snacks.nvim/docs/animate.md
2024-12-15 11:17:32 +01:00

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# 🍿 animate
Efficient animation library including over 45 easing functions:
- [Emmanuel Oga's easing functions](https://github.com/EmmanuelOga/easing)
- [Easing functions overview](https://github.com/kikito/tween.lua?tab=readme-ov-file#easing-functions)
There's at any given time at most one timer running, that takes
care of all active animations, controlled by the `fps` setting.
You can at any time disable all animations with:
- `vim.g.snacks_animate = false` globally
- `vim.b.snacks_animate = false` locally for the buffer
Doing this, will disable `scroll`, `indent`, `dim` and all other animations.
<!-- docgen -->
## 📦 Setup
```lua
-- lazy.nvim
{
"folke/snacks.nvim",
---@type snacks.Config
opts = {
animate = {
-- your animate configuration comes here
-- or leave it empty to use the default settings
-- refer to the configuration section below
}
}
}
```
## ⚙️ Config
```lua
---@class snacks.animate.Config
---@field easing? snacks.animate.easing|snacks.animate.easing.Fn
{
---@type snacks.animate.Duration|number
duration = 20, -- ms per step
easing = "linear",
fps = 60, -- frames per second. Global setting for all animations
}
```
## 📚 Types
All easing functions take these parameters:
* `t` _(time)_: should go from 0 to duration
* `b` _(begin)_: value of the property being ease.
* `c` _(change)_: ending value of the property - beginning value of the property
* `d` _(duration)_: total duration of the animation
Some functions allow additional modifiers, like the elastic functions
which also can receive an amplitud and a period parameters (defaults
are included)
```lua
---@alias snacks.animate.easing.Fn fun(t: number, b: number, c: number, d: number): number
```
Duration can be specified as the total duration or the duration per step.
When both are specified, the minimum of both is used.
```lua
---@class snacks.animate.Duration
---@field step? number duration per step in ms
---@field total? number total duration in ms
```
```lua
---@class snacks.animate.Opts: snacks.animate.Config
---@field buf? number optional buffer to check if animations should be enabled
---@field int? boolean interpolate the value to an integer
---@field id? number|string unique identifier for the animation
```
```lua
---@class snacks.animate.ctx
---@field anim snacks.animate.Animation
---@field prev number
---@field done boolean
```
```lua
---@alias snacks.animate.cb fun(value:number, ctx: snacks.animate.ctx)
```
## 📦 Module
### `Snacks.animate()`
```lua
---@type fun(from: number, to: number, cb: snacks.animate.cb, opts?: snacks.animate.Opts): snacks.animate.Animation
Snacks.animate()
```
### `Snacks.animate.add()`
Add an animation
```lua
---@param from number
---@param to number
---@param cb snacks.animate.cb
---@param opts? snacks.animate.Opts
Snacks.animate.add(from, to, cb, opts)
```
### `Snacks.animate.del()`
Delete an animation
```lua
---@param id number|string
Snacks.animate.del(id)
```
### `Snacks.animate.enabled()`
Check if animations are enabled.
Will return false if `snacks_animate` is set to false or if the buffer
local variable `snacks_animate` is set to false.
```lua
---@param opts? {buf?: number, name?: string}
Snacks.animate.enabled(opts)
```