4.9 KiB
Working on projects
uv is capable of managing Python projects using a pyproject.toml
with a [project]
metadata
table.
Creating a new project
You can create a new Python project using the uv init
command:
$ uv init hello-world
$ cd hello-world
Alternatively, you can initialize a project in the working directory:
$ mkdir hello-world
$ cd hello-world
$ uv init
This will create the following directory structure:
.
├── pyproject.toml
├── README.md
└── src
└── hello-world
└── __init__.py
Working on an existing project
If your project already contains a standard pyproject.toml
, you can start using uv immediately.
Commands like uv add
and uv run
will create a lockfile and environment the
first time they are used.
If you are migrating from an alternative Python package manager, you may need to edit your
pyproject.toml
manually before using uv. Most Python package managers extend the pyproject.toml
standard to support common features, such as development dependencies. These extensions are specific
to each package manager and will need to be converted to uv's format. See the documentation on
project dependencies for more details.
Project structure
A project consists of a few important parts that work together and allow uv to manage your project.
Along with the files created by uv init
, uv will create a virtual environment and uv.lock
file
in the root of your project the first time you run a project command.
pyproject.toml
The pyproject.toml
contains metadata about your project:
[project]
name = "hello-world"
version = "0.1.0"
description = "Add your description here"
readme = "README.md"
dependencies = []
[tool.uv]
dev-dependencies = []
This is where you specify dependencies, as well as details about the project such as its description
or license. You can edit this file manually, or use commands like uv add
and uv remove
to manage
your project through the CLI.
!!! tip
See the official [`pyproject.toml` guide](https://packaging.python.org/en/latest/guides/writing-pyproject-toml/)
for more details on getting started with the `pyproject.toml` format.
.venv
The .venv
folder contains your project's virtual environment, a Python environment that is
isolated from the rest of your system. This is where uv will install your project's dependencies.
See the project environment documentation for more details.
uv.lock
uv.lock
is a cross-platform lockfile that contains exact information about your project's
dependencies. Unlike the pyproject.toml
which is used to specify the broad requirements of your
project, the lockfile contains the exact resolved versions that are installed in the project
environment. This file should be checked into version control, allowing for consistent and
reproducible installations across machines.
uv.lock
is a human-readable TOML file but is managed by uv and should not be edited manually.
See the lockfile documentation for more details.
Managing dependencies
You can add dependencies to your pyproject.toml
with the uv add
command. This will also update
the lockfile and project environment:
$ uv add requests
You can also specify version constraints or alternative sources:
# Specify a version constraint
$ uv add 'requests==2.31.0'
# Add a git dependency
$ uv add requests --git https://github.com/psf/requests
To remove a package, you can use uv remove
:
$ uv remove requests
See the documentation on managing dependencies for more details.
Running commands
uv run
can be used to run arbitrary scripts or commands in your project environment. This ensures
that the lockfile and project environment are up-to-date before executing a given command.
For example, to use flask
:
$ uv add flask
$ uv run -- flask run -p 3000
Or, to run a script:
# Require a project dependency
import flask
print("hello world")
$ uv run example.py
Alternatively, you can use uv sync
to manually update the environment then activate it before
executing a command:
$ uv sync
$ source .venv/bin/activate
$ flask run -p 3000
$ python example.py
!!! note
The virtual environment must be active to run scripts and commands in the project without `uv run`. Virtual environment activation differs per shell and platform.
See the documentation on running commands and running scripts in projects for more details.
Next steps
See the projects concept documentation for more details about working with projects.