3.2 KiB
🍿 animate
Efficient animation library including over 45 easing functions:
There's at any given time at most one timer running, that takes
care of all active animations, controlled by the fps
setting.
You can at any time disable all animations with:
vim.g.snacks_animate = false
globallyvim.b.snacks_animate = false
locally for the buffer
Doing this, will disable scroll
, indent
, dim
and all other animations.
📦 Setup
-- lazy.nvim
{
"folke/snacks.nvim",
---@type snacks.Config
opts = {
animate = {
-- your animate configuration comes here
-- or leave it empty to use the default settings
-- refer to the configuration section below
}
}
}
⚙️ Config
---@class snacks.animate.Config
---@field easing? snacks.animate.easing|snacks.animate.easing.Fn
{
---@type snacks.animate.Duration|number
duration = 20, -- ms per step
easing = "linear",
fps = 60, -- frames per second. Global setting for all animations
}
📚 Types
All easing functions take these parameters:
t
(time): should go from 0 to durationb
(begin): value of the property being ease.c
(change): ending value of the property - beginning value of the propertyd
(duration): total duration of the animation
Some functions allow additional modifiers, like the elastic functions which also can receive an amplitud and a period parameters (defaults are included)
---@alias snacks.animate.easing.Fn fun(t: number, b: number, c: number, d: number): number
Duration can be specified as the total duration or the duration per step. When both are specified, the minimum of both is used.
---@class snacks.animate.Duration
---@field step? number duration per step in ms
---@field total? number total duration in ms
---@class snacks.animate.Opts: snacks.animate.Config
---@field buf? number optional buffer to check if animations should be enabled
---@field int? boolean interpolate the value to an integer
---@field id? number|string unique identifier for the animation
---@class snacks.animate.ctx
---@field anim snacks.animate.Animation
---@field prev number
---@field done boolean
---@alias snacks.animate.cb fun(value:number, ctx: snacks.animate.ctx)
📦 Module
Snacks.animate()
---@type fun(from: number, to: number, cb: snacks.animate.cb, opts?: snacks.animate.Opts): snacks.animate.Animation
Snacks.animate()
Snacks.animate.add()
Add an animation
---@param from number
---@param to number
---@param cb snacks.animate.cb
---@param opts? snacks.animate.Opts
Snacks.animate.add(from, to, cb, opts)
Snacks.animate.del()
Delete an animation
---@param id number|string
Snacks.animate.del(id)
Snacks.animate.enabled()
Check if animations are enabled.
Will return false if snacks_animate
is set to false or if the buffer
local variable snacks_animate
is set to false.
---@param opts? {buf?: number, name?: string}
Snacks.animate.enabled(opts)