Similar to the wgpu access, the `unstable-winit-030` feature exposes a
`slint::winit_030` module, which in turn re-exports `winit` but also
provides access to the `WinitWindowAccessor` trait. The
`BackendSelector` is extended to provide a way to hook into window
attribute creation as well as providing a custom event loop builder,
similar to what `i_slint_backend_winit::BackendBuilder` provides.
- Create a `slint::wgpu_24` module
- Re-export `wgpu` in it
- Place the WGPU config types used by the `BackendSelector::require_wgpu_24` function in it, and remove the 24 infix.
As an upside, this also adds the feature guard to the docs at least for the `wgpu_24` module.
Instead of using datastructure that are tailored to our line by line
renderer and draw functions, use more generic and future proof data that
are easier to handle by hardware accelerator, and may be easier to
stabilize.
The screenshots from the screenshots test have to be re-done
because the rounding is different
Note: the C++ API DrawTextureArgs is not exposed yet
This adds a `unstable-wgpu-24` feature that exposes WGPU types in the
GraphicsAPI enum, adds `require_wgpu_24()` to the backend selector,
and adds a conversion from `wgpu::Texture` to `slint::Image`.
The `require_wgpu_24()` function in the selector will be extended in the
future (before the next release) to permit specifying additional aspects
of the WGPU configuration.
Co-Authored-By: Olivier Goffart <olivier.goffart@slint.dev>
The main visible external change is that FemtoVGRenderer is now a generic type, but in the public Slint API the type alias that uses the OpenGL backend is re-exported under the old name. This looks a little different in rustdoc
but appears to be source compatible.
... by changing the resolution for the `WindowItem` to traverse the
item tree from the current item, instead of going to the window.
This doesn't quite fix#4298 because `rem` resolution is still missing.
That requires the built-in default font size function to be fixed as
well, which is non-trivial.
cc #4298
We recommend the use of `loadFile(new URL("...", import.metal.url))`,
but this never worked on Windows, because we're not using the API
the Node.js docs even recommend to correctly covert to a local path on Windows.
(Apply the same logic to initTranslations)
Fixes#8209
Conversion from negative float to unsigned is saturating to 0 in rust
and undefined behavior in C++, we should therefore handle the case
properly
Fixes#8222
Commit cd6f2e2 reformated the .toml, but the 80 char width column is
judged too small to be practical
Add a .taplo.toml file
Also do not split feature array
This means the event loop spawning goes through the backend, which will permit for state from the Backend struct to be available when spinning the event loop even when spawning it merely.
* C++: add `notify_` prefix to the Model functions and add docs
The `notify_*` function are used by the model to notify the view.
As opposed to the function without the prefix, which are used to get
notified when a source model change
Fixes#3888
CC #3945 (for the docs about thread safety)
... using taplo with default settings
I tried this with 4 spaces indentation, but the patch is almost as
big as this one, so I went with default settings instead as that
is just easier:-)
We can't just do `s/#\[no_mangle]/#[unsafe(no_mangle)]/g`
because the version of cbingen we use doesn't understand the unsafe
attribute yet.
Part of #7998
Right now we always `lock().value()` it which is the equivalent of
`upgrade().unwrap()` in rust, this helps because it keeps the parent
alive when we are calling function in it.
Ideally we should also check that it wasn't deleted, but that's another
issue.
Fixes#7880
Most of the slint.h file is used for model code, so before doing some
work on the model i wanted to refactor the code in its own file.
Since the model need access to the ComponentHandle, i also had to move
that in its own file