTS):
 | 
			
		||||
        a = arrays[i]
 | 
			
		||||
        if len(a) != (i+1)*10:
 | 
			
		||||
            raise ValueError, ('length of array', i, 'screwed up')
 | 
			
		||||
        _check_sort(a)
 | 
			
		||||
 | 
			
		||||
    print 'test passed!', TID, 'threads created in all'
 | 
			
		||||
 | 
			
		||||
if __name__ == '__main__':
 | 
			
		||||
    test()
 | 
			
		||||
 | 
			
		||||
# end of module
 | 
			
		||||
| 
						 | 
				
			
			@ -258,6 +258,15 @@
 | 
			
		|||
#      writing.  Then if some other thread is waiting to write, it's
 | 
			
		||||
#      allowed to proceed.  Else all threads (if any) waiting to read are
 | 
			
		||||
#      allowed to proceed.
 | 
			
		||||
#
 | 
			
		||||
#   .write_to_read()
 | 
			
		||||
#      Use instead of a .write_in to declare that the thread is done
 | 
			
		||||
#      writing but wants to continue reading without other writers
 | 
			
		||||
#      intervening.  If there are other threads waiting to write, they
 | 
			
		||||
#      are allowed to proceed only if the current thread calls
 | 
			
		||||
#      .read_out; threads waiting to read are only allowed to proceed
 | 
			
		||||
#      if there are are no threads waiting to write.  (This is a
 | 
			
		||||
#      weakness of the interface!)
 | 
			
		||||
 | 
			
		||||
import thread
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -464,6 +473,18 @@ class mrsw:
 | 
			
		|||
            self.readOK.broadcast()
 | 
			
		||||
        self.rwOK.release()
 | 
			
		||||
 | 
			
		||||
    def write_to_read(self):
 | 
			
		||||
	self.rwOK.acquire()
 | 
			
		||||
	if not self.writing:
 | 
			
		||||
	    raise ValueError, \
 | 
			
		||||
		  '.write_to_read() invoked without an active writer'
 | 
			
		||||
	self.writing = 0
 | 
			
		||||
	self.nw = self.nw - 1
 | 
			
		||||
	self.nr = self.nr + 1
 | 
			
		||||
	if not self.nw:
 | 
			
		||||
	    self.readOK.broadcast()
 | 
			
		||||
	self.rwOK.release()
 | 
			
		||||
 | 
			
		||||
# The rest of the file is a test case, that runs a number of parallelized
 | 
			
		||||
# quicksorts in parallel.  If it works, you'll get about 600 lines of
 | 
			
		||||
# tracing output, with a line like
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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