Commit graph

44 commits

Author SHA1 Message Date
Olivier Goffart
ed3419ac0e MCU renderer: Fix another rounding error
We need to use round_in() instead of cast() as cast() discard
too much data if both the x position and the width position are 0.5
then we loose one pixel of width
2022-03-16 10:36:17 +01:00
Olivier Goffart
b510c2f7a2 MCU: fix drawing clipped images
The computation of the coordinate was not correct. The coordinate was
turncated in the case of Image. And for Text, the image was drawn smaller
instead of being clipped
2022-03-15 15:15:45 +01:00
Olivier Goffart
b54b9bae61 MCU partial renderer: Actually do not draw items that are not in the dirty region
We computed the clip, but still generated span and even rendered the full
line for items that were meant to be clipped
2022-03-15 09:42:17 +01:00
Olivier Goffart
608211b0d6 MCU: Allow to use RGB565 for the draw buffer 2022-03-14 15:52:09 +01:00
Olivier Goffart
d7c998b649 Remove unused commented code 2022-03-14 11:50:05 +01:00
Olivier Goffart
bcb06e94c9 MCU renderer: fix clipping of rounded rectangle
We need to do the conversion from float to int after doing the
substraction or we might clip too much if the position is not
a round number
2022-03-11 20:39:54 +01:00
Olivier Goffart
b75e9a8cf3 Revert "MCU renderer: Do not call geometry() to avoid creating bindings on x and y"
This reverts commit dea0990fb1.

Otherwise the dirty tracker don't register dependency on x and y
2022-03-11 15:27:47 +01:00
Olivier Goffart
dca597b9f1 MCU renderer: skip empty text early 2022-03-11 14:53:19 +01:00
Olivier Goffart
8038f6e6ea MCU: don't draw clipped text 2022-03-11 14:53:19 +01:00
Olivier Goffart
dea0990fb1 MCU renderer: Do not call geometry() to avoid creating bindings on x and y 2022-03-11 14:53:19 +01:00
Olivier Goffart
ee3d375c12 MCU renderer: add performence counter for the dirty items 2022-03-11 14:53:19 +01:00
Olivier Goffart
cbed63f60d MCU renderer: optimize the line processing step
Do all the things in-place so we do not need to allocate
2022-03-11 12:39:09 +01:00
Simon Hausmann
2e7f6f55a2 Adapt to simplier line layout callback signature 2022-03-10 10:51:32 +01:00
Simon Hausmann
7faabdbbbc Adapt to changed text line layout API 2022-03-10 10:51:32 +01:00
Simon Hausmann
525d24fc49 Prospective build fix
Remove unused trait
2022-03-10 10:51:32 +01:00
Simon Hausmann
f57e9ef50c Adapt to the TextShaper API changes in the mcu font backend 2022-03-10 10:51:32 +01:00
Simon Hausmann
9b9d6efdc8 Adapt the mcu text code to use glyph based layout callback 2022-03-10 10:51:32 +01:00
Simon Hausmann
66d12e3009 Implement draw_text in the MCU backend by means of i_slint_core::textlayout::layout_text_lines 2022-03-10 10:51:32 +01:00
Simon Hausmann
b27dc9109a Clean up MCU font handling code a little
Dedicated a PixelFont struct to the combo of generic font and pixel-size matched glyphs.
2022-03-10 10:51:32 +01:00
Olivier Goffart
964670bc88 MCU renderer: refactor the drawing code in its own module 2022-03-09 08:34:28 +01:00
Olivier Goffart
f227bdaa35 MCU: rounded rectangles 2022-03-07 10:28:48 +01:00
Olivier Goffart
010be31f0c MCU renderer: Don't put the rectangle colors in a separate vector
The index size is the same as the size of the Color
2022-03-07 10:28:48 +01:00
Olivier Goffart
5447722014 MCU renderer: Fix dirty region and popup window
We must first compute the dirty region on every component before
creating the scene that will depends on the dirty regions
2022-03-03 17:51:02 +01:00
Olivier Goffart
b2caa757e7 Partial renderer: Initial work 2022-03-03 14:58:48 +01:00
Simon Hausmann
f1dae75d53 Fix interpreter ffi build
Commit 738ac0dc01 increased the size of the ImageInner::StaticTextures variant,
which breaks the size assertions in the interpreter ffi build.

