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			216 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable file
		
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable file
		
	
	
	
	
| #!/usr/bin/env python
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| # life.py -- A curses-based version of Conway's Game of Life.
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| # Contributed by AMK
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| #
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| # An empty board will be displayed, and the following commands are available:
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| #  E : Erase the board
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| #  R : Fill the board randomly
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| #  S : Step for a single generation
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| #  C : Update continuously until a key is struck
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| #  Q : Quit
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| #  Cursor keys :  Move the cursor around the board
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| #  Space or Enter : Toggle the contents of the cursor's position
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| #
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| # TODO :
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| #   Support the mouse
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| #   Use colour if available
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| #   Make board updates faster
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| #
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| 
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| import random, string, traceback
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| import curses
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| 
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| class LifeBoard:
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|     """Encapsulates a Life board
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| 
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|     Attributes:
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|     X,Y : horizontal and vertical size of the board
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|     state : dictionary mapping (x,y) to 0 or 1
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| 
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|     Methods:
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|     display(update_board) -- If update_board is true, compute the
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|                              next generation.  Then display the state
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|                              of the board and refresh the screen.
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|     erase() -- clear the entire board
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|     makeRandom() -- fill the board randomly
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|     set(y,x) -- set the given cell to Live; doesn't refresh the screen
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|     toggle(y,x) -- change the given cell from live to dead, or vice
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|                    versa, and refresh the screen display
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| 
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|     """
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|     def __init__(self, scr, char=ord('*')):
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|         """Create a new LifeBoard instance.
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| 
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|         scr -- curses screen object to use for display
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|         char -- character used to render live cells (default: '*')
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|         """
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|         self.state = {}
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|         self.scr = scr
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|         Y, X = self.scr.getmaxyx()
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|         self.X, self.Y = X-2, Y-2-1
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|         self.char = char
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|         self.scr.clear()
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| 
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|         # Draw a border around the board
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|         border_line = '+'+(self.X*'-')+'+'
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|         self.scr.addstr(0, 0, border_line)
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|         self.scr.addstr(self.Y+1,0, border_line)
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|         for y in range(0, self.Y):
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|             self.scr.addstr(1+y, 0, '|')
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|             self.scr.addstr(1+y, self.X+1, '|')
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|         self.scr.refresh()
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| 
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|     def set(self, y, x):
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|         """Set a cell to the live state"""
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|         if x<0 or self.X<=x or y<0 or self.Y<=y:
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|             raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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|         self.state[x,y] = 1
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| 
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|     def toggle(self, y, x):
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|         """Toggle a cell's state between live and dead"""
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|         if x<0 or self.X<=x or y<0 or self.Y<=y:
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|             raise ValueError, "Coordinates out of range %i,%i"% (y,x)
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|         if self.state.has_key( (x,y) ):
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|             del self.state[x,y]
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|             self.scr.addch(y+1, x+1, ' ')
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|         else:
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|             self.state[x,y] = 1
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|             self.scr.addch(y+1, x+1, self.char)
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|         self.scr.refresh()
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| 
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|     def erase(self):
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|         """Clear the entire board and update the board display"""
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|         self.state = {}
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|         self.display(update_board=False)
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| 
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|     def display(self, update_board=True):
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|         """Display the whole board, optionally computing one generation"""
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|         M,N = self.X, self.Y
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|         if not update_board:
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|             for i in range(0, M):
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|                 for j in range(0, N):
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|                     if self.state.has_key( (i,j) ):
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|                         self.scr.addch(j+1, i+1, self.char)
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|                     else:
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|                         self.scr.addch(j+1, i+1, ' ')
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|             self.scr.refresh()
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|             return
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| 
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|         d = {}
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|         self.boring = 1
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|         for i in range(0, M):
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|             L = range( max(0, i-1), min(M, i+2) )
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|             for j in range(0, N):
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|                 s = 0
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|                 live = self.state.has_key( (i,j) )
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|                 for k in range( max(0, j-1), min(N, j+2) ):
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|                     for l in L:
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|                         if self.state.has_key( (l,k) ):