This changes fixes that by reducing the size of the ImageInner variant again by
moving all the fields into a separate struct.
2022-03-03 14:04:45 +01:00
Simon Hausmann
0316af5343 Add support for profiling in the mcu renderer (#968)
Profile different stages behind a slint_debug_performance cfg and feed the result into debug_log!

Co-authored-by: Olivier Goffart <olivier.goffart@slint-ui.com>
2022-03-03 13:34:47 +01:00
Simon Hausmann
738ac0dc01 mcu: scale images at compile time (#966)
Apply a scale factor to reduce the size of embedded images at compile
time.
2022-03-03 13:28:47 +01:00
Olivier Goffart
e3a33bd26a MCU renderer: Fix pixel access
We need to multiply by the bpp after the integer division
2022-02-24 10:52:43 +01:00
Olivier Goffart
ef33669c10 MCU: Don't add empty scene items
This fixes a division by zero.
2022-02-21 16:55:39 +01:00
Olivier Goffart
0998782402 MCU: Don't use f32 to compute the texture coordinate 2022-02-21 15:56:54 +01:00
Olivier Goffart
27f1e099ae MCU: compile with just the std feature to test the Dummy backend on desktop 2022-02-18 11:52:54 +01:00
Simon Hausmann
a5ed38b43f Make the position of the SceneItem a PhysicalPoint
... instead of two x/y physical lengths.
2022-02-18 10:39:24 +01:00
Simon Hausmann
df49ef1c78 Make the size of SceneItem a PhysicalSize
... instead of two separate physical lengths
2022-02-18 10:39:16 +01:00
Simon Hausmann
dae68ae9d3 Use a PhysicalSize for the SceneTexture's source dimensions
... instead of two separate lengths.
2022-02-18 10:39:07 +01:00
Simon Hausmann
02dcf1173b Simplify conversion from physical to logical pixels in the mcu backend
It turns out that after casting to the f32 variant we can divide the by scale factor instead of multiplying
with the inverse.
2022-02-17 15:07:57 +01:00
Simon Hausmann
f912ec7e6b Fix scaling of glyphs and improve type safety in the MCU backend
The code was mixing logical and physical sizes, causing glyphs being
doubly scaled down. Instead, this patch introduces:

 * Physical* and Logical* euclid length/size/rect aliases
 * some extraction traits for getting the scalars in rects/sizes as lengths (until euclid has them
built-in)
 * wrapper traits/types for safely extracting the physical font metrics the
 compiler generates (i16)
 * Fix a bug in the text height calculation where we failed to take the
   descent into account
2022-02-17 15:07:57 +01:00
Simon Hausmann
bd2a62b0c2 Reduce memory consumption of scene items further
Move the specific data out of SceneItem into separate vectors. This makes the process of
sorting/moving scene items faster (less memory to move) and makes rectangle rich scenes
consume less memory.

This also paves the way for a "SimpleSceneTexture" vs. a more complex texture.
2022-02-15 15:52:24 +01:00
Simon Hausmann
e98375cfb9 Reduce memory consumption when sorting scene items
Instead of sort_by - which allocates a len / 2 buffer - use sort_unstable_by for
in-place sorting.
2022-02-15 15:52:24 +01:00
Simon Hausmann
ba9705010e Fix mismatch between logical and physical pixel sizes
The embedded glyphs use physical pixel sizes while the incoming font requests uses logical pixels.
2022-02-15 15:52:24 +01:00
Simon Hausmann
4424b0ecb5 Start stubbing out primitive glyph rendering in the mcu backend
This is still relatively heavy in terms of memory consumption, we
generate a scene item per glyph.
2022-02-15 15:52:24 +01:00
Tobias Hunger
4230ac2572
Update copyright information to reflect name change
Also run resue over the codebase and fix complaints from that tool.
2022-02-09 10:27:47 +01:00
Tobias Hunger
de4e195280
Rename internal crates and add a README.md to them
The README.md contains the warning that used to be in lib.rs.

Add README.md files to all internal crates

... pointing to the official public crate to use instead.

Rename internal crates

fixup: README files

fixup rename
2022-02-07 13:12:48 +01:00
Simon Hausmann
ad0c020aa4 Rename the sixtyfps-corelib crate 2022-02-01 18:04:30 +01:00
Tobias Hunger
a3b86690ff [reorg]: Move the rendering backends into internal 2022-01-31 16:00:50 +01:00
Renamed from sixtyfps_runtime/rendering_backends/mcu/renderer.rs (Browse further)