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|                             s += 1
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|                 s -= live
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|                 if s == 3:
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|                     # Birth
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|                     d[i,j] = 1
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|                     self.scr.addch(j+1, i+1, self.char)
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|                     if not live: self.boring = 0
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|                 elif s == 2 and live: d[i,j] = 1       # Survival
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|                 elif live:
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|                     # Death
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|                     self.scr.addch(j+1, i+1, ' ')
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|                     self.boring = 0
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|         self.state = d
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|         self.scr.refresh()
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| 
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|     def makeRandom(self):
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|         "Fill the board with a random pattern"
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|         self.state = {}
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|         for i in range(0, self.X):
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|             for j in range(0, self.Y):
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|                 if random.random() > 0.5:
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|                     self.set(j,i)
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| 
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| 
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| def erase_menu(stdscr, menu_y):
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|     "Clear the space where the menu resides"
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|     stdscr.move(menu_y, 0)
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|     stdscr.clrtoeol()
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|     stdscr.move(menu_y+1, 0)
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|     stdscr.clrtoeol()
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| 
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| def display_menu(stdscr, menu_y):
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|     "Display the menu of possible keystroke commands"
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|     erase_menu(stdscr, menu_y)
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|     stdscr.addstr(menu_y, 4,
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|                   'Use the cursor keys to move, and space or Enter to toggle a cell.')
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|     stdscr.addstr(menu_y+1, 4,
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|                   'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
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| 
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| def keyloop(stdscr):
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|     # Clear the screen and display the menu of keys
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|     stdscr.clear()
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|     stdscr_y, stdscr_x = stdscr.getmaxyx()
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|     menu_y = (stdscr_y-3)-1
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|     display_menu(stdscr, menu_y)
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| 
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|     # Allocate a subwindow for the Life board and create the board object
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|     subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
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|     board = LifeBoard(subwin, char=ord('*'))
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|     board.display(update_board=False)
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| 
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|     # xpos, ypos are the cursor's position
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|     xpos, ypos = board.X/2, board.Y/2
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| 
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|     # Main loop:
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|     while (1):
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|         stdscr.move(1+ypos, 1+xpos)     # Move the cursor
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|         c = stdscr.getch()                # Get a keystroke
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|         if 0<c<256:
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|             c = chr(c)
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|             if c in ' \n':
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|                 board.toggle(ypos, xpos)
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|             elif c in 'Cc':
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|                 erase_menu(stdscr, menu_y)
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|                 stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
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|                               'updating the screen.')
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|                 stdscr.refresh()
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|                 # Activate nodelay mode; getch() will return -1
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|                 # if no keystroke is available, instead of waiting.
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|                 stdscr.nodelay(1)
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|                 while (1):
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|                     c = stdscr.getch()
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|                     if c != -1:
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|                         break
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|                     stdscr.addstr(0,0, '/')
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|                     stdscr.refresh()
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|                     board.display()
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|                     stdscr.addstr(0,0, '+')
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|                     stdscr.refresh()
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| 
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|                 stdscr.nodelay(0)       # Disable nodelay mode
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|                 display_menu(stdscr, menu_y)
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| 
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|             elif c in 'Ee':
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|                 board.erase()
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|             elif c in 'Qq':
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|                 break
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|             elif c in 'Rr':
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|                 board.makeRandom()
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|                 board.display(update_board=False)
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|             elif c in 'Ss':
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|                 board.display()
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|             else: pass                  # Ignore incorrect keys
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|         elif c == curses.KEY_UP and ypos>0:            ypos -= 1
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|         elif c == curses.KEY_DOWN and ypos<board.Y-1:  ypos += 1
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|         elif c == curses.KEY_LEFT and xpos>0:          xpos -= 1
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|         elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
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|         else:
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|             # Ignore incorrect keys
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|             pass
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| 
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| 
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| def main(stdscr):
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|     keyloop(stdscr)                    # Enter the main loop
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| 
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| 
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| if __name__ == '__main__':
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|     curses.wrapper(main)
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